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DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Beta Issue that deserves a bigger audience. - Planet Collisions
 Author Beta Issue that deserves a bigger audience. - Planet Collisions
Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2007-06-26 18:24   
As many of you know, the Development Log has indicated the removal of Planetary Collisions. I feel strongly that this is a drastic mistake, and ask anyone who feels like-minded to express so in the Beta forums in This Thread
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-RevenG-

Raven Warriors

Joined: March 03, 2004
Posts: 2673
Posted: 2007-06-26 18:33   
I believe Jack pointed out this was a bug in the coding..
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Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2007-06-26 18:47   
COLLISION AUTO REPAIR
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2007-06-26 19:01   
It was indeed a bug, don't know why it was in the dev log but its fixed. YEY!
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Lacrosseian
Fleet Admiral
Raven Warriors

Joined: October 01, 2004
Posts: 1254
Posted: 2007-06-26 19:26   
Quote:

On 2007-06-26 19:01, Coeus wrote:
It was indeed a bug, don't know why it was in the dev log but its fixed. YEY!




Maybe they did it to see if anyone really read the logs, or maybe they did it just to spite you.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2007-06-26 19:51   
you could jump trough/over a planet.
verry funny efect if you just jumped over a gas giant.

suns stil hurt so better watch it.
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Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2007-06-26 19:59   
Going over planets is not a bug...

The bug is the fact that you actually go into the planet first then up over it then back into it before coming out on the level plane again. The model size isnt being properly taken into account. ie, dreads should start climbing sooner than a scout would...

But by popular demand collisions are back in


[ This Message was edited by: Tael on 2007-06-26 20:01 ]
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Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2007-06-26 21:10   
aw for a second there I thought kluth had a hiding spot in planets

-- Na just kidding, glad this went in and out as quick as it did.
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Eledore Massis [R33]
Grand Admiral
Templar Knights


Joined: May 26, 2002
Posts: 2695
From: tsohlacoLocalhost
Posted: 2007-06-26 21:20   
I liked the idea but i have to say i alsow liked planet collisions.

If posable but i think that would require a lot of code.
if a ship is above a speed it crashes in a planet. but under a speed (Say 2,5 gu/s) it can move over a planet.

and yes it looked realy weard with the model sizes
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Mersenne Twister
Fleet Admiral

Joined: May 11, 2003
Posts: 1161
From: Sector C Test Labs and Contol Facilities
Posted: 2007-06-27 10:21   
removal (even if temporary) of planet collions in one of those things that can be useful for beta testing, but wont be a permanant change to release.

i predict we'll see a few more "bugs" like this.
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