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[FAQ
Forum Index » » English (General) » » Duels won/lost
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 Author Duels won/lost
GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-12-20 17:48   
okay since i've been in Darkspace i have dueled some of the best pilots in DS and won some and lost some so heres the following that i have owned and....been owned lol


duels that i have won

1. Goth Vs.

2. Goth Vs. Wardragon

3. Goth Vs. DJ42

4. Goth Vs. Marinewalt 2/5


6. Goth Vs. Feralwulf

7. Goth Vs. LAG

8. Goth Vs. Ship of Fools

Duels that i have lost

1. Crim Vs. Goth

2. Airwolf Vs. Goth

3. Nim Vs. Goth (beta)


Goth Vs. Borgie *draw*(Ruled a Win for Borgie by Staff)

4. Marinewalt Vs. Goth 5/2

5. Smokey Vs. Goth

6. Bash Vs. Goth

7. Commanderhawk Vs. Goth


i will add more once i think of more reasons lol

Overdue Duels

Goth Vs. Veron

Goth Vs Leonide

Goth Vs. Buzzcox

Goth Vs. Kanadien

Goth Vs.Borgie

The Main Event Goth Vs. Commanderhawk coming soon

Goth Vs Blueprint

[ This Message was edited by: Feralwulf on 2006-12-20 17:54 ]

[small][ This Message was edited by: Fatal GothThug *Ens* on 2006-12-20 18:21 ][/small]

[ This Message was edited by: Fatal GothThug *Ens* on 2006-12-20 18:25 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-12-20 17:49   
Goth vs. Thrie, Trhie won, and don't lie, I was there.

Quote:

5. Goth Vs. Borgie *draw*



You didn't win it then did you ?

[ This Message was edited by: BackSlash *Jack* on 2006-12-20 17:51 ]
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2006-12-20 17:57   
No he Jumped away Screaming "I'm Bugged! I'm Bugged!!" and as I was asked to "Referee" I ruled it a Win for Borgie.
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rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-12-20 18:07   
You lost a few times to me Goth.. You kept leaving the duel, I'd go to you, and you'd leave again..
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2006-12-20 18:09   
wasn't when a duel was declared, any kind of jump drive usage was considered a 'white flag'?

not to mention it breaks teh RoC, under Mutual Prestige gain.
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Inanimate Carbon Rod
Cadet

Joined: February 17, 2006
Posts: 22
Posted: 2006-12-20 18:52   
Any use of Jumpdrives? Some people actually short jump (1k,2k) gu to then turn around and do something, so I would hope that the jump drive is usable, except for actually running away/getting out of the opponents game sight from jumping
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ICR

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-12-20 19:00   
Any use of JD's in a duel is considred to be breaking the rules..
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Tikki
Cadet
Raven Warriors

Joined: March 10, 2005
Posts: 132
From: Canuckistan
Posted: 2006-12-20 19:09   
Scouts at 20gu!
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Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2006-12-20 19:51   
Just had a little chitchat with staff. Henceforth, all duels will have to abide by these minimum rules:

1. All duels are to the death. There are NO EXCEPTIONS to this rule, including arc bugs, disconnects, lag, preference, mercy, or impending death. Someone not dying in a duel will be considered an exploit, with at least one of the parties involved being punished for mutual prestige gain.

2. Duels cannot be called off once there is hull damage. The moment a hull is less than 100%, prestige has been earned, and it would thus be an exploit to quit. While only armor/shields are being hurt, a duel can be called of by mutual consent. One person running away does not count.

3. During a duel, no player may be more than 5000gu from the other player, whether by flying or jumping. Whoever is considered "fleeing" once the 5000gu barrier is crossed will be considered as having abandoned the duel and thus having exploited.

4. Spectators should not come within 5k gu of the duel. For this reason, you should choose a duel location that is off the beaten path, so you won't be stumbled upon.


You are free to agree to additional limiters on these rules, such as a smaller distance limit, weapons limitations, etc. However, nothing less restrictive than these rules is allowed.
Penalties for exploiting a duel are assessed case-by-case, but a minimum rule is prestige loss equal to the ships involved for the exploiting parties.
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Coeus
Grand Admiral
Sundered Weimeriners


Joined: March 22, 2006
Posts: 2815
From: Philly
Posted: 2006-12-20 20:07   
Weren't these the standard accepted duel rules already?
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2006-12-20 20:18   
To my knowledge before now the "To the Death" Rule has been the only rule concerning Duels. Recent events and the current increase in popularity of Duels has lead us to consider, and enact a few more guidelines. True most are, what in the past have been "Unwritten Rules" mostly just agreed on by the dueling players before the Duel.
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rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-12-20 20:34   
okay so since the distance theres now a distance effect now of 5000 GU i technically didnt exploit in the duel with crim thus i jumped 5K away so i can get a good head start, from now on all duels with me will be 2K GU starting distance since most weapons at level 10 go as far as 1900 GU and no close jumping either it doesnt give the opponent time to react, so whateva
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Hawk™
Cadet

Joined: July 22, 2003
Posts: 570
From: Lagtopia, Lag system.
Posted: 2006-12-20 20:38   
I pwned Jack
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Tikki
Cadet
Raven Warriors

Joined: March 10, 2005
Posts: 132
From: Canuckistan
Posted: 2006-12-20 21:44   
Quote:

and no close jumping either it doesnt give the opponent time to react, so whateva



I dunno about you, but I often have plenty of reaction when I get close jumped. Just... dont' suck and don't panic.
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Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-12-20 22:58   
Quote:

On 2006-12-20 20:34, Fatal GothThug *Ens* wrote:
okay so since the distance theres now a distance effect now of 5000 GU i technically didnt exploit in the duel with crim thus i jumped 5K away so i can get a good head start, from now on all duels with me will be 2K GU starting distance since most weapons at level 10 go as far as 1900 GU and no close jumping either it doesnt give the opponent time to react, so whateva



Uhh. Your wrong, bud.

You went over 5k, each time.. Ask Cobra, he can vouch for that.
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