Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
Kills chart
UGTO (1) ICC (0) K'Luth (0)

Upcoming Events

- Weekly DarkSpace
11/23/24 +2.0 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » STOP SCRAPPERS!
Goto page ( 1 | 2 Next Page )
 Author STOP SCRAPPERS!
HaVoX
Fleet Admiral

Joined: September 07, 2003
Posts: 269
From: Florida whoo hoo
Posted: 2006-04-04 09:37   
Just a request,

make scraping buildings and structures on planets work along the line of a sy under blockade. When enemy ships are around the planet or even after troops have been landed, you can not scrap structures.

I find it funny that some of the very people who get upset about MIRVs find it ok to scrap the buildings on a capped planet.

this deprives us of factories, sy's, existing sheilds, interdictors and such, why bother using the nuet to begin with.

It is easier to cap a planet that is bare dirt with no danger of being you or your inf being shot up or dying. Not worth it if a bunch of high tech buildings except for the ones we cant build ourselves are there.

you lose pres on the scraping of above noted building when you have to scrap them to build the tech needed to replace our equivelant of the lost buildings, or just leave them the easy cap they now are.

the only reason in my book to use a nuet to begin with is to capture the stuff i cant build my self.

if i nuet a planet and key structures are scrapped this = deterrent
if i nuke a planet then build it i get double pres this = incentive

Think about it.



_________________


  Email HaVoX
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-04-04 09:44   
Infantry 1: new orders, the icc are invading, we're to blow up this generator.
Infantry 2: but there's icc ships in orbit!
Infantry 1: oh. good point, wanna go grab a beer before the end of the world?
_________________


HaVoX
Fleet Admiral

Joined: September 07, 2003
Posts: 269
From: Florida whoo hoo
Posted: 2006-04-04 10:18   
Fine I'll buy that let them set thier infantry to raze

Infantry 1 look they are trying to blow up the generator
infantry 2 lets kill them
infantry 1 CHARGE!!

at least this way we have a chance to stop it.
_________________


  Email HaVoX
Sixkiller
Marshal
Courageous Elite Commandos


Joined: May 11, 2005
Posts: 1786
From: Netherlands
Posted: 2006-04-04 10:19   
@Doran, this might not be realistic, but he sure as bloody hell has a good point.

I totally agree btw.
Scrapping of important things like shields, factories or shipyards, ok but for the rest, i say no to scrapping-_-
_________________



JRE
Grand Admiral

Joined: August 14, 2003
Posts: 571
Posted: 2006-04-04 11:01   
I agree with the blockade idea and how about that and adding a feature of friendly inf scrapping important buildings at the same rate as an enemy inf scraps?
_________________


Axianda The Royal
Fleet Admiral
Terra Squadron

Joined: November 20, 2001
Posts: 4273
From: Axianda
Posted: 2006-04-04 11:56   
First of all...

1. Scrapping is murder for prestige..
2. its an old tactic... "poison the wells" you just make it harder for the enemy to continue.
3. its murder for prestige.


although the thought of blockade = no scrapping is interesting..

only orbitting ships could scrap then im all for it
_________________

- Axi

Supertrooper
Marshal
Pitch Black


Joined: March 18, 2004
Posts: 1895
From: Maryland, U.S.A
Posted: 2006-04-04 12:18   
I like the point that you should have to be in orbit to scrap buildings. I, myself, have fallen victim to scrapping on quite a few occassions. But, I rarely do it anymore..... now, all I do is deactivate alot of stuff For instance, deactivate the colony base and all power = no pop and no power. Now on planets that already have a set amount of pop and power to begin with... well you're basically screwed. Instead of scrapping.. try deactivating stuff. I'm sure you all will find it alot better than scrapping. Unless you really want to give more players more prestige by letting them build...
_________________


  Email Supertrooper
HaVoX
Fleet Admiral

Joined: September 07, 2003
Posts: 269
From: Florida whoo hoo
Posted: 2006-04-04 12:19   
We all know its murder on pres, but not that bad for the unamed GA that was doing it. i wont name them because this isnt a flame, but high rankers can afford the pres.
_________________


  Email HaVoX
Fluffy Bunny
Grand Admiral

Joined: April 02, 2005
Posts: 39
From: Denmark
Posted: 2006-04-04 13:43   
Well could just make it so you can only scrape if there is inf on planet perhaps, else noone to build it up, maybe require certain ammout of troops to scrape specifi buildings since it requires charges place lot of places...
FB
_________________


Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2006-04-04 18:46   
yeah i had that same thing happen to me, i went looking for ugto factories since i need to get a few pc's and well every planet i started nueting as soon as i landed troops on it the planet was already scraped down to just a few buildings, then on top of that was flamed by ugto members for nuking.. so yes i agree stop scrapping
_________________


  Email Borgie
Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2006-04-04 18:52   
scrapping is wrong unless it benifits you or your fleet/faction
_________________


Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2006-04-04 19:23   
Infantry 1 look they are trying to Capture our planet!
infantry 2 Dude.....They Mirved us......we're all dead, lay back down.
infantry 1 Umm......oh yeah.
_________________
rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

Light-of-Aurora
Grand Admiral

Joined: December 01, 2003
Posts: 602
From: NJ, USA
Posted: 2006-04-04 21:38   
I <3 scorched earth policy!
_________________


  Email Light-of-Aurora
shine
Cadet

Joined: September 21, 2001
Posts: 153
Posted: 2006-04-04 23:31   
Quote:

On 2006-04-04 21:38, [AÐ]Light-of-Aurora wrote:
I <3 scorched earth policy!




Yes and whoever activates it loses 1000 prestige=) I have to scrap facts at times...cause I will find like 6 kluth facts on a planet that shouldn't.
_________________


Nothing to see here...move along.

  Email shine
doda *EP5 no longer exception...*
Grand Admiral

Joined: December 11, 2005
Posts: 1012
From: happy land
Posted: 2006-04-04 23:41   
Quote:

On 2006-04-04 13:43, Fluffy Bunny wrote:
Well could just make it so you can only scrape if there is inf on planet perhaps, else noone to build it up, maybe require certain ammout of troops to scrape specifi buildings since it requires charges place lot of places...
FB




wouldnt work because builders may be building on a planet without inf on it. Then there would be no way for builders to scrap their buildings to improve. This problem would be especially present in servers that have a new sinario every 2 hours or less which make it hard to obtain a large quantity of inf.

Have fun with 32 depots on a planet in admiral
_________________
Please resize your Admin - signature
VCA since June 5th 06

Goto page ( 1 | 2 Next Page )
Page created in 0.023243 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR