Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

- Weekly DarkSpace
11/23/24 Now

Search

Anniversaries

6th - Nistrim

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Siphon or Mandible, and why... any help?
 Author Siphon or Mandible, and why... any help?
jedi42
Grand Admiral
Evil Empires Inc.

Joined: February 25, 2002
Posts: 478
From: jedi42
Posted: 2006-09-26 20:55   
I wrote down the stats of the Siphon and Mandible, but I'm not familiar enough with all these new weapons (having resubbed 2 days ago after a very long abscence from the game).

It looks like the differences between Mandi and Siphon are as follows.... which ship is more powerful. It seems that the Mandible could be used (at the very least stock), somewhat longer range, while the Siphon is more close combat, but that the Siphon seems to edge out on overall power.

Mandible Has (More than Siphon):

+1 Organic Armor
+2 PSI Missiles
+2 Shredder Missiles
+2 Larvae
+2 Disruptor Assaults
+7 PSI Cannons

Siphon Has (More than Mandible):

+2 ECM/ECCM slots
+2 Disruptors
+4 Torps
+Stellar Incinerator
+2 Elfs


So, assuming the 4 torps and 4 missiles cancel, it basically comes down to this.

Is this:

+1 Organic Armor
+2 Larvae
+Replacing 2 Disruptors with 2 Disruptor Assaults
+7 PSI Cannons

More Valuable than:

+Stellar Incerator
+2 Efls
+2 ECM/ECCM slots

Without knowing the values, I'm assuming the disruptors are pretty much equal, since both ships have 14 total. The 2 Larvae are mostly irrelevant, and the 1 extra armor isn't that big of a deal really.

So, my big question becomes:

Are 2 elfs, 2 ECM/ECCM slots, and an SI, worth more than 7 PSI cannons.

Secondly, I also don't know all the weapon classifications to break the two ships down to slots versus weapons (I haven't gone clicking in the game yet to do it, but I probably will), since that's a better rmeasure of relative strength than the "stock" weapon loudout.

Any thoughts?

[small][ This Message was edited by: dj42 {C?} on 2006-09-26 20:57 ][/small]

[ This Message was edited by: dj42 {C?} on 2006-09-26 21:00 ]
_________________
jedi42, darkjedi42, [drunk], hoid o' toitles, evil, rum, cl2k drainer, gdi, {C?}, hive teets, fusion mating, perfect cloud formation, death star, point jump, tractor scout, torp det, def cluster, cloaked elf

Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2006-09-26 20:58   
No.
_________________
ICC Security Councilor - Raven representative

Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"


  Email Lux (Polaris)
GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-09-26 21:01   
as i've been FA for 6 weeks, i'd have to say a siphon with 14 Partical cannons, 6 DA's and Proton Torps are the best mod i have tried so far, as far as the mandi, 6 HCL's, 7 Pcannons, and 7 Rails, plus 4 Wasps for long range bombing
_________________


  Email GothThug {C?}
jedi42
Grand Admiral
Evil Empires Inc.

Joined: February 25, 2002
Posts: 478
From: jedi42
Posted: 2006-09-26 21:08   
So, what's the slot loudout on the Siphon that allows 14 cannons like that? I guess I don't understand the slots. And why HCLs (I assume the new version of CL2000s or something) instead of DAs on one but not the other?

I used to remember thinking, when new people joined back in the day, what a headache it was to learn everything, and how comforting it was to know all the ins and outs of things.

like, i used to know the proper velocity and acceleration with a kluth drainer to go so you would engage the enemy at just the right speed at the right angle to allow the 220gu ruptor strike and not get close enough to allow their CLs to do much damage, and then back off and nail them with torps, and then suck their energy with an elf after their armor was down....

now, I'm like, "What is a stellar incinerator... how strong are psi cannons...." Is there no guide or anything anywhere with estimated relative strengths, like, say, damage per second or something.

[ This Message was edited by: dj42 {C?} on 2006-09-26 21:13 ]
_________________
jedi42, darkjedi42, [drunk], hoid o' toitles, evil, rum, cl2k drainer, gdi, {C?}, hive teets, fusion mating, perfect cloud formation, death star, point jump, tractor scout, torp det, def cluster, cloaked elf

GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-09-26 21:12   
HCL's Recharge faster than Disrupter Assaults plus it brings a feel of 480 back XD
_________________


  Email GothThug {C?}
jedi42
Grand Admiral
Evil Empires Inc.

