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Tortuga and Legion base are offlimits.... |
Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2006-11-23 11:28  
Right The Grinch is not happy right now.
uppon checking the MV status Tortuga has been captured AGAIN..
i will not point to a single individual however i will stress this.
Tortuga and Legion base are off limits, Legion base has been made a death trap just to point this out, its not a perfect solution but it works.
now Tortuga is captured again... is there some reason why players do not intend to listen?
once more i will state here that if anyone captures an AI homeplanet he or she will be dealt with when found out.
this is no joke this is reality, i might even suggest that an entire fleet will be held responsible for the capture of an AI planet.. it is harsh but players do not seem to get the point.
so once again please do not capture an AI home planet, this is a staff directive and i hope players will abide to this.
- Axianda
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- Axi
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-11-23 11:34  
Considering that we could also pull mir and pirates out of the game entirely, and stick them in the basement with nimby where nobody would ever see them again, it would be in the collective best interest to cease interfering with these two planets.
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Maskerade Grand Admiral Galactic Navy
Joined: March 21, 2002 Posts: 638 From: Canada
| Posted: 2006-11-23 13:22  
Nimby would like the company
_________________ - Maskerade
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Neoshinji Grand Admiral
Joined: July 19, 2002 Posts: 83 From: 3rd New Tokyo City
| Posted: 2006-11-23 13:46  
I'm thinking on a possible "solution" to avoid to find the planets. Maybe an implementation that would move planets randomly on the "off limits", that would change the planet position every day or every "x" hours.
Maybe another option would be to apply a code like when you are trying to jump out to "limits" that spawns your ship to Jumpgate choosing ship.
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2006-11-23 14:12  
Quote:
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On 2006-11-23 13:46, Neoshinji wrote:
I'm thinking on a possible "solution" to avoid to find the planets. Maybe an implementation that would move planets randomly on the "off limits", that would change the planet position every day or every "x" hours.
Maybe another option would be to apply a code like when you are trying to jump out to "limits" that spawns your ship to Jumpgate choosing ship.
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actually we moved these planets around in the past, it was not the best solution since it tends to throw the MV off ballance..
trust me stay away from it is the best thing just listen to the staff and we are all happy
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- Axi
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2006-11-23 14:27  
I'm going to toss some ueber Doom Slingers on Tortuga shortly, so the problem should solve itself, in that if you get near and attempt to take the planet, you will likely not last long.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Lux (Polaris) Fleet Admiral Raven Warriors
Joined: April 20, 2004 Posts: 835 From: Asgard
| Posted: 2006-11-23 17:11  
Rename them to something more...pirate-like...
_________________ ICC Security Councilor - Raven representative
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Legatus Immolation Marshal
Joined: December 20, 2004 Posts: 384
| Posted: 2006-11-23 17:19  
Shig what exactly do the Doomslingers do and fire n shtuff.
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2006-11-23 17:27  
Tortuga has Rusty Cannons, but they're basically doom slingers.
And Airwolf, they sling doom. Or rust, as the case may be.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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Drafell Grand Admiral Mythica
Joined: May 30, 2003 Posts: 2449 From: United Kingdom
| Posted: 2006-11-23 17:30  
"Rusty" is quite appropriate. They cause you to lock up if you get too close.
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-11-23 17:52  
You let me know if you see a VCA tag on one of those planets and Ill be sure to take care of it.
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[2006] - Codex09 Admiral
Joined: August 16, 2006 Posts: 187 From: Sydney Australia
| Posted: 2006-11-23 19:29  
As most people that have spent any amount of minutes in the lobby would know that over the last few weeks there has been a number of people talking about atacking those 2 planets.
I think what has happened was at one time I think i remember someone saying something about attacking tortuga just to see if they could and since no-one said anything about it they have taken it to the next step. I am not sure but i think one of the mods was actually in the lobby when this person/ these people were talking about it.
It is a shame a script can't be atached to the planet so that if a person attacks it they loose like 100 pres for each building and 20 for each inf. My guess is that would stop people very quickly, especially when pone of those planets had like 90 buildings on it.
anyway i guess we can only hope that people will read this thread and will take notice of it.
_________________ Old enough to know better, yet young enough to still learn.
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2006-11-23 22:05  
Why didn't Tortuga have doomslingers before? =
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ICC Security Council Chief Enforcer
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Bash Fleet Admiral
Joined: February 04, 2005 Posts: 365
| Posted: 2006-11-23 22:10  
why not put a safe zone around those two planets like the home systems
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-11-23 22:22  
why not simply leave the planets alone. thats the easiest (or damn well should be) solution, and the cheapest, and quickest to enact.
people need to take remedial "No." classes...
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