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[FAQ
Forum Index » » English (General) » » Shield Enhancements
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 Author Shield Enhancements
Light404
Grand Admiral

Joined: May 10, 2002
Posts: 54
Posted: 2009-03-02 09:58   
Now that the ICC have a shield update, I have one question, is there such thing as an advanced shield enchancements?

I've never seen anything beyond limited shields and advanced armour on a ship with one armour arc per side (or just one armour in the case of a station) doesnt accomplish much. Perhaps make armor enhancements apply to shields as well?

Just wonderin aloud
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-03-02 10:18   
Advanced Shield enhancements do exist .
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Dwarden
Admiral
CHIMERA

Joined: June 07, 2001
Posts: 1072
From: Czech Republic
Posted: 2009-03-02 10:37   
i can swear i read some Legends about them and they part of ICC Myths

so they must be ... somewhere outta there ... in space
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-03-02 11:13   
The only high-end "Shield" enhancement I've gotten is Zlarr's Defense, which is +7% to both Shields and Armor. Never seen a pure Shield enhancement above Limited.

Up the drop rate a bit please? kthxbye




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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-03-02 11:36   
They're lower % drop rate mostly because only 1 faction can use them: they're useless to the other two.
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Light404
Grand Admiral

Joined: May 10, 2002
Posts: 54
Posted: 2009-03-02 11:47   
so icc get the shaft because other races werent smart enough to create shields? Drop rate should be the same, then uggies or luth have to use their personable skills to trade for armours and we do vice versa

Pffft, and people accuse you of favouring

[ This Message was edited by: Light404 on 2009-03-02 11:57 ]
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-03-02 11:53   
What'd be more appropriate is if the drop rate was faction-specific based on who's doing the killing. I.e. ICC get more shield enhancements, UGTO get more Armor, K'luth get more... weapon, I s'pose? Instead of one all-purpose drop rate for everybody.
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Piotr-san
Chief Marshal
*Renegade Space Marines*


Joined: July 18, 2002
Posts: 385
From: Poland
Posted: 2009-03-02 13:24   
+7% to both shields and armor ? Do we have a +14% armor enhancment to counter it ?
Edit:Oops i just woke up there and didnt think when replaying

[ This Message was edited by: Piotr-san on 2009-03-04 17:06 ]
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2009-03-02 13:30   
Quote:

On 2009-03-02 13:24, Piotr-san wrote:
+7% to both shields and armor ? Do we have a +14% armor enhancment to counter it ?




No we dont, and this is logic.
It is an unique enhancements that we can use to.
We have twice as much armor as ICC, so basicly, ICC just gets screwed because where one enhancement could up either shields OR armor by 7%, we just up our TOTAL defense by 7%.
Really, were lucky with the armor enhancements.
This is also why they should get rid of em and just make defense enhancements..
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Light404
Grand Admiral

Joined: May 10, 2002
Posts: 54
Posted: 2009-03-03 18:54   
I was thinking about this last night, and six killer is on to it as well, how hard would it be to simply drop the shield enhancements entirely, and leave only armour enhancements, then when you install it on your ship, in the F7 screen, the user can determine whether he wants it to apply to shields or armour? ICC are happy cause they get the upgrades they need, uggies/luth are happy cause there are no more shield specific enhancements to waste their time
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-03-03 22:42   
It'd just be easier to have one set of enhancements that applies equally to both Armor and Shields, like Zlarr's Defense does. UGTO and K'luth wind up getting the same amount out of it because they have twice the armor that us ICC do.
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Sauur
Chief Marshal
Praetorian Wolves


Joined: November 30, 2004
Posts: 475
Posted: 2009-03-04 00:58   
Quote:

On 2009-03-02 13:30, Sixkiller wrote:
Quote:

On 2009-03-02 13:24, Piotr-san wrote:
+7% to both shields and armor ? Do we have a +14% armor enhancment to counter it ?




No we dont, and this is logic.
It is an unique enhancements that we can use to.
We have twice as much armor as ICC, so basicly, ICC just gets screwed because where one enhancement could up either shields OR armor by 7%, we just up our TOTAL defense by 7%.
Really, were lucky with the armor enhancements.
This is also why they should get rid of em and just make defense enhancements..




I did not see the point of what he was saying until Six put it so clearly.

So given armour is mostly pointless to ICC they should get +7% - 14% shield enhancements.

By the same token or even more so +7% - 14% armour is a joke to a K'luth vessel - one Particle Cannon alpha can take that out - so this defence enhancement should maybe applied to cloak - this would result in say a reduction in cloak time by 7% - 14%.

A potential halving in cloak time to fight the eccm nets we are encountering Vs the 50% potential increase in armour / shield protection for hooman ships - I approve of this thread

[ This Message was edited by: Sauur on 2009-03-04 01:01 ]
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Gejaheline
Fleet Admiral
Galactic Navy


Joined: March 19, 2005
Posts: 1127
From: UGTO MUNIN HQ, Mars
Posted: 2009-03-04 14:43   
Quote:

On 2009-03-03 22:42, Jim Starluck wrote:
It'd just be easier to have one set of enhancements that applies equally to both Armor and Shields, like Zlarr's Defense does. UGTO and K'luth wind up getting the same amount out of it because they have twice the armor that us ICC do.




I agree here. Let's take a look at some numbers:

For the purposes of argument and keeping this simple, let's say:
Ugto get 2 points of armour HP.
ICC get one point of shield, and one point of armour, for a total of 2 HP.

Both ships pick up a +100% armour bonus.

The UGTO ship now has 2*2 = 4 armour HP.
The ICC ship has 2*1 + 1 = 3 HP.

Now let's pick up a +100% shield bonus.

UGTO: 2*1 = 2 HP.
ICC = 2*1 + 1 = 3 HP.

So a bonus to one or the other produces an uneven result. However:

+100% shield, +100% armour:
UGTO: 2*2 = 4HP.
ICC: 2*1 + 2*1 = 4HP.

Now they're both even, even though UGTO don't have shields.
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Jim Starluck
Marshal
Templar Knights


Joined: October 22, 2001
Posts: 2232
From: Cincinnati, OH
Posted: 2009-03-04 15:08   
Exactly. That's how it should work. Otherwise ICC need twice as many Enhancements to get the same defensive strength bonus as UGTO and K'luth.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-03-04 15:16   
Quote:

On 2009-03-04 14:43, Gejaheline wrote:

I agree here. Let's take a look at some numbers:

For the purposes of argument and keeping this simple, let's say:
Ugto get 2 points of armour HP.
ICC get one point of shield, and one point of armour, for a total of 2 HP.

Both ships pick up a +100% armour bonus.

The UGTO ship now has 2*2 = 4 armour HP.
The ICC ship has 2*1 + 1 = 3 HP.

Now let's pick up a +100% shield bonus.

UGTO: 2*1 = 2 HP.
ICC = 2*(1) + 1 = 3 HP.

So a bonus to one or the other produces an uneven result.



Which, maybe, is the intention? Notice how either enhancement gives a 1 HP bonus to the other side. Notice further how shield bonus's are useless to UGTO, but at least somewhat useful to ICC ships as well.
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