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[FAQ
Forum Index » » English (General) » » Open Tutorial Feature Suggestion
 Author Open Tutorial Feature Suggestion
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-12-16 14:22   
Here's the deal, we all know the tutorial is less than what it could be (orbit not working for some, etc.). However we now have rudimentary resources with which to improve upon the tutorial.

For anyone not familer with the tutorial in its present form, it covers (in the most basic fashion) in-system navigation/movement (go, stop, turn, orbit, jump), planet capturing, nav map useage, targeting, and combat.

Serveral new tutorial missions have already been suggested, namely advanced navigation(gates/wh useage, point jumping, generally moving from one system to another), building and planet management, and combat and ship management (including repair and shipyard useage). Bombing may or may not be included.

Here's where you, the community, comes in. You get to suggest items that should be included in the tutorial(s). Suggestion format is as follows

  • Item to be included (ex. show players how to upgrade their ships)
  • SHORT (2-3 lines) peice on WHY it should be included

You MAY suggest something that has already been suggested (particularly if you have a different reason). Such will taken as support for inclusion.

Non-suggestion comments (saying something couldnt be included for whatever reason, anything that looks remotely like a flame, anything off topic, etc.) are liable to be removed for the sake of tidyness.

And for the "what's in it for me?" crowd, any player(s) who get their suggestion(s) included may appear as an AI ship in the tutorial [this is not necessarily a promise or guarentee your name will be included]

any resemblance to actual persons, living or dead, is unintentional and purely coincidental; for a limited time only; this offer is void where prohibited, taxed, or otherwise restricted; quantities are limited while supplies last; keep away from sunlight, pets, and small children; no purchase necessary; you need not be present to win; some assembly required; batteries are not included; action figures sold separately; for external use only; if a rash, redness, irritation, or swelling develops, discontinue use; must be 18 to enter; possible penalties for early withdrawal; slightly higher west of the Rockies; allow four to six weeks for delivery; disclaimer does not cover hurricane, lightning, tornado, tsunami, volcanic eruption, earthquake, flood, and other Acts of God, misuse, neglect, unauthorized repair, damage from improper installation, typos, misspelled words, incorrect line voltage, missing or altered serial numbers, sonic boom vibrations, or electromagnetic radiation from nuclear blasts; other restrictions may apply. If something offends you, lighten up, get a life, and move on.

[ This Message was edited by: Doran on 2006-12-16 14:27 ]
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Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2006-12-16 14:30   
Suggestion: Modding+required buildings+devices explainations (like, antimatter technology ftw)
Reason: it applies to the next patch and modding is still a key point of the game.


[ This Message was edited by: Sixkiller on 2006-12-16 14:34 ]
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-12-16 14:42   
Developer Note: Please do not make a suggestion for something that is going to be gone in 1.484 (ie - upgrading)
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Inanimate Carbon Rod
Cadet

Joined: February 17, 2006
Posts: 22
Posted: 2006-12-16 15:17   
Infantry further explained (ship captures/infantry commands).
  • : Aside from planet capturing, the reason this is needed in the tutorials is because new players should be aware of ship capturing, so they are not farmed off of for the priv. badge, and because it can be fun to exit a combat session while dropping your inf on the enimy before running off to damage his ship or capture it. As for the commands, just a breif tutorial. I think they should also know at this point in time how to control the infantry.


[ This Message was edited by: Inanimate Carbon Rod on 2006-12-16 15:18 ]
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ICR

Rhiawhyn Zerinth
Fleet Admiral
Templar Knights


Joined: October 31, 2005
Posts: 257
From: I.C.C Deep space refueling station
Posted: 2006-12-16 16:16   
building.

we need building tut.

way to may noobs try to build and only build one thing or scrap all of the buildings on luna to make the man on the moon
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death is not the greatest loss of life, the greatest lost of life is what dies inside of us while we live.



doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-12-16 16:55   
include: armour/shields, and hull explanation.
It doesnt have to be very complicated just explain what armour and shields do, how to turn shields off and on, armour arcs, what happens when all armour on one arc is gone, the point of hull, and how to repair armour and hull.

reason: Some people actually dont know how armour and hull works. By explaining it to newer people it will help some under stand combat a little better.
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