Author |
Suggestion: Distress Colors |
JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-05-06 08:40  
I suggest another color be used for player distresses... so that a distress from a player is more noticable in the heat of battle.. Distresses are supposed to stand out and currently, due to AI and planets sending constant distresses, they are hardly noticable.... perhaps make player distresses orange and others be yellow, for example...
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befuddled Fleet Admiral
Joined: December 01, 2002 Posts: 42 From: befuddled
| Posted: 2009-05-06 08:46  
Great idea.
Or possibly do away with AI distress calls. How likely is it that a player would respond to them anyway?
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-05-06 08:52  
AI sending distresses is a good thing, other AI respond to them and if only players sent distresses AI would only respond to players making an unfair factor.. but if they were hidden that's another story..
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befuddled Fleet Admiral
Joined: December 01, 2002 Posts: 42 From: befuddled
| Posted: 2009-05-06 09:27  
Fair 'nuff. Hidden is good. It's the spamming one wants to minimize. [ This Message was edited by: befuddled on 2009-05-06 09:30 ]
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Ham&Swiss Grand Admiral
Joined: October 12, 2004 Posts: 418 From: 10$ to whoever finds me
| Posted: 2009-05-07 01:39  
I don't mind the AI distress, it tells me whats happening where. The planet gets a little annoying, but w/e.
I vote yes for Player Distress calls being a different colour then the AI's.
H&S
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*COMMANDERHAWK* Chief Marshal *Renegade Space Marines*
Joined: February 03, 2006 Posts: 260 From: Denver Colorado
| Posted: 2009-05-07 18:04  
i think thats one of the best ideas for this game that i have herd in a long time i vote yes
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Zelpher 1st Rear Admiral
Joined: April 17, 2009 Posts: 3
| Posted: 2009-05-14 14:24  
Well it truely simple change that actually wouldn't take much effort.
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Sens [R33] Admiral
Joined: September 27, 2008 Posts: 1020 From: Edge of th...
| Posted: 2009-05-14 16:39  
no, no it wouldn't
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Zelpher 1st Rear Admiral
Joined: April 17, 2009 Posts: 3
| Posted: 2009-05-15 13:30  
it's taking the format colour of player distress colours and making it different from ai. Since ai's are compurer controlled it would be more simple. Many games already are implemented like that.
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