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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-08-21 13:09   
Its really just a thread for the most ignorant people in the lobby to post to. Lets see who responds.



(at least this puts the responses back on topic to the thread.)


[ This Message was edited by: Azreal on 2009-09-11 23:11 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-08-21 13:36   
In real life, when a military faces an enemy with a powerful weapon, they begin to design countermeasures to it. Weapon system after weapon system has evolved with the idea of countering the enemies' capabilities.

I was thinking about this in relation to the ICC's Shield Technology. Weapons are a Band-Aid. EMP Weapons is now a lost art to the humans, through no real fault of their own. But, it would make sense that the talking monkies' military minds would have come up with some kind of electronic counter to the ICC Shields

I have an idea I was kinda hammering on, thought maybe I might toss it around. Forums been sucking. Give us something creative to jaw about.


Suggestion:

Shield Stopping Missile (SSM)

Description: A torpedoe-type capsule containing a powerful EMP warhead. When detonated, it discharges a powerful EMP wave tuned to the frequency of the shield device

Area of Effect: 500gu radius

Effects to Cloak: Ships caught in it's AoE are immediately fully unshielded and unable to regen for 5 seconds. No damage effects to armor, hull, or other systems.

Recharge Rate: 90 secs

Range: 1000gus

Available Ship Class: Command Vessels only

Faction: UGTO K'luth ICC

Misc.: To use, target using cntrol + click and fire. When capsule reaches the area it will auto-destruct. Can be pre-deted by using shift + [fire key].

[ This Message was edited by: Fattierob on 2009-08-21 13:43 ]
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-08-21 13:45   
In real life, when a military faces an enemy with a powerful weapon, they begin to design countermeasures to it. Weapon system after weapon system has evolved with the idea of countering the enemies' capabilities.

I was thinking about this in relation to the UGTO's Fighters. Point Defense is a Band-Aid. Escort Destroyers is now a lost art to the humans, through no real fault of their own. But, it would make sense that the talking monkies' military minds would have come up with some kind of electronic counter to the UGTO's Fighters

I have an idea I was kinda hammering on, thought maybe I might toss it around. Forums been sucking. Give us something creative to jaw about.


Suggestion:

Fashionable Fighter Counter (FFC)

Description: A torpedoe-type capsule containing a powerful EMP warhead. When detonated, it discharges a powerful EMP wave tuned to the frequency of the Fighter's control systems.

Area of Effect: 500gu radius

Effects to Cloak: Fighters caught in it's AoE are unable to do anything for 60 seconds. No damage effects to armor, hull, or other systems.

Recharge Rate: 90 secs

Range: 1000gus

Available Ship Class: Command Vessels only

Faction: K'luth ICC

Misc.: To use, target using cntrol + click and fire. When capsule reaches the area it will auto-destruct. Can be pre-deted by using shift + [fire key].
[ This Message was edited by: Fattierob on 2009-08-21 13:46 ]
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2009-08-21 15:30   
I support every post in this topic.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-08-22 05:42   
Was just an idea. .




[ This Message was edited by: Azreal on 2009-08-23 21:08 ]
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Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2009-08-22 05:56   
no no i really like that idea azreal but as usual
its up to the staff to decide these sort of implementations
a specific device that disable the main feature of the faction temporarily with high cost of energy and resources
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Chaos Theory
Cadet

Joined: August 12, 2009
Posts: 2
Posted: 2009-08-22 08:39   
Also Azreal, what would the K'Luth get to balance this? Give the human groups something over them and it becomes unbalanced.
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-08-22 09:12   
K'luth pwns you all, and now you know why.


[ This Message was edited by: Azreal on 2009-08-22 17:20 ]
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Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2009-08-22 16:10   
Quote:

Nerfing ticks people off. New items make people happy, see?




there, you said core of all thats going wrong with this game.

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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-08-22 16:14   
Quote:

On 2009-08-22 16:10, Fatal Don Nukey of ICC *ACO* wrote:
Quote:

Nerfing ticks people off. New items make people happy, see?




there, you said core of all thats going wrong with any MMO





I am Fattierob, and I support this statement.
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SPaRTaN Z
Chief Marshal

Joined: June 26, 2009
Posts: 235
Posted: 2009-08-23 00:21   
AZRAEL,>>
First a foremost,. I would like to say that, initially,. i was not to impressed with ur attitude.... (personal reasons only((ingame)),. probably we are similar people with different views)
i like ur idea of a anti cloaking device,. but to add balance.... how about an intradictor style ship for kluth which provides cloak such as the intradictor intradicts... maybe this is for future discussion.

