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[FAQ
Forum Index » » English (General) » » Old Idea
 Author Old Idea
Bandit
Cadet

Joined: May 25, 2004
Posts: 165
From: Under a rock
Posted: 2009-02-28 11:33   
I think I remember reading something a long while back about making a first person shooter portion of this game so we can cap planets that way instead of the method currently used. Or am I just wishful thinking...lol?
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$yTHe {C?}
Grand Admiral
Sundered Weimeriners


Joined: September 29, 2002
Posts: 1292
From: Arlington, VA
Posted: 2009-02-28 12:50   
Yes, that idea has been thrown around many times. There is nothing, to my knowledge, of it in the works, however.
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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2009-02-28 13:38   
True.. this is a long time goal of mine is to have several games that you can choose from that all use the same backend universe in some way.


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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2009-02-28 13:48   
A game that caters to all types of gamers (FPS, RTS, etc), all under the same subscription... I can forsee the first game to do that being very popular.
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Sardaukar
Admiral
Raven Warriors

Joined: October 08, 2002
Posts: 1656
Posted: 2009-02-28 14:06   
I say we buy PlanetSide. Yes.
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Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2009-02-28 14:17   
Me imagining open space pressure door and shooting EAD with shootgun!
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Bandit
Cadet

Joined: May 25, 2004
Posts: 165
From: Under a rock
Posted: 2009-02-28 15:42   
Why not make it part of DS itself. Maybe add a teleport command on the F3 screen if you are in orbit of that planet. While on the planet with your weapons killing off the infantry in some metal of honor type of way...lol, in your pursuit to capture the domes, your ship will alert you of enemy fire or enemy detected via a voice or a visual alert so you can disengage the infantry and teleport back to your ship instantly. Could also add a bomb to disable to planets def for a short time while you are in orbit.
[ This Message was edited by: Bandit on 2009-02-28 15:44 ]
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2009-02-28 16:13   
Quote:

On 2009-02-28 13:38, Faustus wrote:
True.. this is a long time goal of mine is to have several games that you can choose from that all use the same backend universe in some way.





preferably before we, yknow, die of old age.
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- In firepower we trust. - I'm not buying this! -we ran out of firepower.

Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2009-02-28 17:08   
Wow talk about old relics...
I to remember the discussions and talks about your idea's Faustus. but it definatly is a while back.

Certianly would hope to see Palestar to ever get that far..
But i agree, preferebly whitout the required usage of cryogenic hybernation.

on a side note only game i know that uses something like that is 3000AD / Universal combat.
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DS Discordion

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2009-02-28 18:02   
Quote:

On 2009-02-28 13:38, Faustus wrote:
True.. this is a long time goal of mine is to have several games that you can choose from that all use the same backend universe in some way.



I Can't wait for Darkspace Sudoku.
_________________


Pakhos[+R]
Chief Marshal
Pitch Black


Joined: May 31, 2002
Posts: 1352
From: Clean room lab
Posted: 2009-02-28 18:21   
Quote:

On 2009-02-28 18:02, Fattierob wrote:
Quote:

On 2009-02-28 13:38, Faustus wrote:
True.. this is a long time goal of mine is to have several games that you can choose from that all use the same backend universe in some way.



I Can't wait for Darkspace Sudoku.




winz!!
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* Josef hands [PB]Quantium the Golden GothThug award for best melodrama in a miniseries...
[-GTN-]BackSlash: "Azreal is a master of showing me what is horribly broken in the game."

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2009-02-28 19:12   
Ah yes, Darkspace:Assault.

Honestly, it isn't too hard to come up with a generic FPS on a low budget, and if the source code where released for some public help (Heavily watched over), it could be possibly done.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2009-02-28 20:59   
TR came close... which is probably why it failed misserably.
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