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How do you capture a Ship? |
Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-08-20 16:52  
I have been bugging mods about this all week, and they can never give me any acceptable answer, so I will let the whole of DS throw in their 2 cents.
How can we be expected to get 25 ship capture points for the bronze privateer badge when the game is broken? Only 1 inf will ever make on to an enemy vessel, and EVERYONE EVERYONE in the MV carries between 2-3 at LEAST in any ship. Then in the admiral server, if a ship has no inf, it is only a short jump to its Homegate, or like in my recent experience the target could just SD to avoid being captured.
Sure, you can manage a ship cap here and there, but there is no way to really buckle down and get that badge, and it is a required badge! I have spent all weekend, and hours of gameplay trying to capture enemy ships, one tactic after another, without a single successful capture.
I have even suggested that since ships can have duels using just guns, and battling to the death, and perhaps it would be legal to have 2 ships, with players that both need the privateer badge, have a 'capping duel' in which they would try to capture eachother. This cant be an agreement for mutual pres gain, as one side will be captured and that side will lose pres, just like a death. I am told this would be an exploit of some kind, but no actual explaination on how exactly.
And if normal methods of capturing (dumping a crazy amount of inf at once into an enemy vessel) doesnt work due to a programming error, then they have to come up with SOME LEGAL method of ship capturing. So far I am told to 'just keep trying' and 'it will happen sooner or later' blah blah blah. How about a REAL answer. How about an EXACT explanation on how to capture a ship 'legally'. One that doesnt require the target to be a complete idiot.
PS. I can see by checking the profiles of many regular players that this is an explanation almost everyone would like to hear.
[ This Message was edited by: Kanman *FM* on 2006-08-20 17:02 ]
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Don Nukey of ICC *CO* Chief Marshal Interstellar Cultural Confederation United
Chatting in 'DarkSpace English'
Joined: June 05, 2006 Posts: 429 From: Zeebrugge, belgium
| Posted: 2006-08-20 17:14  
i got mine accidently when is was trying to cap a new player in the game who didn't know what is was doing
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-08-20 17:15  
yup, see? target had to be an idiot for you.... unlikely to happen for the rest of us....
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2006-08-20 17:15  
It's all luck...try dropping one someone who just unloaded on a planet.
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-08-20 17:18  
Like they wouldnt just pick their inf back up, or jump away a moment later? Isnt that what YOU would do? That wouldnt work either.
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Don Nukey of ICC *CO* Chief Marshal Interstellar Cultural Confederation United
Chatting in 'DarkSpace English'
Joined: June 05, 2006 Posts: 429 From: Zeebrugge, belgium
| Posted: 2006-08-20 17:52  
they way i see it is if you want to cap succesfully is by boarding a ship and then get it dicted. but there's always the risk that the player that you are trying to cap would prefer to self destruct his ship rather then losing it by being boarded. or the programmers must adjust the capping speed of the inf lets say that with 4 regular inf it would take 1 min to cap and with heavy inf it would take 30sec again this is an example don't really know the exact capping time
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-08-20 17:55  
you know. i honestly dont see what the problem is. if its just an error in the programming, then get yourself a programmer to go thru the code and fix it, and then we all click UPDATE once before we go back in... simple.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-08-20 18:24  
http://beta.darkspace.net/index.htm?module=forums.php&page=/viewtopic.php?topic=25633&forum=5&20
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*COMMANDERHAWK* Chief Marshal *Renegade Space Marines*
Joined: February 03, 2006 Posts: 260 From: Denver Colorado
| Posted: 2006-08-20 19:13  
somthing i have been trying is build a few eliets and and wait for someone to drop on a planet or another ship and drop inf . when they try to grab inf use the flux sence it kills inf ,. but i have had no luck either .it is kinda anoing . i mean even goth has a few caps lol j/k goth
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Coeus Grand Admiral Sundered Weimeriners
Joined: March 22, 2006 Posts: 2815 From: Philly
| Posted: 2006-08-20 20:15  
*shrug*
Did all mine on the scenario servers, don't much bother with it in the MV.
Better than it used to be - before you couldn't get ANY inf on enemy ships if they were loaded full with 'em.
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-08-20 20:23  
well, I just did the standard capping method on some guy and I DIDNT CAP HIM!
I had 5, count them 5, hardened or elite inf, which i pushed into my target (a SCOUT SHIP, with only 37% hull). I sent them in 1 after the other, as each one was defeated... after FIVE infantry, i STILL didnt cap that scout! WTH! Absolutely unacceptable. This MUST be fixed, or a more effective method must be made 'legal' immediately!
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2006-08-20 20:58  
Or you could just go with it, since the Command Station isn't that big a deal anyway...
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Zeritu Grand Admiral Pitch Black
Joined: December 02, 2002 Posts: 264
| Posted: 2006-08-20 21:03  
Kanman how did you get the Elites to begin with? Elites take longer to make now.
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-08-20 21:05  
I got elites by having them raze a structure on an ICC world before the defending inf could get to them... then i picked them up and went after that scout.
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Kanman Grand Admiral Pitch Black
Joined: August 26, 2005 Posts: 1017 From: Virginia, United States
| Posted: 2006-08-20 21:17  
and No. thats not how it works Bob. I pay them money, i get eventual access to ALL ships... no 'dont worry about this one or that one'. I WANT access to EVERY ship, and there MUST be a way to do so.
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