Author |
[Suggestion]In-Game Logging.. |
JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-02-07 23:20  
So many of you probably agree Logging, weather it be quick log to resync or to log a ship, can be a pain. So, I propose two options be added option 1:
Add a button to the motd screen (where it says play observe and logoff) that will basically do the same thing as getting disconnected and hitting connect or retry or whatever it will reconnect and reload the objects sort of a Resync feature...
The other option to the modt I propose is a "log ship" option... When you use it it will show your ship, like on observe, with a countdown for two minutes then it will display a message saying "ship logged safely", or "ship destroyed by..." Then you can select play again and your returned to the Ship Yard screen A few bonuses with this is that you dont have to close your client or reconnect to log your ship. also, it can decrease the amount of people factionhopping since the faction option wouldnt be displayed everytime you log a ship... [ This Message was edited by: Fatal JBud *COM* on 2009-02-07 23:20 ]
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Freespacer Grand Admiral Interstellar Cultural Confederation United
Joined: August 15, 2003 Posts: 27 From: Vienna
| Posted: 2009-02-08 04:19  
Bump! nice idea!
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Tommas [ USF HunnyBunny ] Chief Marshal Pitch Black
Joined: February 04, 2006 Posts: 581 From: Norway
| Posted: 2009-02-08 05:44  
no its not. Why make a relog button when u can just fix the desynch problem so u dont have to relog..
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Lord Raiden *Super Sup* Grand Admiral Interstellar Cultural Confederation United
Joined: March 23, 2002 Posts: 91 From: London
| Posted: 2009-02-08 05:49  
agreed...
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Quote:
JBud:
Collision detection is funny huh? amazing how it can detect a tiny pcannon projectile hitting you, but a whole planet? nothing is there!
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JBud Marshal
Joined: February 26, 2008 Posts: 1900 From: Behind you.
| Posted: 2009-02-08 05:56  
I agree Tommas I also know the desync problem is a tough bug to fix... Disconnecting and reconnecting is the only way to have synced gameplay... Currently the way to disconnect is closing down the client and taxing your computers memory or whatever then, re-opening the client. When disconnecting and reconnecting really doesnt take that much. If a simple function were implemented as a temporary remedy to the desync problem
[ This Message was edited by: Fatal JBud *COM* on 2009-02-08 05:59 ]
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