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[FAQ
Forum Index » » English (General) » » ICC Shield
 Author ICC Shield
mannythepogs
Grand Admiral
Pitch Black


Joined: July 12, 2007
Posts: 140
From: mbllanes
Posted: 2009-03-09 02:13   
Ok we all know as a defensive faction ICC ships is no match for Ugto Armor, thats how i see it especially when uggies Hug Planets with depots and Sup Plats.

This is a wild suggestion that would help them on their way,

Make the Power Generation of a planet benefit the orbiting ships just like Depot are doing. Meaning;

Variance Generator will give x amount of energy recovery. Of course lesser Power Generator could only provide enough power for small ships. But 10-15 Variance Generator will give enough effect for a ship to maintain its energy output.

If uggies benefits from depots and plats, why not give ICC benefits to Power generation of a planet for extra X surplus of energy it produces.


just a thought.

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Don Nukey of ICC *CO*
Chief Marshal
Interstellar Cultural Confederation United


Chatting in 'DarkSpace English'

Joined: June 05, 2006
Posts: 429
From: Zeebrugge, belgium
Posted: 2009-03-09 04:13   
i like that idea
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2009-03-09 05:55   
o.O


how does not running out of power (btw is the planets powergrid evenly distributed along all the iccs vessels around there? do bigger ships get more?) manage to be a counterpoint to ugtos "getting repaired before dieing of old age" ?
[ This Message was edited by: Russian Roulette with Muskets on 2009-03-09 05:57 ]
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Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2009-03-09 06:25   
I actually like this idea. I hope Staff looks into this.
protentional I say.
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Pegasus
Grand Admiral
Pitch Black


Joined: August 02, 2005
Posts: 434
From: Eleventh galaxy on the right!
Posted: 2009-03-09 06:35   
It certainly has merit, not a bad idea.


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mannythepogs
Grand Admiral
Pitch Black


Joined: July 12, 2007
Posts: 140
From: mbllanes
Posted: 2009-03-09 07:23   
We could still owned the ICC ships in the Open and they can't take this energy recovery while on the offensive, its purely defensive in purpose.

So i guess ICC with defense in nature in mind has the advantage it needs, lol we could still bomb the planet if you have multiple depot and Power Generations, Planetary defense would suffer or we could just tranny rush it under them or Uggies can bomb them 4k away.

Overall it is an option they could have. pros and cons.


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Winters Rapture
Fleet Admiral
United Nations Space Command


Joined: December 09, 2007
Posts: 355
Posted: 2009-03-09 10:23   
I must admit, this idea sounds really good. I have thought long and hard abot a way to tackle the UGTO home field advantage, or exleast balance it. This sounds like just the trick to do so.

Very good idea.
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Nax
Marshal

Joined: May 12, 2005
Posts: 768
Posted: 2009-03-14 11:08   
Just to state merely an opinion. I believe platforms introduced a new variable into the ship balance equation - namely, repair and the ability to throw up a dozen platforms only to watch a ship gain more hull/armor while under constant fire.

While these are all intended - you are supposed to be able to build platforms (supply) and they are supposed to repair ships hull & armor, there's still something skewed here, a little.

If one system seems to be stronger and throws the ship balance out of whack, it's not always the right response to raise the level of everything else. You merely end up with a steady escalation of numbers...humorously, just like how in Pinball machines you don't score 1 point, you score 1 million points. It might be more appropriate to somehow surgically target the specific problem rather than increase everything else.

The development team has been reviewing the balance of the ships continuously for the last few months and there's still some tweaking going on here and there so definately don't assume we're now in static mode on this topic. I just kinda doubt the route we'll take is to add yet another game mechanic (planetary power shield regen). Who wants to planet camp anyways?

Nax
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2009-03-14 11:54   
I think , coding would be easier if dev decides to create some icc shield regen platforms instead of applying all the code into planet/construction system.



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Reek Havoc *XO*
Chief Marshal
Interstellar Cultural Confederation United


Joined: June 23, 2005
Posts: 327
From: Philadelphia
Posted: 2009-03-14 13:17   
thumbs up for the idea.

Variation - ive ICC ships a "ram scoop" option or enhancement to collect energy from planet reserves.

-RH
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2009-03-14 14:01   
Eh. I think this is a bit much; the depots don't benefit the UGTO as much as they used to, and our new shields are fairly even with them either way. Depots are non-essential on a planet, so having any number of them means limiting the planet in some way- whereas every planet has power generators. If anything, it would have to be a non-essential structure that did this to mirror the depot. But then, you'd probably have a nerf of the shields as they are- because the idea of the current shields with extra recharge seems ludicrously powerful- taking away one of our biggest advantages over the UGTO: That our defenses are superior in the open field, that we can be defensive anywhere, while they can only defend at a planet or near a repair zone. Holding gates, encroaching on a planet, all of these things are made easier for us because of our shields replenishing without any assistance.
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-03-15 01:38   
not bad idea ... interesting concept ...
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-03-15 16:28   
Here's an alternate idea.

Instead of power generators, make it the planetary SHIELD generator that can recharge a ship's shields. It would work like a Depot, in that it only targets one ship at a time. It would also only be able to do this when the planet's shield is at full strength.

Multiple shield generators would be able to repair more than one ship or repair a single ship faster. But ANY damage to the planet's shield would cause them to stop recharging the ship's shield until the planet's shield was back at full.

Shield Generators have much higher infrastructure requirements than Depots, so that would prevent them from getting completely out of control.
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Meko
Grand Admiral

Joined: March 03, 2004
Posts: 1956
From: Vancouver
Posted: 2009-03-15 16:50   
Quote:
Shield Generators have much higher infrastructure requirements than Depots, so that would prevent them from getting completely out of control.



that would also stem the "Cap a planet and quickly recharge" aspect as well, keeping in line with ICC's defensive stance
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-03-15 21:54   
Quote:

On 2009-03-15 16:50, Meko wrote:
Quote:
Shield Generators have much higher infrastructure requirements than Depots, so that would prevent them from getting completely out of control.


that would also stem the "Cap a planet and quickly recharge" aspect as well, keeping in line with ICC's defensive stance


Especially since the shield would probably need to recharge, too.
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