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Worth it to come back? |
Edwin Cadet
Joined: August 12, 2004 Posts: 9
| Posted: 2008-08-31 22:12  
So. i have played this game on and off for several years now, end each time i have a great time for a few days, but end up leaving after a week or three for the same set of reasons.
First and Foremost: the grind sucks. There is no good way to say this but i have never played an MMO that it was more a pain in the ass to advance ships/levels on with the possible exception of NavyField. It's a pain in the ass enough that i have to sit for hours, even days, doing the same thing to be the right level for the next ship. But then, when i am finally that level, i have to fill a small treasure chest with badges, which also take forever to get, before i am allowed to use said ship.
Second: Lag. I cannot tell you how many times i have been lagged to death in this game. I distinctly remember at least one incident where the lag was so bad from a UGTO Dreadnaught fleet spamming fighters that the metaverse server handling that system crashed for two hours.
Third: No players. Ever. This game is faaar to unfriendly to new players because everyone who has had the patience to stick it out through the other issues has an assault dreadnaught or better now. meaning that it is next to impossible for a low-level player to gain combat badges, so even if they suck it up and grind rank, all the good ships are -still- denied them.
add to these the fact that my preferred race (kluth) -sucks- unless they outnumber the enemy three to one and there is no point in playing the game.
so, has any of this improved since a year ago?
[ This Message was edited by: Edwin on 2008-08-31 22:14 ]
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Delando Marshal
Joined: May 04, 2007 Posts: 260
| Posted: 2008-09-01 01:05  
I would respectfully disagree with the last comment, as long as there are 3+ kluth ships, they can reasonably hold off odds of up to 1.5 - 2 times the enemy ships.
but yes, less than 3 kluth ships have are hard time in battle unless they out class enemy.
[ This Message was edited by: Delando on 2008-09-01 01:07 ]
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Ulven Skyblade Marshal Non Omnis Moriar
Joined: March 04, 2007 Posts: 230 From: Timbo400
| Posted: 2008-09-01 02:53  
you dont need the numbers you need the skill.
and you don't need to do the same thing for hours. you can do a bit of fighting, bombing, suplying, capping or building all of wich give you press just rotate what your doing that keeps the game fun.
and well lag i never had trouble with it. i lagged to death 1 time that was when the ai flooded the MV (close to 200-300 AI) but next to that i never had lag leaf alone so bad that a server crashed.
Timbo
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Edwin Cadet
Joined: August 12, 2004 Posts: 9
| Posted: 2008-09-01 08:34  
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On 2008-09-01 02:53, Timbo400 wrote:
you dont need the numbers you need the skill.
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which is aweful hard to get when 9/10 players online at any given moment can whip your ass in a new york minute
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you can do a bit of fighting,
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which costs me prestiege faster than i can can rack it up: poor ship access + a server populated only by long-standing experts == rapid death
on the whopping three MV planets that don't have 20+ defense rating, sure. until, of course, someone noticed and decides to interdict my ass
requires other players to be on and doing something that they need to be resupplied
same problem as bombing, only when you drop troops, somone will isntantly appear in the dreadnaught they had parked in the next shipyard over and sneeze you to death.
except all MV planets are either A: locked to Fleet Admiral, or B: belong to the other team.
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and well lag i never had trouble with it. i lagged to death 1 time that was when the ai flooded the MV (close to 200-300 AI) but next to that i never had lag leaf alone so bad that a server crashed.
Timbo
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well, that much, at least, is good news.
and yes, i know, i know, "Play on admiral" it's great if i wanna get capping and building pres, because no one is ever on it. if i want to get some combat in though.... hahahahaha......
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philll Admiral
Joined: September 13, 2003 Posts: 268
| Posted: 2008-09-01 09:36  
Shesh, don't be so hard on the game.
Stick with it and don't drop out so fast.
That's the only way you'll be able to cover that gameplay knowledge gap your experiencing.
As far as others being better than you, no need to fight them then.
If you happen to get jumped by a dread, you can still haul ass out of there.
Not that you should need to anyways, destroyers and cruisers are able to hold their own in any 1v1 fight in this version.
Hope you decide to give this game another (longer) try.
[ This Message was edited by: philll on 2008-09-01 09:43 ]
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Viper55 Admiral
Joined: July 24, 2006 Posts: 2
| Posted: 2008-09-01 11:04  
Navyfield took me years to get the bb.iowa, but yea this game needs more people which is a big problem. 1 new player will just get beat down but all the other people that have been playing, but get 8-9new players they can help each other lvl up, so hopfully they'll start adertising it soon
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2008-09-01 11:05  
An upgraded destroyer or frigate with lvl10 shields/armor is more than a match for a dread sadly. Even an AD - just get behind them where they can't fire their core weapon. Slam E+J repetedly to EJump about 1k-2kgus away & continue firing on them - great tactic for dodging that dread that just jumped in on you.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2008-09-01 11:59  
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On 2008-08-31 22:12, Edwin wrote:
First and Foremost: the grind sucks.
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There is no good way to say this but i have never played an MMO that it was more a pain in the ass to advance ships/levels on with the possible exception of NavyField.
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