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[FAQ
Forum Index » » English (General) » » [Suggestion]In-Game Logging..
 Author [Suggestion]In-Game Logging..
JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-02-07 23:20   
So many of you probably agree Logging, weather it be quick log to resync or to log a ship, can be a pain. So, I propose two options be added option 1:

Add a button to the motd screen (where it says play observe and logoff) that will basically do the same thing as getting disconnected and hitting connect or retry or whatever it will reconnect and reload the objects sort of a Resync feature...

The other option to the modt I propose is a "log ship" option... When you use it it will show your ship, like on observe, with a countdown for two minutes then it will display a message saying "ship logged safely", or "ship destroyed by..." Then you can select play again and your returned to the Ship Yard screen A few bonuses with this is that you dont have to close your client or reconnect to log your ship. also, it can decrease the amount of people factionhopping since the faction option wouldnt be displayed everytime you log a ship...
[ This Message was edited by: Fatal JBud *COM* on 2009-02-07 23:20 ]
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Freespacer
Grand Admiral
Interstellar Cultural Confederation United


Joined: August 15, 2003
Posts: 27
From: Vienna
Posted: 2009-02-08 04:19   
Bump! nice idea!
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Tommas [ USF HunnyBunny ]
Chief Marshal
Pitch Black


Joined: February 04, 2006
Posts: 581
From: Norway
Posted: 2009-02-08 05:44   
no its not. Why make a relog button when u can just fix the desynch problem so u dont have to relog..
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Lord Raiden *Super Sup*
Grand Admiral
Interstellar Cultural Confederation United


Joined: March 23, 2002
Posts: 91
From: London
Posted: 2009-02-08 05:49   
agreed...
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DarkSpace Member Since 2002

Quote:

JBud:
Collision detection is funny huh? amazing how it can detect a tiny pcannon projectile hitting you, but a whole planet? nothing is there!



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JBud
Marshal

Joined: February 26, 2008
Posts: 1900
From: Behind you.
Posted: 2009-02-08 05:56   
I agree Tommas I also know the desync problem is a tough bug to fix... Disconnecting and reconnecting is the only way to have synced gameplay... Currently the way to disconnect is closing down the client and taxing your computers memory or whatever then, re-opening the client. When disconnecting and reconnecting really doesnt take that much. If a simple function were implemented as a temporary remedy to the desync problem

[ This Message was edited by: Fatal JBud *COM* on 2009-02-08 05:59 ]
_________________
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[img(RIP MY SIGNATURE DELETED AFTER 7 YEARS/img]
''Insisto Rector - Suivez le Guide - Tempus hostium est''

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