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[FAQ
Forum Index » » English (General) » » ICC stealth corvetts
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 Author ICC stealth corvetts
Delando
Marshal

Joined: May 04, 2007
Posts: 260
Posted: 2009-12-04 02:16   
These now replace the useless sabot rockets with 4 fusion torps.

These are CRAZY FUN!!
The range is abit short, 500gu. and u can't run both ECM for very long. But u can sneak into enemy orbit and assinate engi/suppys/damged ships, before ur get found out. Very kluth.



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Hydrolyzer
2nd Rear Admiral

Joined: October 26, 2007
Posts: 8
Posted: 2009-12-04 02:27   
I'm assuming this is beta?

four torps is pretty crazy ass, but I assume it makes up for the lack of cloakability. Seems an odd diversion from the long-range nature of ICC, but then again if ever you're going to experiment with a new design philosophy you'll do it with the smallest/cheapest portion of your fleet.

For those that play metaverse - does this make the ship anymore useful? I can see it still only being used in scenario

That said....if we still had control over our own ships we could've made this ourselves :/

seriously '07 was the bomb. friggin fitting your own ships different types of resources, credits so you actually felt like you earnt the stuff you had. I just cant complain enough about this.

[ This Message was edited by: Hydrolyzer on 2009-12-04 02:28 ]
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waffle-tastic!

Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2009-12-04 03:54   
no its not in beta. all scouts have gotten refitted this patch
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Tiffy Rando
Grand Admiral

Joined: January 19, 2003
Posts: 354
From: Austin, Texas
Posted: 2009-12-04 04:04   
I've been playing a lot with ICC scouts and so far my two favs are the stealth scout, and the recon scout as far as general usefulness goes. I can't seem to find any love for the bomber scout though, but heavy rail guns on the sensor scout seem to make it a decent alternative for killing light ships.
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Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2009-12-04 07:51   
UGTO's assault corvette is fun aswell, tho not that different in the layout. its still a mix between torps and p-cannons.

tho they got a mini missile ship to in the long range scout

think it has 3 or 4 missile banks now xD
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Viskel the Muffin Muncher
Grand Admiral

Joined: November 13, 2009
Posts: 38
From: Your Fridge
Posted: 2009-12-04 08:06   
I prefer the Sensor corvette with two ECCMs, though I do put on ECMs when there are no Kluth around. Since it uses 2 heavy railguns, 1 normal, 1 torp, and 1 laser, it makes it easier to hit from a distance than the stealth corvette. The torps are too easy to dodge, the railguns aren't that easy.

Aside from the Sensor corvette, I also use the Recon scout to make a nuisance of myself when the Kluth Krill swarms show up. ECCMs and beacons.
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-12-04 11:51   
these scouts are fun (yet not so easy to play as you die by dread/station nearly instantly if they manage to unload aplha on you)

definitely a worthy addition to fray (sniff beacon where is beacon as gadget



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Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2009-12-04 15:16   
little off topic but here it is:

scout 4 torps

cruiser 2 torps


correct me if im wrong but dose any one else see something wrong with this picture?

[ This Message was edited by: CRAZY45. on 2009-12-04 15:17 ]
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\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-12-04 15:50   
Nope, those two cruiser torps do the same ammount of damage as the scout's four torps. That, and the scout ONLY has torps.
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  Email Sens [R33]
Rebellion
Marshal
Faster than Light


Joined: June 20, 2009
Posts: 730
From: sol
Posted: 2009-12-04 16:24   
so the cruisers two do as much if not more then the scouts 4 relly i dont belive you prove it.... (i mean this in the most respectful manner possebul)
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\"War does not decide who is right, but who is left\"
\"I stopped fighting my inner demons we're on the same side now\"

Hydrolyzer
2nd Rear Admiral

Joined: October 26, 2007
Posts: 8
Posted: 2009-12-04 18:07   
I cant give you exact numbers, but notice that the torps on scouts are called 'fusion torps' or whatever, and the cruiser ones are 'proton torps' or whatever, they're a different kind of torpedo, same has having a railgun then a heavy railgun
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waffle-tastic!

Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-12-04 18:18   
Quote:

On 2009-12-04 02:16, Delando wrote:
But u can sneak into enemy orbit and assinate engi/suppys/damged ships, before ur get found out.




This is exactly what we had in mind for it. Glad to see it getting put to good use.
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If at first you don't succeed, get a bigger space battleship and try again.

  Email Jim Starluck
Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2009-12-04 20:41   
hmm gonna have to pull out a scout some time and try it out
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  Email Borgie
Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2009-12-06 04:33   
Quote:

On 2009-12-04 18:18, Jim Starluck wrote:
Quote:

On 2009-12-04 02:16, Delando wrote:
But u can sneak into enemy orbit and assinate engi/suppys/damged ships, before ur get found out.




This is exactly what we had in mind for it. Glad to see it getting put to good use.




yep poped a few supply ships and even took out a dred that just spawned with 5% hull and no armor. fun little ship
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  Email Borgie
Jar Jar Binks
Grand Admiral

Joined: December 25, 2001
Posts: 556
Posted: 2009-12-07 10:31   
Quote:

On 2009-12-04 15:16, CRAZY45. wrote:
little off topic but here it is:

scout 4 torps

cruiser 2 torps


correct me if im wrong but dose any one else see something wrong with this picture?

[ This Message was edited by: CRAZY45. on 2009-12-04 15:17 ]




your forgetting all the other guns the cruisers have.
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