Author |
Weapon Idea |
.spaivxx. Grand Admiral
Joined: November 10, 2002 Posts: 381
| Posted: 2006-10-16 04:26  
I am gonna repeat a weapon idea that i hd submitted so so long ago. i am sure it will be ignored as all my ideas have been, even those that had popular support.
Jump disruption Torpedo (or Beacon)
Simple: A torp that is it hits your ship, resets and/or even damages/disables your JD. In the best implimentation of such a device, it would be available to Dreads and Stations only. Gives dreads a chance to actually kill something without necessarily needin escort ships.
To keep it from being whined about (I know, EVERYTHING, even free money, would be whined about in this game), make it slow moving, slow reloading, energy sucking. Perhaps set it up to automatically reset drive (as tho target had just jumped) but allow x% chance of disabling/destroying drive. Perhaps rather than destroying the drive, if a succesful destruction roll were cast, the drive would be depleted of fuel.
I have dozens of other weapon/device ideas too. But thisone would reall give a solo flying dread a chance to be something other than a pres farm for nearby enemy dessies. In my claw, when I see dreads, I see targets, not the least bit of apprehension about a one on one engagement. A jump disruption weapon might make me really think at least for a splt second about whether I wan to kill an EAD. Knowing the chance exists that I may not be able to jump away would perhaps influence the decision.
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Leonide Grand Admiral Templar Knights
Joined: October 01, 2005 Posts: 1553 From: Newport News, Virginia
| Posted: 2006-10-16 09:20  
double post FTW!!
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captain of the ICC Assault Cruiser C.S.S. Sledgehammer
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-10-16 10:16  
moved the other one to dev feedback (suggestions). this one will be deleted eventually
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