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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2009-06-10 14:52  
The only thing that is consistently bothering me while I play is that it is so darned dark. I realize.... "DarkSpace", but turn up the intensity of the light from stars a good 30% or so. One of the things I liked most about the player run servers we had for a few months was how much brighter it was in there. We could really see what was going on. It is why we filmed DarkSpace Infinity in there.
Short story: I would like the lights turned up a bit in the next patch release, please. [ This Message was edited by: Kanman on 2009-06-10 18:02 ]
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-06-10 15:44  
But that leaves less light for effect of torpedo's and core weapon explosions.
+ given that the background image gives a lot more light than it would be without it.
But look at a sun and tell me if those are bright? since those should be at max lighting.
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-06-10 16:00  
Then it wouldn't be "DARK"space
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2009-06-10 18:02  
Just look at my Sig pic. You can see that station very clearly, even on the dark side. I can't see the ships in this release anywhere near that well. Friends of mine, seeing me play, ask why I am playing a game I can't see. All I appear to be doing is shooting at a bunch of wandering diamond icons and circles.
I am not trying to criticize the game or put it down. I am making an observation and suggesting a solution. Turn up the lights.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-06-11 07:33  
Lets say we do turn up the lights.
Turning up sun brightness, turning up weapons fire effect, including loads of nebula's and bloomed background images.
you still will only see Diamonds and Triangles as target indicators to what yer shooting at, given the distance and model sizes.
Ok we could up the sizes but we just oped the planet sizes so they gota up again, well, i think it would never end.
but how about this, resize weapons range..
Realy i recall that CL2K had 200gu range, CL500 120gu, Ruptor 180.
Cannons had decent range ~800 gu for railgun,
By getting people closer to each other so you can finally see those ship models.
In addition pressing CTRL + C on occasion does wonders.
+ keeps FPS up when your in those surrounded by missile situations, it really really helps.
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2009-06-11 10:24  
Quote:
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On 2009-06-11 07:33, Eledore ICC Massis [R33] wrote:
Lets say we do turn up the lights.
Turning up sun brightness, turning up weapons fire effect, including loads of nebula's and bloomed background images.
you still will only see Diamonds and Triangles as target indicators to what yer shooting at, given the distance and model sizes.
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That's a rediculous argument. The diamonds are simply drawn on the screen by the program. Only the rendered objects of the game (Ships and planets) are influenced by the brightness of the lighting sources. Increasing the light intensity from the stars would only increase the visibility of ships and planets and not influence nebulae or diamonds. As for making things bigger to make them more visible, that is neither here nor there in this thread. I cant see things because it is dark, not because they are small.
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Eledore Massis [R33] Grand Admiral Templar Knights
Joined: May 26, 2002 Posts: 2695 From: tsohlacoLocalhost
| Posted: 2009-06-12 18:03  
Wait your actually saying the diamonds are not bright enough ?
If not. i am not getting yer point..
Or some one else tell me what i'm overlooking.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2009-06-12 18:14  
he's talking about increasing the ambient light on ship models (likely planets, missiles, other physical objects) so that they visually stand out more against the background
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-06-12 20:42  
well... they do have windows... and lights...
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Sardaukar Admiral Raven Warriors
Joined: October 08, 2002 Posts: 1656
| Posted: 2009-06-12 21:00  
Adjustable ambient lighting would be nice, though I enjoy the ability of an ICC Missile Dread to sit quiet and indistinct, for its size, at negative signature until ready to fire. You can actually get the thing so quiet that it can fire a planetary siege missile, completely undetected. You have to crawl up to the planet very, very slowly though.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-06-12 21:27  
I agree. I think Ambient light needs some uping
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2009-06-13 14:54  
We had to turn down the lights to save on the electric bill until we get more subscribers...
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2009-06-13 15:49  
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2009-06-13 17:09  
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On 2009-06-13 14:54, Tael wrote:
We had to turn down the lights to save on the electric bill until we get more subscribers...
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Nexus01 Cadet
Joined: May 20, 2006 Posts: 35
| Posted: 2009-06-13 18:17  
I have to say, I like the idea of higher ambient light, but only slightly higher. The ships should be visible if you look for them, but hard to detect visually if you're not looking somewhat carefully. The ICC Missile Dread is an excellent example - it should be able to "blend in", if you will, with the background.
Personally, I think that other missile-platform-type ships would do well to also be able to "blend in" - such as the UGTO Missile Cruiser. Yes, I AM talking about a slight reskin, but that would obviously be mere aesthetics. Just make it darker. That's just my opinion, though.
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