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[FAQ
Forum Index » » English (General) » » Has the Extractor become Obsolete?
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 Author Has the Extractor become Obsolete?
Danek Ma`arna C`arns
Fleet Admiral

Joined: March 26, 2004
Posts: 102
From: Atlanta
Posted: 2009-03-06 12:29   
At this time, it appears the extractor has passed into the category of relic of a bygone age. Most extraction duties are being done in stations, dreads, or engineers.

Given this, and the sudden need of the engineer to haul resources, it is possible to get an upgrade to the current engineers with more cargo space... expanding the holds to 8 or 10 slots? if I recall correctly, the current transports are faster and more manuverable, meaning the engineers would not be immeadiately mode obsolete as well.

On that vien, however, it would seem that at least one fleet would have come up with the idea to create a support ship... a ship able to build and supply, or a build, supply, and transport. This function existed in past, but has been lost. Was it deemed undesireable to be multirole in a support capacity? Does it steal thunder from the stations, which are increasingly being used in an offensive manner?
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2009-03-06 12:33   
"Has the Extractor become Obsolete?"




I sure hope so.

To be frank: such things as mining shouldnt be part of this game.


Bring your ressources from established systems.
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- In firepower we trust. - I'm not buying this! -we ran out of firepower.

Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2009-03-06 12:38   
Quote:

On 2009-03-06 12:29, Mog`He`Dan wrote:
a ship able to build and supply, or a build, supply, and transport


they're called command stations
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-03-06 13:39   
The way I see it, an Extractor today is only useful when supporting an Engineer operating away from friendly planets. For example, when building an outpost of supply platforms behind enemy lines to support an attack or raid. The Engineer will need resources, but can't run back to a friendly planet for 'em.

It can also swap the mining beams for tractor beams and act as a platform tugboat.



It is of rather limited utility, yes. But not totally useless.
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2009-03-06 14:11   
A ship shaped like a pen0r that shoots a white beam will never be obsolete in my book.
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Sens [R33]
Admiral

Joined: September 27, 2008
Posts: 1020
From: Edge of th...
Posted: 2009-03-06 14:12   
Quote:

On 2009-03-06 14:11, $yTHe {C?} wrote:
A ship shaped like a pen0r that shoots a white beam will never be obsolete in my book.





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  Email Sens [R33]
Bardiche
Chief Marshal

Joined: November 16, 2006
Posts: 1247
Posted: 2009-03-06 15:20   
Quote:

On 2009-03-06 12:38, Doran wrote:
Quote:

On 2009-03-06 12:29, Mog`He`Dan wrote:
a ship able to build and supply, or a build, supply, and transport


they're called command stations




Because clearly people want to rise all of the way up to Grand Admiral just so they can be an Extractor. =P
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2009-03-06 15:28   
UGTO News Headlines: Grand Admirals and above relegated to logistics duties. Admirals avoid promotion in order to avoid being reassigned to rear-line roles.
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[Darkspace Moderator] [Galactic Navy Fleet Officer]


Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2009-03-06 15:38   
Quote:

On 2009-03-06 15:28, Gejaheline wrote:
UGTO News Headlines: Grand Admirals and above relegated to logistics duties. Admirals avoid promotion in order to avoid being reassigned to rear-line roles.





Rejoice! It is indeed safe to assume the highest ranks possible, because noone will entrust you with a CS until you have captured lots of ship things.
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- In firepower we trust. - I'm not buying this! -we ran out of firepower.

Danek Ma`arna C`arns
Fleet Admiral

Joined: March 26, 2004
Posts: 102
From: Atlanta
Posted: 2009-03-06 20:57   
I think you missed the point.
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DarkScorpion
Marshal
Sanity Assassins


Joined: September 14, 2004
Posts: 237
From: London England
Posted: 2009-03-06 23:15   
i dont think engineers should get 10 slots, if you need to move something that requires 10 slots worth of good such as resources get some one to pull a extractor and bring you resources im sure the fact its not ultra easy is a reason why we dont have to run 30 platform gauntlet at jump gates .
On the subject of extractors 1 would like to see a few changes

a)the mining bug where your cargo hull just stays the same and seems like its stoped mining.

b)can you extend the range of mining beams as i find when people building weapon platforms around planets they must have some strange fear that if they go beyond said present mining beam range they will die as i keep finding on all factions the platforms are too close to planet and if its a sy and you spawn a station you start by sitting on a few core weapons just waiting to go off and stations come with lost of wonderfull goodies sadly although needed the dont come fitted with a reverse
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Sliverine
1st Rear Admiral

Joined: November 23, 2006
Posts: 29
From: Singapore
Posted: 2009-03-07 01:40   
we should remove all extractor weapons and give extractors 4 more mining laser slots. that way a team of 3 engineers and one extractor can put up 30 plats on a planet right after its captured.

even better, let mining receive a pres gain so that darkspace becomes maplestory. lols
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2009-03-07 06:18   
Quote:
On 2009-03-06 23:15, DarkScorpion wrote:
a)the mining bug where your cargo hull just stays the same and seems like its stoped mining.

You this bug is kind of funky in your advantage.
Just orbit a friendly planet and mine for a while beyond the 10 fatties.
Unload the 10 fatties to the planet and look at your cargo, Hmm again a lot of fatties in there...

If the mining beam stays active somehow the resources keep coming in even when there is no cargo space to put them. unload cargo and they will fit in place. but Remember only for as long as a mining beam stays active, if you disable all mining beams, the next tick its all gone.

Couple of days ago i was mining in beta and i went for dinner, came back and unloaded around 80 fatties before i was empty.


Think i reported this bug way, way back already.

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MrSparkle
Marshal

Joined: August 13, 2001
Posts: 1912
From: mrsparkle
Posted: 2009-03-07 11:21   
I can't think of any reason to use an extractor now. In fact the last time I found one useful is back when cloak was affected by ecm/eccm. Sure you can tractor platforms around, but how often does that come up?

And that damned mining bug can be so annoying when you're building platforms! There's times when it just gets stuck at 2 full cargo holds, even though all are completely full, and then you can't build any more platforms. No amount of waiting will fill the other ones (unlike the other instances of this bug when waiting will fill them up).

It's annoying, but not so annoying that it needs to be bumped up the list.
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Headsprung
2nd Rear Admiral

Joined: August 13, 2004
Posts: 22
From: USA
Posted: 2009-03-07 22:38   
Quote:

On 2009-03-06 14:11, $yTHe {C?} wrote:
A ship shaped like a pen0r that shoots a white beam will never be obsolete in my book.




Win^
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