Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Time running out!

89% of target met.

Latest Topics

- Request to join Mi »
- perfect i got kiked i meet the requirement »
- you know i cant »
- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/30/24 +5.6 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Question for Devs
 Author Question for Devs
Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-03-06 21:59   
I am trying to get a feel for the balance we seek in 484. I am curious. What is the idea of balance you are aiming for?

Is it like, 2 frigs vs 1 dessie = 50-50 change on who wins. Same for 2 dessies vs 1 cruiser, 2 cruisers vs 1 dread, etc?

What exactly are you aiming for? This is important if we are to help you beta test the next release. I am think 2-3 of one vessel class below should come out to be a 50-50 on who wins. that seems reasonable. large ships have power then, but are not invincible. Let me know where you guys are aiming for. Thanks.
_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-03-06 22:03   
I think it'll be about 3 Scouts to beat a dessie, and up until dreads.. Which I think their going to make abit more of a beast to kill.. 4-5 cruisers to do efficient dammage and such..

Stations will be monsters!
_________________


  Email Supertrooper
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2007-03-06 22:08   
roughly,

1 station = 2 dreads = 4 cruisers = 8 dessies = 16 frigates = 32 scouts, or something fairly close to it. this is of course disregarding skill level, a very skilled frigate pilot could probably solo a dessie, perhaps two if they're noobish and/or spent most/all of .483 bombing..
acutal scaling may very, thats what beta testing is for.


[ This Message was edited by: Doran on 2007-03-06 22:10 ]
_________________


Kanman
Grand Admiral
Pitch Black


Joined: August 26, 2005
Posts: 1017
From: Virginia, United States
Posted: 2007-03-06 22:21   
thats what i was thinking. very nice
_________________


doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2007-03-07 00:31   
If i remember right destroyers do 0 armour damage to a station, and frigates do 0 armour damage to a dreadnaught. Because armour recharges too fast for the ship to do any lasting damage.
_________________
Please resize your Admin - signature
VCA since June 5th 06

Hellza - Dark Master
Fleet Admiral
Praetorian Wolves


Joined: June 06, 2004
Posts: 498
Posted: 2007-03-07 02:54   
I like, what about the massaive increase the ships have for weapons? will they stay the same?.(as well the mass armour)

Also will engines really work this time?
the

AFE? AME? an so drivers I am talking about.

will kluth ships be able to speed up faster then the rest? (of the same class of ship type)
_________________
I am watching you in the dark shadows




Bash
Fleet Admiral

Joined: February 04, 2005
Posts: 365
Posted: 2007-03-07 10:49   
Quote:

On 2007-03-07 00:31, doda *EP5* (Exceptions Exceptions) wrote:
If i remember right destroyers do 0 armour damage to a station, and frigates do 0 armour damage to a dreadnaught. Because armour recharges too fast for the ship to do any lasting damage.



It's not a faster recharge of armor it's cause the lower level ships does less damage. SO a scout wont be uber anymore.
_________________
01:38:43 Shigernafy: "never trust a brit with your website.."

This message brought to you by the Flying Coffin Foundation"

12:02:07 Doran: "and you never hear AI complaining about how dumb players are"

Depthcharge
Fleet Admiral
Galactic Navy


Joined: December 08, 2002
Posts: 1549
From: DFW, Tx
Posted: 2007-03-07 11:02   
Quote:

On 2007-03-06 22:03, |$in| wrote:
I think it'll be about 3 Scouts to beat a dessie, and up until dreads.. Which I think their going to make abit more of a beast to kill.. 4-5 cruisers to do efficient dammage and such..

Stations will be monsters!




stations are SUPPOSED to be monsters.
_________________
Signature size too large, please resize



History Is Written By The Victors

  Email Depthcharge   Goto the website of Depthcharge
Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2007-03-07 15:25   
Quote:

On 2007-03-07 11:02, Depthcharge wrote:
Quote:

On 2007-03-06 22:03, |$in| wrote:
I think it'll be about 3 Scouts to beat a dessie, and up until dreads.. Which I think their going to make abit more of a beast to kill.. 4-5 cruisers to do efficient dammage and such..

Stations will be monsters!




stations are SUPPOSED to be monsters.




You sure? I thought they were supposed to be prestige buckets for noobs to leech from?
_________________


Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2007-03-07 16:42   
Quote:

On 2007-03-07 15:25, Banshee wrote:
Quote:

On 2007-03-07 11:02, Depthcharge wrote:
Quote:

On 2007-03-06 22:03, |$in| wrote:
I think it'll be about 3 Scouts to beat a dessie, and up until dreads.. Which I think their going to make abit more of a beast to kill.. 4-5 cruisers to do efficient dammage and such..

Stations will be monsters!




stations are SUPPOSED to be monsters.




You sure? I thought they were supposed to be prestige buckets for noobs to leech from?




Yeah... wait... thats not what they were designed for? Well what the hell?!?!?!?!
_________________
Do I really look like a guy with a plan?
'I'm gonna go crazy, and I'm taking you with me!'


ICC Security Council Chief Enforcer

  Email Coeus   Goto the website of Coeus
Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2007-03-07 17:05   
Stations are supposed to be mobile deathstars.

just really weak ones.
_________________


Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2007-03-07 17:45   
I want big planet explodeyboomboom!
_________________


  Email Supertrooper
Page created in 0.015183 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR