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Next Patch - Mass and Armour of ship affecting Speed |
The Fridge Chief Marshal Templar Knights
Joined: December 13, 2008 Posts: 559 From: In Your Fridge, Eating your Foods.
| Posted: 2009-12-04 18:10  
Dunno really where to post this, but since we (Some ICC) were disscussing about this, figure best to post it on the forums and get a answer.
This Armour business affecting the Spped, Will you Devs consider Shields as Armour in your Drunken states. Or will you like i think your doing only consider Organic, Uggie armours and Composite Armours
And will this make ICC the faster fraction or at least as fast as Kluth.
Uggies are definatly the slowest.
Dwarden will probably add to this thread something about Kluth cloak fail too...
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Hell Bender Grand Admiral K'Luth Revolution
Joined: April 30, 2002 Posts: 117 From: Knoxville, Maryland USA
| Posted: 2009-12-04 18:19  
Quote:
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On 2009-12-04 18:10, The Fridge wrote:
This Armour business affecting the Spped, Will you Devs consider Shields as Armour in your Drunken states. Or will you like i think your doing only consider Organic, Uggie armours and Composite Armours
And will this make ICC the faster fraction or at least as fast as Kluth.
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He has a valid point with the shielding and I agree whole heartedly. Though if it compromises K'luth speed too much as to make them no longer dominant speed wise, some compensation needs to be implimented...
I do want to stress again, I do agree shields should not be considered as armor, though the sheild generators MUST add some weight.
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-12-04 18:34  
Armor has much more mass than shield generators... ICC have better turnrate and acceleration from the lighter ships.
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Frisky Dingo 1st Rear Admiral
Joined: October 05, 2009 Posts: 17
| Posted: 2009-12-04 18:52  
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On 2009-12-04 18:10, The Fridge wrote:
Dunno really where to post this....
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It's called the Beta Forum......
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2009-12-04 19:02  
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On 2009-12-04 18:34, JBud wrote:
Armor has much more mass than shield generators... ICC have better turnrate and acceleration from the lighter ships.
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more maneuverability should be an ICC trait. (as it is now). i love the new turning mechanics and code.
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2009-12-04 19:02  
Every gadget on a ship has a mass value which contributes to the ships overall mass. In most cases this corresponds to the gadget 'size' value that is used as an internal aid to balance ship layouts.
All sublight drives have a mass of 1.
All standard weapons have mass of 1 (Particle Cannons, Railguns, Standard CL's).
All heavy variants have mass of 2.
All ship shield generators have a mass of 1 (including aux shield gens).
All reactors have a mass of 2.
All Armor has mass relative to maximum hitpoints (shields are NOT armor).
Also, to clarify:
Mass does not affect maximum speed.
Mass only affects acceleration and turning.
As a side note: It might be interesting to consider what would happen if mass was tied to current hitpoints instead of maximum possible...
[ This Message was edited by: DrafElf on 2009-12-04 19:03 ]
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Bardiche Chief Marshal
Joined: November 16, 2006 Posts: 1247
| Posted: 2009-12-05 03:50  
I wonder why all "suggestions" of this sort involve at least one awful misspelling (fraction? Come on guys, this isn't grade school) and one remark that questions the competence of the developers.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-12-05 08:36  
You guys, flex out.
Why shouldn't we have different ship characteristics for every faction?
But just a Question DrafElf, How big is the standard UGTO and Luth Organic Armor in mass values..
Close to 2 or even higher?
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