Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » ships
Goto page ( 1 | 2 Next Page )
 Author ships
darklazer
Vice Admiral

Joined: July 09, 2007
Posts: 59
Posted: 2008-08-24 20:21   
Meh, i've been just thinking but we need new ships i'm not saying the current ones are bad i just want something new to play as. whoes with me?
_________________
Potato, Reporting for duty.

Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2008-08-24 21:06   
http://beta.darkspace.net

And because yeah, its OH SO EASY to just invent a new ship (ontop of the hundreds that we already have) and balance it into the game when probably 50-75% of the ships in game right now aren't used.
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
The Master Debator
Cadet

Joined: July 03, 2008
Posts: 114
Posted: 2008-08-24 21:33   
Quote:

On 2008-08-24 21:06, Coeus {Bito Jr.} wrote:
http://beta.darkspace.net

And because yeah, its OH SO EASY to just invent a new ship (ontop of the hundreds that we already have) and balance it into the game when probably 50-75% of the ships in game right now aren't used.




like the guppy
_________________
I'm not even angry.

Winters Rapture
Fleet Admiral
United Nations Space Command


Joined: December 09, 2007
Posts: 355
Posted: 2008-08-24 21:56   
the guppy is almost completely useless, it makes me sad sometimes, it would be good to see an exleast decent ICC carrier.
_________________
Time for revenge. . .

darklazer
Vice Admiral

Joined: July 09, 2007
Posts: 59
Posted: 2008-08-25 01:33   
well 50%-75% of the ships are useless in the MV.
_________________
Potato, Reporting for duty.

darklazer
Vice Admiral

Joined: July 09, 2007
Posts: 59
Posted: 2008-08-25 01:46   
i do like most of the ships but some poeple would like deasent ships to fight with in there lower midmanship-Lt commander-captain levels most of them are useless agenst dreads and stations and the sort.

_________________
Potato, Reporting for duty.

Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2008-08-25 07:21   
Wait, so you want a ship that someone six ranks lower can fight someone in a dread? You want a ship that is as big as one of the engine ports of a dread to be able to put up a fight against it?

I can only think of Indiana Jones...


_________________
* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

  Email Shigernafy
The Master Debator
Cadet

Joined: July 03, 2008
Posts: 114
Posted: 2008-08-25 08:20   
Quote:

On 2008-08-25 07:21, Shigernafy wrote:
Wait, so you want a ship that someone six ranks lower can fight someone in a dread? You want a ship that is as big as one of the engine ports of a dread to be able to put up a fight against it?

I can only think of Indiana Jones...






*cough* ED, PD, although it might count as say, two engine ports
_________________
I'm not even angry.

darklazer
Vice Admiral

Joined: July 09, 2007
Posts: 59
Posted: 2008-08-25 10:56   
well no i'm just saying the lower levels need something to use when they try to fight a dread something that stands a chance and not get blown away like a gunship/pickett
_________________
Potato, Reporting for duty.

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-08-25 11:00   
Quote:

On 2008-08-25 08:20, Fatal Sensation wrote:


*cough* ED, PD, although it might count as say, two engine ports



which is a horrible mistake that only this version has.
_________________


The Master Debator
Cadet

Joined: July 03, 2008
Posts: 114
Posted: 2008-08-25 11:32   
Quote:

On 2008-08-25 10:56, darklazer wrote:
well no i'm just saying the lower levels need something to use when they try to fight a dread something that stands a chance and not get blown away like a gunship/pickett




kinda like a frigate in Stellar frontier? well that would make ranking useless, and a destroyer can hold up on its own quite well against a dread regardless, provided that it may not be able to kill it, but it can still inflict considerable damage if the pilot is skilled. Do not underestimate the Combat, Assault,Gunboat,or Missile destroyers.
_________________
I'm not even angry.

Dionysian *EP5* (Angel of Destruction)
Grand Admiral
*Renegade Space Marines*


Joined: November 21, 2003
Posts: 135
Posted: 2008-08-25 14:56   
Darklazer - that is probably the worst idea ever.

As the ships get bigger they should get tougher to kill and get better at killing things. Otherwise in RL why would anyone build th bigger stuff. Online - why would anyone rank up or sub???

And if you ask any dread pilot what ship they most fear you can guarantee it will be one of the dessies (not counting dictor) - too fast to catch, to small to hit and the weapons do enough to hurt.

IMHO we need a better balance of ships that all have a function that then have to work togetehr as a team. Sure you'll always get 1v1 battles - ICC Heavy cruiser v UGTO Battle cruiser for example but this game is best with larger fleets (Anyone remember those??) that hada mix of ship types.
_________________


The Master Debator
Cadet

Joined: July 03, 2008
Posts: 114
Posted: 2008-08-25 15:42   
Quote:

On 2008-08-25 14:56, Dionysian *EP5* (Angel of Destruction) wrote:
Darklazer - that is probably the worst idea ever.

As the ships get bigger they should get tougher to kill and get better at killing things. Otherwise in RL why would anyone build th bigger stuff. Online - why would anyone rank up or sub???

And if you ask any dread pilot what ship they most fear you can guarantee it will be one of the dessies (not counting dictor) - too fast to catch, to small to hit and the weapons do enough to hurt.

IMHO we need a better balance of ships that all have a function that then have to work togetehr as a team. Sure you'll always get 1v1 battles - ICC Heavy cruiser v UGTO Battle cruiser for example but this game is best with larger fleets (Anyone remember those??) that hada mix of ship types.



As lovely as they are, we would first need to establish a firm playerbase for each faction so we dont have two ICC ships against 8 UGTO or vis versa. Also, there is also the matter of teamwork that makes ships excel in points that the otherwise may not by themselves.
_________________
I'm not even angry.

deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2008-08-25 20:56   
haha this verson is bad ive taken dowin battledreads and stations on my owen with a hc or a battle cruiser

_________________


  Email deathblave
darklazer
Vice Admiral

Joined: July 09, 2007
Posts: 59
Posted: 2008-08-25 23:51   
dont be a critise me i;m just putin ideas out there.
exceuse my spellon
_________________
Potato, Reporting for duty.

Goto page ( 1 | 2 Next Page )
Page created in 0.021767 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR