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Siphon or Mandible, and why... any help? |
jedi42 Grand Admiral Evil Empires Inc.
Joined: February 25, 2002 Posts: 478 From: jedi42
| Posted: 2006-09-26 20:55  
I wrote down the stats of the Siphon and Mandible, but I'm not familiar enough with all these new weapons (having resubbed 2 days ago after a very long abscence from the game).
It looks like the differences between Mandi and Siphon are as follows.... which ship is more powerful. It seems that the Mandible could be used (at the very least stock), somewhat longer range, while the Siphon is more close combat, but that the Siphon seems to edge out on overall power.
Mandible Has (More than Siphon):
+1 Organic Armor
+2 PSI Missiles
+2 Shredder Missiles
+2 Larvae
+2 Disruptor Assaults
+7 PSI Cannons
Siphon Has (More than Mandible):
+2 ECM/ECCM slots
+2 Disruptors
+4 Torps
+Stellar Incinerator
+2 Elfs
So, assuming the 4 torps and 4 missiles cancel, it basically comes down to this.
Is this:
+1 Organic Armor
+2 Larvae
+Replacing 2 Disruptors with 2 Disruptor Assaults
+7 PSI Cannons
More Valuable than:
+Stellar Incerator
+2 Efls
+2 ECM/ECCM slots
Without knowing the values, I'm assuming the disruptors are pretty much equal, since both ships have 14 total. The 2 Larvae are mostly irrelevant, and the 1 extra armor isn't that big of a deal really.
So, my big question becomes:
Are 2 elfs, 2 ECM/ECCM slots, and an SI, worth more than 7 PSI cannons.
Secondly, I also don't know all the weapon classifications to break the two ships down to slots versus weapons (I haven't gone clicking in the game yet to do it, but I probably will), since that's a better rmeasure of relative strength than the "stock" weapon loudout.
Any thoughts?
[small][ This Message was edited by: dj42 {C?} on 2006-09-26 20:57 ][/small]
[ This Message was edited by: dj42 {C?} on 2006-09-26 21:00 ]
_________________ jedi42, darkjedi42, [drunk], hoid o' toitles, evil, rum, cl2k drainer, gdi, {C?}, hive teets, fusion mating, perfect cloud formation, death star, point jump, tractor scout, torp det, def cluster, cloaked elf
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Lux (Polaris) Fleet Admiral Raven Warriors
Joined: April 20, 2004 Posts: 835 From: Asgard
| Posted: 2006-09-26 20:58  
No.
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-09-26 21:01  
as i've been FA for 6 weeks, i'd have to say a siphon with 14 Partical cannons, 6 DA's and Proton Torps are the best mod i have tried so far, as far as the mandi, 6 HCL's, 7 Pcannons, and 7 Rails, plus 4 Wasps for long range bombing
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jedi42 Grand Admiral Evil Empires Inc.
Joined: February 25, 2002 Posts: 478 From: jedi42
| Posted: 2006-09-26 21:08  
So, what's the slot loudout on the Siphon that allows 14 cannons like that? I guess I don't understand the slots. And why HCLs (I assume the new version of CL2000s or something) instead of DAs on one but not the other?
I used to remember thinking, when new people joined back in the day, what a headache it was to learn everything, and how comforting it was to know all the ins and outs of things.
like, i used to know the proper velocity and acceleration with a kluth drainer to go so you would engage the enemy at just the right speed at the right angle to allow the 220gu ruptor strike and not get close enough to allow their CLs to do much damage, and then back off and nail them with torps, and then suck their energy with an elf after their armor was down....
now, I'm like, "What is a stellar incinerator... how strong are psi cannons...." Is there no guide or anything anywhere with estimated relative strengths, like, say, damage per second or something.
[ This Message was edited by: dj42 {C?} on 2006-09-26 21:13 ]
_________________ jedi42, darkjedi42, [drunk], hoid o' toitles, evil, rum, cl2k drainer, gdi, {C?}, hive teets, fusion mating, perfect cloud formation, death star, point jump, tractor scout, torp det, def cluster, cloaked elf
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-09-26 21:12  
HCL's Recharge faster than Disrupter Assaults plus it brings a feel of 480 back XD
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jedi42 Grand Admiral Evil Empires Inc.
