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A Request regarding SY, planets and instant death |
Russian Roulette with Muskets Grand Admiral
Joined: September 04, 2002 Posts: 393
| Posted: 2008-11-03 09:50  
Quote:
| We expect players to review their spawning decision as well. |
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Than you have to include a proper map in the selection screen so we can do exactly that.
Simply a Rangeindicator close to the planetary bodys in ange of 1000GU around the SY so we can see if its within the danger zone.
_________________ - In firepower we trust.
- I'm not buying this!
-we ran out of firepower.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2008-11-03 09:58  
Don't make additional topics when the original was locked, you risk having your posting rights removed and it doesn't make use any less or more interested in the issue at hand.
Shigernafy has already replied, there's nothing more that needs to be said, but I'll re-itterate the key point.
Review your spawning locations before spawning a ship. We're still reviewing the new maps that are currently on the servers. Also, just because it has a shipyard on it, doesn't mean it's in prime position to spawn ships there. There are good, and bad choices when placing a shipyard.
[ This Message was edited by: BackSlash *Jack* on 2008-11-03 10:00 ]
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2008-11-03 10:02  
Not our fault you choose to spawn at a poorly built shipyard, denied again.
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