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[FAQ
Forum Index » » English (General) » » the future of DS
 Author the future of DS
lilFrigate (Marys Soldier)
Vice Admiral

Joined: August 30, 2002
Posts: 92
From: Police Station
Posted: 2006-09-02 19:04   
years have gone by since DS was released. It is basically the same.

The same is not neccessarily bad. But the same is repetetive, what is different for a returning player of years ago?

A few gameplay mechanics and rules.

DS needs to evolve. It can still be DS, but like DS on steroids for lack of a better example.

Maybe F doesn't want to, doesn't have neccessary funding, but DS needs additional stuff...

it is basically just combat oriented, and while that is not bad, it isn't the be all end all when the only objective is take over a couple systems.

Its the reason DS player base has remained the same. DS has had enough word of mouth on the net to have become popular, heck there used to be 70 000 registered players, and probably over 200,000 who have registered at some time or another, and actually played the game.

Im only saying this because I like the game and wish it would take its right ful place among the more played online games out there.
You might say, oh well I am not contributing, I am not subbed.

But I say to you I don't want to SUB because I don't want to play DS as it is, just a combat game.

It has such great potential.
_________________
For what does it prophet a man if he gaineth the whole world but loseth his soul?



Equilibrium!


GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2006-09-02 19:53   
lilfrigate my dear lad, DS is not the same as it once was, since the release of 483 this is what happened, 2 weeks and some odd days after it was released the mirv bug was discovered, after it was discovered i noticed something was off, n00bs were gaining rank faster than vets who had Vice Admiral and FA, Planets were being flattened left and right, Escort Destroyers that were once 1 hit kills never died but instead killed bigger ships, Pickets too, Lag has gotten worse, Scouts are now Station Killers, and kluth are beacon bait.

What has changed since 482? Flux, thats it just flux, the same is there Solo bombing n00bs, barely any tactical advantage in this game at all.

I remember you little frigate i was once in your fleet and as one vet to the next come back in 484 as Bombing wont be as bad as it is this patch

Mirv bombs Wipe out all structures on all planets this patch, and in 480 it didnt do that, Neutron bombs are the kluths form of bio bombs except you get 15 instead of 5 lol. you should see the new kluth ships and human ships its awesome dude, thats my major like about the game is the new ships. They Beefed up the siphon, Mandi and Ganglia anyways enough about this, just come back lilfrigate i miss you
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Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2006-09-02 22:48   
Quote:

On 2006-09-02 19:53, Twisted GothThug {C?} wrote:
lilfrigate my dear lad, DS is not the same as it once was, since the release of 483 this is what happened, 2 weeks and some odd days after it was released the mirv bug was discovered, after it was discovered i noticed something was off, n00bs were gaining rank faster than vets who had Vice Admiral and FA, Planets were being flattened left and right, Escort Destroyers that were once 1 hit kills never died but instead killed bigger ships, Pickets too, Lag has gotten worse, Scouts are now Station Killers



The MIRV thing isn't really a bug, per se.

Picket and Escort Dessies didn't exist before 1.483, I think, so therefore, they never could have been one hit kills...

And scouts as station killers? Now that's a tad overexaggerated...

Quote:

What has changed since 482? Flux, thats it just flux, the same is there Solo bombing n00bs, barely any tactical advantage in this game at all.



Actually, DS has integrated a new upgrading system, new ships, a new MV map, new weapons, and has reintroduced AIs, though the times when they interfere are relatively few compared to way back when.

And from what you said, you infer that there have always been 'solo bombing n00bs.' Well, before 1.483, there were a few solo bombers, but I can definitely say they were not 'n00bs'....

Don't get such a bad impression, frigate. It isn't all bad like GT says it is.


[small][ This Message was edited by: Polaris {Bankai} on 2006-09-02 22:53 ][/small]


[ This Message was edited by: Polaris {Bankai} on 2006-09-02 22:55 ]
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ICC Security Councilor - Raven representative

Loyal Admiral of the Interstellar Cultural Confederation Navy.
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  Email Lux (Polaris)
Lord Cain
Cadet

Joined: July 03, 2004
Posts: 6
From: Earth
Posted: 2006-09-02 23:13   
I would say the worse thing that happened was that ship requirements have increased. So demo accounts could not really play anything worth playing. At least they could use build ships back then, This has cuased a change reaction causeing very few players playing. I understand why they did it to force people into paying but instead drove people away. Sure there was alot of freeloaders just playing for free but they where players. The more players that played the more exciteing the game was and showed people what the game was really like so they would subscribe. Now they demo a empty game with no one in it and playing metaverse in demo mode well lol need i say more. The only game that people are in is the metaverse and no demo (New players) will ever like that untill after knowing how to play and how will they ever know how to play if they join a empty game or how will they ever enjoy or justify paying for this game.
You have to have challenges to overcome to make anything exciting or worth your time. Empty space floating around with no one in it is not gonna excite anyone.
So in short makeing the game different is not the answer makeing it so more people play, free or subscribed is.

_________________


BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2006-09-03 04:01   
Mirv's aren't bugged, it's that the damage isn't clamped low enough.
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2006-09-03 04:09   
and yeah a scout can drop a station, all scout has to do is wait for station to get to orbit a planet, attck station and let the planets def kill station
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Guyton (Angel of Death)
Marshal

Joined: January 25, 2004
Posts: 706
Posted: 2006-09-03 08:30   
or push it into a planet
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Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2006-09-03 09:32   
Yeah, but that was always possbile. I think Goth was referring more to the scout's armor and weapons.
_________________
ICC Security Councilor - Raven representative

Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"


  Email Lux (Polaris)
Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2006-09-03 11:22   
The future is bright, the future is pink.
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  Goto the website of Drafell
lilFrigate (Marys Soldier)
Vice Admiral

Joined: August 30, 2002
Posts: 92
From: Police Station
Posted: 2006-09-04 09:36   
maybe I will give it a try when I go on vacation goth

its good that someone remembers me. my end piece on the name was from a guy calling himself pb (gods soldier)
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