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Special Ability Switchups |
Fatal Afro Man *NCO* Marshal Fatal Squadron
Joined: September 09, 2006 Posts: 201
| Posted: 2009-11-10 17:32  
I was thinking it would be neat to be able to have different faction specific special abilities. For instance the Kluth could have Cloak or Adrenal Gland. The Adrenal Gland would allow the ship to travel at higher than normal speeds without energy usage and increase damage for a limited time. ICC could switch out pulse shield for some form of super shield generator, that would either beef up the shields for a period of time or maybe kick all shields up by 20-30% HP, UGTO could have an EMP blast that would cause any ship that is hulled to have all systems go into a cool down. Thoughts?
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2009-11-10 20:27  
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On 2009-11-10 17:32, Afro Man wrote:
Adrenal Gland. |
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we require more vespene gas
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-11-10 20:58  
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On 2009-11-10 20:27, Doran wrote:
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On 2009-11-10 17:32, Afro Man wrote:
Adrenal Gland. |
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we require more vespene gas
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But seriously, I can see some alternatives to the v button special abilities
K'luth: Psi shield - operates like ICC shields, has the same strength as an ICC active shield but no energy costs and an insane regen
UGTO: Flux Cannon - A single QST like round that disables a ships movement abilities (turning, thrust changing, jumping) for x seconds with a huge cooldown
ICC: Pulse Shield - Weapons that would normally hit your ship instead are reflected off it like you're a pong paddle. Lasts x seconds with a huge cooldown
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Light404 Grand Admiral
Joined: May 10, 2002 Posts: 54
| Posted: 2009-11-10 21:26  
[/quote]
^HAHA thats awesome
But seriously, I can see some alternatives to the v button special abilities
K'luth: Psi shield - operates like ICC shields, has the same strength as an ICC active shield but no energy costs and an insane regen
wait a minute, why should the klluth get better shields than icc? this was supposed to be funny right? besides, the cloak is already an amazing special ability, the kluth dont need 2 specials
UGTO: Flux Cannon - A single QST like round that disables a ships movement abilities (turning, thrust changing, jumping) for x seconds with a huge cooldown
has some merit
ICC: Pulse Shield - Weapons that would normally hit your ship instead are reflected off it like you're a pong paddle. Lasts x seconds with a huge cooldown
invincibilty is never a good idea, especially in a game like this. the fitting icc's defensive theme, some kind of quick jump or super maneuverability may be a lil better
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but really, lets not add any more specials, leave things the way they are for now [ This Message was edited by: Light404 on 2009-11-10 21:29 ]
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Mr Black Grand Admiral Palestar
Joined: September 20, 2003 Posts: 486 From: Gaifenland
| Posted: 2009-11-10 21:59  
Hmm, a Psionic Shield idea could work. Would give 100% resistance to psionic/energy damage for a limited period (or until other damage obliterates the shield) and have an insanely long, but low energy cost recharge. Nice purple flare effect. Make Chitinous Armor more resistant to kinetic damage as well...
ICC could get a variant for kinetic weapons as an alternative to the pulse shield. UGTO would lose out, but there are still many other options available.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-11-10 22:04  
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On 2009-11-10 21:59, Mr Black wrote:
ICC could get a variant for kinetic weapons as an alternative to the pulse shield. UGTO would lose out, but there are still many other options available.
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Realistically, what could gadgets do? Could command ships get "order" Modules? ie: Click this gadget for a 10% defense boost for 30 seconds of all friendly ships in a 500 gu radius? etc?
UGTO options could include increasing their maximum energy reserves, already capitalizing one of their benefits. (actually I think the ICC might beenfit the most from that instead of a pulse wave)
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Mr Black Grand Admiral Palestar
Joined: September 20, 2003 Posts: 486 From: Gaifenland
| Posted: 2009-11-11 16:28  
A resistance bonus to certain damage types is definitely possible, we just have to hook AoE effects up into the Enhancement code. This would be an ideal role for the Command class ships.
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