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Staff stepping it up? |
Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2007-11-05 07:55  
I know I havent been on in a while so I am a little out of date on current game situation, but after reading a post about a mass UGTO ban and then later in that same thread I see someone got a forum ban.
Just wondering. Did the staff have a meeting and decide to step up the beatin' stick usage? If so, thats not a bad idea at all. Those of us that really love this game will endure a couple bops on the head while the law gets laid down, and at the same time the new show of force may well run out some of the rif raf that like to bend the rules and exploit little things whenever they can.
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DragonSlayer*Sanctuary* Grand Admiral Galactic Navy
Joined: March 25, 2005 Posts: 233 From: dragonslayer83
| Posted: 2007-11-05 08:01  
Nope sounds to me a drinking game gone wrong
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Redemption (Angel of Light) Grand Admiral Interstellar Cultural Confederation United
Joined: October 12, 2006 Posts: 181
| Posted: 2007-11-05 08:02  
1. hi kan hows life, where ya been
2. yes the law needs a firmer hand
3. get back on ds now
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2007-11-05 08:07  
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On 2007-11-05 08:01, Dragonslayer*Unban Starfist* wrote:
nope sounds to me like somebody is stepping up to the plate and is tired of all this idiocy going around
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fix'd
[ This Message was edited by: Fattierob (x2 Giant Enemy Crab) on 2007-11-05 08:13 ]
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Redemption (Angel of Light) Grand Admiral Interstellar Cultural Confederation United
Joined: October 12, 2006 Posts: 181
| Posted: 2007-11-05 08:26  
why is it every ones always pointing at the staff saying it their fault, you all do beacon spam too much and infront of admins so whos the idiot now..... you go luth and find out and youll be disgusted at how every one beacon spammes and uses observe to find luth then you can apolagize.
[ This Message was edited by: Redemption (The Fallen Archangel) on 2007-11-05 08:27 ]
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2007-11-05 09:01  
its the way it was handled red....Feral got a little short with alot of the UGTO players looking for an easy kill....and he finally put his foot down....and im sad to say it but......its about damn time.....but the way it was handled wasnt justified in my eyes....
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Redemption (Angel of Light) Grand Admiral Interstellar Cultural Confederation United
Joined: October 12, 2006 Posts: 181
| Posted: 2007-11-05 09:20  
justified goth..... what justification is there for it, if i get beaconed with 2 beacons i lag to hell most people get more than that cus of some trigger happy ugto, and feral did right in my eyes cus if it wasnt him who did it mr black wudve.
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Mutant (GenX) Marshal
Joined: October 31, 2007 Posts: 23
| Posted: 2007-11-05 10:15  
I haven't been playing long, but in the few days I have, I have been playing K'luth in the MV, I have had a signature over 200 twice with lots of beacons on my ships. If you can be tracked with " a " beacon wouldn't that be enough ? I have had some encounters with lag and can understand how some-things can happen twice but if a ship that can cloak is beaconed it doesnt need to be beaconed again until it wears off and regains the ability to cloak again.
I think what Feralwolf did was correct and he took the right action to correct it, with the notice up about beacon spamming for all to read and abide by it, it was the only action he could take.
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2007-11-05 10:41  
yes but how can YOU as a player or staff TELL that it was them doing it? you cant tell because 1. i reported someone myself and 2. i needed for THE PLAYER THAT BEACONED ME to be in the picture with me SHOOTING the beacons....now if feral or any one of you got beaconed and you blame the first person who was in front of you I.E Dragonslayer, Starfist or what have you...all it is is Bias bullcrap and pointing fingers at the ones WHO MIGHT have done it....
not Defending actions here...just speaking from experience
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Mutant (GenX) Marshal
Joined: October 31, 2007 Posts: 23
| Posted: 2007-11-05 10:54  
Well for starters..since you were not there Goththug ( I was there )...the ones who got kicked were the ones who were beacon spamming. And since you were not there GothThug you shouldn't say anything about something you didnt know about.....speaking from the experience.
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SaturnShadow™ *FC*(Angel Of Darkness) Marshal *Renegade Space Marines*
Joined: February 03, 2007 Posts: 310 From: UK
| Posted: 2007-11-05 11:08  
now as many kluth players know i try to limit my beacons to 1 per ship and if i do hit them with more and they escape i yell out saying sorry for the double beacons or so and if my ship gets a weapon bug that all weapons fire including the beacons i then cancel them ASAP and if i see a UGTO player beaconing a kltuh to no end i ask them in yell to turn them off and lay off them as if the player is lagged due to the beacons it means they cant fight well so its not a fair fight and i hate it if that happens and i know very well wat happens with beacons on luth ships it really plays hell with the game and thats with about 2 or 4 beacons on me and my computer can handle almost anything.
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TheHunter Marshal
Joined: July 05, 2005 Posts: 257 From: 3rd Star from the Left and keep going till Morning
| Posted: 2007-11-05 12:19  
umm ok first off feral DID say sorry to myself for kicking me out of the server, his quick temper took me out of game only to find out that my dread didnt even have a single beacon launcher aka he got the wrong ship that beaconed him that was the day before the mass ugto kicking spree.
Now the rules have been talked about to myself from multiple mods and the consensus is that you are allowed to fire off beacon after beacon but you must stop firing beacons at the target if your beacons hit the ship ... Now in the heat of a battle with multiple ships in the past ive fired off around 7 beacons at a single ship/target to which only 1 stuck due to target pilot skills at dodging them so fired 7 only 1 hit.
my point if in a big scale battle you fire off the same 7 and 5 hit due to pilot being either rubbish at piloting or what ever we cannot shift +T to remove the other 4 beacons that are not needed on that target, might i suggest a little programming from the admins so they beacons work very much like Infantry do in that only 1 at a time can be landed on an enemy ship.
please tell me that this will not only kill out beacon spam but will save ugto pilots from also getting persicuted for beacon spamming if only 1 beacon is allowed to stick ??
hope some of this can be seen by both sides as good idea hell if they can do it with inf no reason they cant with beacons.
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Bash Fleet Admiral
Joined: February 04, 2005 Posts: 365
| Posted: 2007-11-05 12:29  
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On 2007-11-05 12:19, lCEMAN *Unban Starfist Campaign* wrote:
umm ok first off feral DID say sorry to myself for kicking me out of the server, his quick temper took me out of game only to find out that my dread didnt even have a single beacon launcher aka he got the wrong ship that beaconed him that was the day before the mass ugto kicking spree.
Now the rules have been talked about to myself from multiple mods and the consensus is that you are allowed to fire off beacon after beacon but you must stop firing beacons at the target if your beacons hit the ship ... Now in the heat of a battle with multiple ships in the past ive fired off around 7 beacons at a single ship/target to which only 1 stuck due to target pilot skills at dodging them so fired 7 only 1 hit.
my point if in a big scale battle you fire off the same 7 and 5 hit due to pilot being either rubbish at piloting or what ever we cannot shift +T to remove the other 4 beacons that are not needed on that target, might i suggest a little programming from the admins so they beacons work very much like Infantry do in that only 1 at a time can be landed on an enemy ship.
please tell me that this will not only kill out beacon spam but will save ugto pilots from also getting persicuted for beacon spamming if only 1 beacon is allowed to stick ??
hope some of this can be seen by both sides as good idea hell if they can do it with inf no reason they cant with beacons.
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I have to support this idea of beacon limits
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