STOP POLLUTING THE PLAYERS FORUM WITH YOUR SOAP BOX CRAP.


spz
[ This Message was edited by: Mersenne Twister on 2009-08-23 14:45 ]
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-08-23 07:24   
Quote:

On 2009-08-23 00:21, SPaRTaN Z wrote:
AZRAEL,>>
First a foremost,. I would like to say that, initially,. i was not to impressed with ur attitude.... (personal reasons only((ingame)),. probably we are similar people with different views)




Sorry u feel/felt that way. If I come off beligerant it isn't ALWAYS intentional.
Sometimes it is. Hard to keep a good attitude when no matter what you do, how you play, no matter what you get /y'd and screamed at. Tends to piss me off.

Quote:

AZ>> i like ur idea of a anti cloaking device,. but to add balance.... how about an intradictor style ship for kluth which provides cloak such as the intradictor intradicts... maybe this is for future discussion.




I actually kicked the idea of a mass cloak type ship a LONG time ago. We decided too many potential issues with exploits.

As far as the CCM idea, it IS a balance device. The idea is, it would make a Kluthy fully uncloak (meaning he CAN return fire immediately), and it would prevent recloak for 5 - 10 secs (leaving him vulnerable for another 10 - 15 secs). The idea is to give the humans something besides beacons (which they don't know how to use), pinging ( which is a work around, not a counter measure), and sweeping arcs with lasers.

At any rate, it was a pointless attempt. I mean, when staff can perpetuate the kind of stupidity we see on a regular basis, what hope is there really? We expect it from the lobby rats and leeches. I guess it's too much to ask to hold staff members to a little better standard then that. But like the rest of the community, they've mostly all gone to crap. You might say the only difference between the players and MOST staff is the staff have green titles.

Seen a mod ingame in the last 2 months? I haven't. Hell, most of them aren't even subbed.

And Hi DeathBlave, long time no see. I think u are making a big assumption thinking the game will be here in 4 months tho. Anything is possible tho.

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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2009-08-23 10:06   
Rather then have a CCM I would like to see K'Luth lose the ability to use dictors. Having a planet with PD, dictor and a few clocked dreads creates a defensive position that ICC and UGTO have no equal to.

[ This Message was edited by: Sops on 2009-08-23 10:07 ]
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2009-08-23 12:36   
Quote:

On 2009-08-23 11:02, Fattierob wrote:

Why, again? You just named three ways to utterly destroy cloak, the ONLY WAY K'LUTH ARE SOMEWHAT EFFECTIVE AS A PLAYABLE RACE.

Again, My points: Why not a device to completely destroy shields? or fighters? The ludricious of "balancing" by these devices should be obvious.






We're not crying over shields. We aren't crying about fighters. Humans are crying about cloak. The three "ways" are a lost art now. You wanna hop over and show them how it's done? I'm not. I refuse.


Forcing a temporary 5 - 10 sec decloak, that also allows the Kluth to fight back or ejump isn't that bad of a deal. Its just a small equalizer to help the "new vets". Sorry, but the GTNs are gone. The people who KNOW HOW to use UGTO are gone. We're left with a bunch of amatuers who don't listen to advice.

Maybe we should just write them a tutorial on "How to sweep an arc with a laser to find cloaked ships". Would that help?

Or maybe a tutorial on "Hunting K'luth with beacons and a dictor".

Or maybe

Or maybe.

Or maybe just give up in 19 days when my sub ends again. Probably more likely than teaching hard heads how to fly their own ships.

And yes. I'm saying I can fly UGTO better than anyone I've seen in the last 6 months, or started in the last 2 years. So can half my squad. For one, I was UGTO for the last 6 months before I left 2 1/2 years ago. We also flew them lots in scenarios. And so yes, I say the current crop doesn't know their EMP from a hole in the ground.

wth do u care anyways, lobbyrat? You've been nothing but a lobbyrat for 5 years, but always have some kind of opinion, as though it matters. Try subbing, maybe you'll have an opinion I care about. Till then, yeah, not so much.

[ This Message was edited by: Azreal on 2009-08-23 13:28 ]
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Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2009-08-23 14:58   
down with the lobbyrats
listen to the playerrats
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