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 Author JBUD's SERVERS
Admiral Ackbar
Ensign

Joined: March 26, 2008
Posts: 108
From: Home One
Posted: 2008-04-01 08:14   
Subean Battle Zone is a large star system in the center of the galaxy the war between the Subeans (K'luth) and the Violent Xubeans (UGTO) has been going on for centurys but now all of the sudden Humans(ICC) get thrown into the Mix as they move into the sector.

JBud's Mini MetaVerse is The Subean Battlezone expanded to Open up Local Star Systems in the Subean Neighborhood.

You May have noticed once or twice i also hosted the 1.480 MV as well but sorry its just too big for my computer to handle with anymore than 2 guests logged on so it wont be happening again.

Now dont expect wonders cuz im not a pro but obviously if u have any Problems or find bugs or even if u just have a good idea let me know PM me I am OPEN to all Of your Ideas so DONT HOLD BACK..

The Only Jbud

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Admiral Ackbar
Ensign

Joined: March 26, 2008
Posts: 108
From: Home One
Posted: 2008-04-01 09:41   
boy i was so excited to show this off to the first mod i saw but man i got SMACKED IN THE FACE
http://www.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=44268&forum=1&0

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|Kakashi|
Fleet Admiral

Joined: April 04, 2007
Posts: 448
Posted: 2008-04-01 15:28   
Wouldn't mind trying this out sometimes, but i haz school atm. I'll check it out after ;D
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DMC-13
Admiral
Evil Empires Inc.

Joined: February 16, 2008
Posts: 187
From: Huntington Beach, California, USA
Posted: 2008-04-01 20:57   
Well, I have to say that it was super excellent and a lot of fun. I really liked the way it's set up. Can't wait to see it when it's finished. Hope the other systems have a gas cluster in them sorta like the one in the center of the home system, really cool!!!!!!!!! Next time, I'll go after some of those AI's too. Wouldn't mind checking out some of your other maps also.

Sincerely,

DMC-13


P.S.

Don't sweat it about what that "MOD" said or did. Some people are just totally uncool and can't help being a "Stick in the mud" or "having a stick shoved up in their mud", if you know what I mean, LOL.

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deathblave
Marshal

Joined: October 10, 2007
Posts: 268
Posted: 2008-04-01 21:18   
it was good im ready to test ur ai ships again soon

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DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2008-04-02 02:39   
Quote:

On 2008-04-01 21:18, deathblave1 wrote:
it was good im ready to test ur ai ships again soon




/me breaks out laughing lol even I dont have PROPER AI nor do I have the skills to script anyting lol.... But best of luck. if you are intrested i can let you know a few of my tricks from a few of my old maps.

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(' o ') - Website: DIAU.NET


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Latrodectus
Captain

Joined: March 21, 2006
Posts: 79
From: Latrodectus
Posted: 2008-04-02 12:11   
roflmao....darkspen...
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Admiral Ackbar
Ensign

Joined: March 26, 2008
Posts: 108
From: Home One
Posted: 2008-04-02 14:26   
thanks all of u im so glad my servers a hit i was suprised to see 6 people on it only a day after creation so THANK ALL OF YOU!!!!!!!!!
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DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2008-04-02 20:31   
Just my opinion... your map confuses me lol but now days what doesnt?
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2008-04-02 22:24   
for the record, theirs no real way to "test" ai ships, unless you're testing if they're following commands (ATTACK, GOTO, DEFEND, et cetra).

otherwise, theirs not really much else you can do in terms of AI. I've looked at some of the (lua) commands, and you might be able to heard them around differently then goto, and such, but I never bothered with it.
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DarkSpin
Captain
Sanity Assassins


Joined: August 03, 2005
Posts: 651
From: Somewhere in the USA
Posted: 2008-04-02 22:51   
the AI have issues plus they are not intended to be used at all other than by the PROS aka faustus and the admin maby the dev but beond that I do not think we were intended to even tuch them.
Quote:

On 2008-04-02 22:24, Fattierob wrote:
for the record, theirs no real way to "test" ai ships, unless you're testing if they're following commands (ATTACK, GOTO, DEFEND, et cetra).

otherwise, theirs not really much else you can do in terms of AI. I've looked at some of the (lua) commands, and you might be able to heard them around differently then goto, and such, but I never bothered with it.



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Admiral Ackbar
Ensign

Joined: March 26, 2008
Posts: 108
From: Home One
Posted: 2008-04-03 03:39   
Server closed
[small][ This Message was edited by: BLAZIN Elite JBud™ of Light® on 2008-04-03 07:46 ][/small]

[ This Message was edited by: J Bud The Return(*GM*) on 2008-05-15 00:56 ]
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Admiral Ackbar
Ensign

Joined: March 26, 2008
Posts: 108
From: Home One
Posted: 2008-04-03 07:47   
PS i would reconmend not useing any AI scripts ever
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DMC-13
Admiral
Evil Empires Inc.

Joined: February 16, 2008
Posts: 187
From: Huntington Beach, California, USA
Posted: 2008-04-07 00:22   
This is very disturbing and sad news. I can only speak for myself when I say that it's just not right to have gifted, ambitious, enthusiastic players be driven away by petty jealousy and resentment by ill willed unprofessional individuals lacking the skills of customer relations. Now I'm not sure exactly what was said or done or who all was involved but I do know that some of the above mentioned attitude was evident towards JBud before he chose this course of action.

Very disappointed and dismayed,
DMC-13

And everybody wonders why the player base is getting smaller.
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2008-04-07 00:42   
Jbud, dont go away mad
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