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[FAQ
Forum Index » » English (General) » » Annoying Luyten
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 Author Annoying Luyten
Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 278
From: Waiting...watching...
Posted: 2009-11-22 12:51   
Could we possibly get the Luyten system switched around? As it is the central system, we often end up fighting here and I find the way it is now with one planet cluster plus Zoca, an annoying setup.

What I would like to see is 3 small planet clusters. (Maybe in a triangle around the sun?) Keeping it to 3 planets per cluster would help also. I believe that if all 3 factions were able to have planets in the system at once, we would see a nice amount of combat. The way it is now, either one faction controls both the cluster and Zoca or else one faction controls the cluster and another controls Zoca...

Does anyone else here agree with me?
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Sokoban[DeadWarrior]
Fleet Admiral

Joined: October 04, 2007
Posts: 3
Posted: 2009-11-22 13:22   
ths will be nice for me but we need secure from caping this planet becouse luth always caping all planets and then noone will fight
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El Guapo
Chief Marshal

Joined: February 24, 2004
Posts: 276
From: Calgary, Alberta, Canada
Posted: 2009-11-22 15:54   
It would be nice, I agree Silent...
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SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2009-11-22 16:00   
here here
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-11-22 16:34   
I say just replace the Luyten map with another, like BD. I think the central map should be the largest map, but that's just my opinion.
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Silent Threat { Vier }
Marshal
Anarchy's End


Joined: August 03, 2004
Posts: 278
From: Waiting...watching...
Posted: 2009-11-22 16:49   
Quote:

On 2009-11-22 13:22, Sokoban[DeadWarrior] wrote:
ths will be nice for me but we need secure from caping this planet becouse luth always caping all planets and then noone will fight



I just mean a normal system, nothing special. As for K'luth, the UGTO seem to hold Luyten's more than any other faction. Even if one faction did control all 3 clusters, it would still be much easier for another faction to get a foothold than it currently is, and 2 factions in one system normally means combat...
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2009-11-22 17:18   
We have a variety of old maps, if you want to suggest a substitute. Alternately, I can just make a new one..
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Leonide
Grand Admiral
Templar Knights


Joined: October 01, 2005
Posts: 1553
From: Newport News, Virginia
Posted: 2009-11-22 17:28   
Quote:

On 2009-11-22 17:18, Shigernafy wrote:
We have a variety of old maps, if you want to suggest a substitute. Alternately, I can just make a new one..





.480
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer

  Email Leonide
Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2009-11-22 17:43   
Just make a new one with more then just 3 clusters, more like 5 of 2-3 planets. Have 3 of them be Arid planets orbited by either barrens, ocean or ice planets (ocean and ice planets are good for def base planets because of the pop bonus). Sizes should be med for main planet and smalls for the moons (these sizes seem to be the best for planets to ward off attackers by themselves). The other 2 should be large Terran planets orbited by 3 small or med moons (Large planets are harder to get to self defend due to the larger size). The gates would be near or orbiting one of the clusters with the terran clusters in the middle near the sun up for grabs. with having more then just 3 clusters gives room to gain ground ect (a stopping off point) before hitting the main cluster. RR gate could be near these terrans and in fact be controlled by the pirates themselves at first. Pirates need to have there own single uncappable planet and it can be near the outer edge of the system (maybe even put the RR gate there instead?). A middle system it needs breathing room between everyone and is why adding a few other clusters gives everyone that room. Luyten map in scenario needs to mirror this as well since it really sucks or just pull it from the rotation since it gets skipped most of the time.
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WH 40k armies, Grey Knights, Dark Angles, Imperial Guard (Vostroyan First Born) and Orks.

There is a thin line between knowing when to give up and when to try harder.

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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-11-22 18:12   
Nicea.
Or something like it.
It had multiple clusters and it was large enough to give room for manuvers.

When the Nicea system was in the game, it was probably the scene of more battles than any other system. And the best battles I've ever had were there too. It was just so perfect for combat.

If we could have that one, or one similarly designed, it would be the ticket.

And I always thought that Nicea would be the perfect "center" system to concentrate combat into.

But that's just my opinion.
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ADmiraLMaXimus (Bringer of Doom)
Chief Marshal
Praetorian Wolves


Joined: March 09, 2002
Posts: 363
From: Earth
Posted: 2009-11-22 19:47   
i agree we need to change this system and maybe replace the star with black whole just to make it different
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Viskel the Muffin Muncher
Grand Admiral

Joined: November 13, 2009
Posts: 38
From: Your Fridge
Posted: 2009-11-23 08:03   
If we replace Luyten with a large system with 3+ clusters, what becomes of the other systems? Already activity is low in the other ones. Combat shouldn't happen in one sole system, but be spread out. Sure, having cluster wars would be nice and all... So why not just play Scenario for that? Besides, it makes the other systems obsolete for anything aside from spawning stations.
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Nightsabre
Marshal

Joined: February 21, 2005
Posts: 66
Posted: 2009-11-23 12:30   
Quote:

On 2009-11-23 08:03, Viskel wrote:
If we replace Luyten with a large system with 3+ clusters, what becomes of the other systems? Already activity is low in the other ones. Combat shouldn't happen in one sole system, but be spread out. Sure, having cluster wars would be nice and all... So why not just play Scenario for that? Besides, it makes the other systems obsolete for anything aside from spawning stations.



You realize that there is already a lack of players? Making one system where we fight will only create more combat, not less by splitting the 20-30 players we have into small groups all over. So why not congregate everyone to one system in the center of the larger ones where if one faction gains a foothold they can go onto the others, but they have to split their forces to do it?

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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2009-11-23 12:38   
It is certainly not the best choice whoever designed it, while PB fly for UGTO this tour we certanly found it very difficult to literally breathe in our new system.
Even when the update came on Saturday they didnt reset the planets so Kluth still held R33 and BD was up for grabs, but that was technically ICC anyway and Kluth already held Epsi. Starcommander (thank you) kindly gave us Eternity as myself and Steveyk starting planning to retake R33 for which we had no planet of our own.
UGTO struggled for about 8 hours straight (until i logged off at 3.30am) holding Eternity and Tattoo against K'luth.
With Epsi and BD sandwiching R33 very tight there is no room for maneuver.
I certainly wouldnt call it a fair system but it does create alot of battles in and around Luyten.
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Retired K'luth Combateer


Thugomatic
Chief Marshal

Joined: August 11, 2003
Posts: 166
From: Missoula Montana
Posted: 2009-11-23 13:10   
I agree with Azreal

niccea

nicea was the shizzles back in the days, i miss umbrella cluster, the u1 through u 8, multiple suns for maximum solar gen outputs oh ya

niccea gets my vote
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