Joined: February 25, 2002
Posts: 478
From: jedi42
Posted: 2006-09-26 21:15   
Quote:

On 2006-09-26 21:12, GothThug {C?} wrote:
HCL's Recharge faster than Disrupter Assaults plus it brings a feel of 480 back XD



So, is damage identical between them from 0 gu to max range, are max ranges the same? Faster recharge doesn't automatically lead to higher damage per second.
_________________
jedi42, darkjedi42, [drunk], hoid o' toitles, evil, rum, cl2k drainer, gdi, {C?}, hive teets, fusion mating, perfect cloud formation, death star, point jump, tractor scout, torp det, def cluster, cloaked elf

GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-09-26 21:22   
The Damage of the HCL does didly squat against the Shields of dessies, but the partical cannons, PSI cannons, Rails do alot. The Steller Incinerator is a core weapon its a last Resort weapon or like everyone uses them its a blockade buster weapon lol
_________________


  Email GothThug {C?}
Ospolos
Grand Admiral

Joined: January 31, 2004
Posts: 567
From: ON, CANADA
Posted: 2006-09-26 21:30   
I tend to leave all ruptors on the siphon. And replace the 2 ELF with 2 more assualts. lvl 10 Rupter assaults Hurt. I mod on all reactors, level up all the beams to max...ect.. ect.. AME, AMJD, ect..

So, the idea is to chew your way through one side of the NMEs armor, then when you hit the hull (should only take one shot of all the beams (unless your going against some insanely shielded ship..) then fire the SA (Siphon Core Weapon) to do in the hull. At that time, your Disruptor assaults should still be finishing its last bits to hopefully leave your target below 40% hull. If you hit the right places on certain less armored ships, its 1 hit kills.. Oh yea.. then you might want to jump away after as you will have no energy left. You will probally have like 10 energy left to cloak after you jump (slow down as soon as possible after you jumped to cloak)


EDIT: oh yea, about the torps, if you can, get P torps for it , otherwise just use low level AMs or lvl them to max to use on dreadsstationsunmoving targets...

[ This Message was edited by: Ospolos on 2006-09-26 21:32 ]
_________________
Honoured,
Osp

Smartin
Grand Admiral

Joined: August 04, 2005
Posts: 1107
From: Michigan
Posted: 2006-09-26 22:12   
I would just fly the scale it will pwn anything. Trust me.
_________________


DarkSpace Community Website

  Email Smartin
Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2006-09-26 22:51   
Disruptor beams deal the same damage no matter of the range (max-min) HCLs and Chemical Lasers deal less damage the further away the target is.
_________________
ICC Security Councilor - Raven representative

Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"


  Email Lux (Polaris)
Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2006-09-26 23:52   
dj42,

this is very important.

with the siphon.....you should first remove your space bar (all assault class dreads really have power issues fully modded and using alpha strikes)

in addition the major difference between whether or not you want to use the mandi or the siphon are the arcs each ship has. You can have all the best guns in the game but if you can shoot behind you (like the siphon) things can turn bad, fast.

But the siphon has good points too
_________________
- Maskerade

Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2006-09-27 01:32   
good difference between siphon and mandi is the way the ship fights

personaly with my siphons good for a 1 massive alpha strike on a enemy ship if time right you can easy get a ship from 100 precent armor to 50 and taking hull damage in 1 run. but thats only if that ship is in your front of the siphon since 99 precent of the siphons weponds are fore/let/right arcs. but watch your power drain on that ship since you will lose it fast.

mandi on the other hand is more of a fighting ship its arc's re more spred out so you can do damage to a ship no matter what side it is on of ya . as well as the power is slighty better on mandi

_________________


  Email Borgie
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-09-27 06:12   
Mandable is a better all round battle class ship. Siphon is more specialised to the use of the Stellar.
_________________


jedi42
Grand Admiral
Evil Empires Inc.

Joined: February 25, 2002
Posts: 478
From: jedi42
Posted: 2006-09-27 20:42   
Thanks for the info. Looks like I'll go Mandi first. And if I have enough cash, a Scale too.

[ This Message was edited by: dj42 {C?} on 2006-09-27 20:42 ]
_________________
jedi42, darkjedi42, [drunk], hoid o' toitles, evil, rum, cl2k drainer, gdi, {C?}, hive teets, fusion mating, perfect cloud formation, death star, point jump, tractor scout, torp det, def cluster, cloaked elf

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-09-27 20:49   
Fly teh Claw!
_________________


  Email Supertrooper
Page created in 0.022001 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR