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[FAQ
Forum Index » » English (General) » » Thoughts?
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 Author Thoughts?
Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2009-10-27 13:02   
I was playing in Scenario yesterday and somebody said something that i thought was an interesting idea, and i would like to hear the rest of the communities opinion on it. Basically the idea is that the K'luth auto hull repair only works when they are un cloaked. This way the cloak function still works the same, they just can heal their ship while it is on. This may address some of the "Balance" issues other players have reported, but I'm also curious to hear what the K'luth players think of this. If they think it would be too unfair, or maybe lessen the amount people complain about their tactics? Anyways, it is just an idea and I'm looking for player feedback, and points of view.
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TheHunter
Marshal

Joined: July 05, 2005
Posts: 257
From: 3rd Star from the Left and keep going till Morning
Posted: 2009-10-27 13:39   
Heres an official responce from myself as a non-admin, non-mod, non-dev answer ...






sorry corrected image to correct version and its still DENIED
[ This Message was edited by: IceMan on 2009-10-27 13:44 ]
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Starcommander
Marshal

Joined: December 14, 2005
Posts: 579
From: In your base, stealing your cookies
Posted: 2009-10-27 17:05   
Typical answer coming from Kluth players. If you say anything bad about them or try to nerf there cloak anymore there just gonna get all whiny and ect.
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2009-10-27 17:13   
Typical answer coming from ICC players. If you say anything good about kluth anymore there just gonna get all whiny and denounce it as typical kluth propaganda.
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Sanity Assassin (K'Luth propaganda)
Grand Admiral
Sanity Assassins


Joined: February 19, 2006
Posts: 919
From: Pittsburgh PA, USA
Posted: 2009-10-27 17:18   
Quote:

kluth propaganda.




HE SAID MY NAME HE SAID MY NAME! Well, at least half of it.
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Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2009-10-27 17:21   
Was really hoping to get more input than one word.... maby a sentence or two to explain what issues you see with it?
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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-10-27 18:34   
Not enough of an issue, it won't affect anything. The fact that they can auto repair while cloaked is minor and not the reason some players see them as overpowered. Getting rid of auto repair while cloaked will not stop them from doing what they do.
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Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2009-10-27 20:35   
if that happens, i want to see icc shields non-rotatable.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-10-27 21:40   
I think it's a firmly resounding no.
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SoL Badguy *Monster Energy*
Grand Admiral

Joined: November 03, 2007
Posts: 42
From: Romania, Craiova
Posted: 2009-10-28 04:13   
@Hellza If they do that then ICC = pirates. And the game would become something like "Welcome to DarkSpace aka lets all farm ICC" .
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-10-28 04:45   
Once again a basic lack of understanding.

The Cloak and AHR work as a team. The idea being a wounded ship cloaks, and patiently waits for systems to come back, and maybe get a little hull on, before uncloaking again. It would actually make more sense if it worked the opposite way ie. AHR only working when a ship is CLOAKED.

Nothing is new about how AHR operates. It hasn't changed in any way. So I don't understand why it would need a change at all.

All said, the only real advantage to AHR is the faster system repair. It really doesn't do much for hull. It's heal rate is very slow for hull repair.

I think the reason why K'Luth get so easily deffensive at this time is .482 and .483, when we were arguably the weaker of the three factions. (I said ARGUABLY, meaning some probably don't/didn't see it that way). Now I think that besides the ELF beams being just overpowered laser pointers, K'Luth is pretty much where it should be in the current scheme of things.

What we'd rather see (and I think I can speak here for the majority of my faction's veterans) is ICC made viable again, and for UGTO to just learn fleet tactics.

We simply don't need changes to K'Luth at this time.

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Code Red
Chief Marshal
Non Omnis Moriar


Joined: September 08, 2007
Posts: 184
Posted: 2009-10-28 05:43   
Agreed Az we need a viable game where 3 factions fight eachother again this is so removed from what i enjoyed years ago , ICC is as near as dead from a UK player point of view being on here day after day flying solo , there is something wrong with it as it is kluth is becoming the faction of choice for lots of players and fleets WHY i wonder? it is not because it is the hardest at the moment but this is counterproductive as there becomes no challenge for the vet luth players , I know good players like Az want a viable challenge from ICC and UGTO but even still where is it ? lots of posts from people i see in the lobby and not flying in MV sadly , certainly not as ICC , maybe everyone magically appears when I am not on lol.
Luth ships are fine as they are and they utilise their teamwork and tactics well but again this helps with numbers something you need on all sides to make this a fun challenge again.
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The Fridge
Chief Marshal
Templar Knights


Joined: December 13, 2008
Posts: 559
From: In Your Fridge, Eating your Foods.
Posted: 2009-10-28 06:42   
Quote:

On 2009-10-27 17:13, Mersenne Twister wrote:
Typical answer coming from ICC players. If you say anything good about kluth anymore there just gonna get all whiny and denounce it as typical kluth propaganda.




Typical answer coming from Devs. If you say anything bad about ICC anymore they're just gonna get all whiny and dismiss it as typical ICC exaggeration.
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-10-28 06:56   
We really like where K'luth are sitting at the moment - they're closer to being balanced than they have been for a very, very long time. Any changes we do make will be small tweaks, not game breaking mechanic changes to the way the faction works.
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Fatal Afro Man *NCO*
Marshal
Fatal Squadron


Joined: September 09, 2006
Posts: 201
Posted: 2009-10-28 13:15   
Works for me As i said, i was just curious as to what everybody else thought.
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