Joined: February 25, 2002 Posts: 478 From: jedi42
| Posted: 2006-09-26 21:15  
Quote:
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On 2006-09-26 21:12, GothThug {C?} wrote:
HCL's Recharge faster than Disrupter Assaults plus it brings a feel of 480 back XD
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So, is damage identical between them from 0 gu to max range, are max ranges the same? Faster recharge doesn't automatically lead to higher damage per second.
_________________ jedi42, darkjedi42, [drunk], hoid o' toitles, evil, rum, cl2k drainer, gdi, {C?}, hive teets, fusion mating, perfect cloud formation, death star, point jump, tractor scout, torp det, def cluster, cloaked elf
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GothThug {C?} Fleet Admiral
Joined: June 29, 2005 Posts: 2932
| Posted: 2006-09-26 21:22  
The Damage of the HCL does didly squat against the Shields of dessies, but the partical cannons, PSI cannons, Rails do alot. The Steller Incinerator is a core weapon its a last Resort weapon or like everyone uses them its a blockade buster weapon lol
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2006-09-26 21:30  
I tend to leave all ruptors on the siphon. And replace the 2 ELF with 2 more assualts. lvl 10 Rupter assaults Hurt. I mod on all reactors, level up all the beams to max...ect.. ect.. AME, AMJD, ect..
So, the idea is to chew your way through one side of the NMEs armor, then when you hit the hull (should only take one shot of all the beams (unless your going against some insanely shielded ship..) then fire the SA (Siphon Core Weapon) to do in the hull. At that time, your Disruptor assaults should still be finishing its last bits to hopefully leave your target below 40% hull. If you hit the right places on certain less armored ships, its 1 hit kills.. Oh yea.. then you might want to jump away after as you will have no energy left. You will probally have like 10 energy left to cloak after you jump (slow down as soon as possible after you jumped to cloak)
EDIT: oh yea, about the torps, if you can, get P torps for it , otherwise just use low level AMs or lvl them to max to use on dreadsstationsunmoving targets...
[ This Message was edited by: Ospolos on 2006-09-26 21:32 ]
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Smartin Grand Admiral
Joined: August 04, 2005 Posts: 1107 From: Michigan
| Posted: 2006-09-26 22:12  
I would just fly the scale it will pwn anything. Trust me.
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Lux (Polaris) Fleet Admiral Raven Warriors
Joined: April 20, 2004 Posts: 835 From: Asgard
| Posted: 2006-09-26 22:51  
Disruptor beams deal the same damage no matter of the range (max-min) HCLs and Chemical Lasers deal less damage the further away the target is.
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Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"
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Maskerade Grand Admiral Galactic Navy
Joined: March 21, 2002 Posts: 638 From: Canada
| Posted: 2006-09-26 23:52  
dj42,
this is very important.
with the siphon.....you should first remove your space bar (all assault class dreads really have power issues fully modded and using alpha strikes)
in addition the major difference between whether or not you want to use the mandi or the siphon are the arcs each ship has. You can have all the best guns in the game but if you can shoot behind you (like the siphon) things can turn bad, fast.
But the siphon has good points too
_________________ - Maskerade
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2006-09-27 01:32  
good difference between siphon and mandi is the way the ship fights
personaly with my siphons good for a 1 massive alpha strike on a enemy ship if time right you can easy get a ship from 100 precent armor to 50 and taking hull damage in 1 run. but thats only if that ship is in your front of the siphon since 99 precent of the siphons weponds are fore/let/right arcs. but watch your power drain on that ship since you will lose it fast.
mandi on the other hand is more of a fighting ship its arc's re more spred out so you can do damage to a ship no matter what side it is on of ya . as well as the power is slighty better on mandi
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2006-09-27 06:12  
Mandable is a better all round battle class ship. Siphon is more specialised to the use of the Stellar.
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jedi42 Grand Admiral Evil Empires Inc.
Joined: February 25, 2002 Posts: 478 From: jedi42
| Posted: 2006-09-27 20:42  
Thanks for the info. Looks like I'll go Mandi first. And if I have enough cash, a Scale too.
[ This Message was edited by: dj42 {C?} on 2006-09-27 20:42 ]
_________________ jedi42, darkjedi42, [drunk], hoid o' toitles, evil, rum, cl2k drainer, gdi, {C?}, hive teets, fusion mating, perfect cloud formation, death star, point jump, tractor scout, torp det, def cluster, cloaked elf
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-09-27 20:49  
Fly teh Claw!
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