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STOP SCRAPPERS! |
HaVoX Fleet Admiral
Joined: September 07, 2003 Posts: 269 From: Florida whoo hoo
| Posted: 2006-04-04 09:37  
Just a request,
make scraping buildings and structures on planets work along the line of a sy under blockade. When enemy ships are around the planet or even after troops have been landed, you can not scrap structures.
I find it funny that some of the very people who get upset about MIRVs find it ok to scrap the buildings on a capped planet.
this deprives us of factories, sy's, existing sheilds, interdictors and such, why bother using the nuet to begin with.
It is easier to cap a planet that is bare dirt with no danger of being you or your inf being shot up or dying. Not worth it if a bunch of high tech buildings except for the ones we cant build ourselves are there.
you lose pres on the scraping of above noted building when you have to scrap them to build the tech needed to replace our equivelant of the lost buildings, or just leave them the easy cap they now are.
the only reason in my book to use a nuet to begin with is to capture the stuff i cant build my self.
if i nuet a planet and key structures are scrapped this = deterrent
if i nuke a planet then build it i get double pres this = incentive
Think about it.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-04-04 09:44  
Infantry 1: new orders, the icc are invading, we're to blow up this generator.
Infantry 2: but there's icc ships in orbit!
Infantry 1: oh. good point, wanna go grab a beer before the end of the world?
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HaVoX Fleet Admiral
Joined: September 07, 2003 Posts: 269 From: Florida whoo hoo
| Posted: 2006-04-04 10:18  
Fine I'll buy that let them set thier infantry to raze
Infantry 1 look they are trying to blow up the generator
infantry 2 lets kill them
infantry 1 CHARGE!!
at least this way we have a chance to stop it.
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2006-04-04 10:19  
@Doran, this might not be realistic, but he sure as bloody hell has a good point.
I totally agree btw.
Scrapping of important things like shields, factories or shipyards, ok but for the rest, i say no to scrapping-_-
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 571
| Posted: 2006-04-04 11:01  
I agree with the blockade idea and how about that and adding a feature of friendly inf scrapping important buildings at the same rate as an enemy inf scraps?
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Axianda The Royal Fleet Admiral Terra Squadron
Joined: November 20, 2001 Posts: 4273 From: Axianda
| Posted: 2006-04-04 11:56  
First of all...
1. Scrapping is murder for prestige..
2. its an old tactic... "poison the wells" you just make it harder for the enemy to continue.
3. its murder for prestige.
although the thought of blockade = no scrapping is interesting..
only orbitting ships could scrap then im all for it
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Supertrooper Marshal Pitch Black
Joined: March 18, 2004 Posts: 1895 From: Maryland, U.S.A
| Posted: 2006-04-04 12:18  
I like the point that you should have to be in orbit to scrap buildings. I, myself, have fallen victim to scrapping on quite a few occassions. But, I rarely do it anymore..... now, all I do is deactivate alot of stuff For instance, deactivate the colony base and all power = no pop and no power. Now on planets that already have a set amount of pop and power to begin with... well you're basically screwed. Instead of scrapping.. try deactivating stuff. I'm sure you all will find it alot better than scrapping. Unless you really want to give more players more prestige by letting them build...
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HaVoX Fleet Admiral
Joined: September 07, 2003 Posts: 269 From: Florida whoo hoo
| Posted: 2006-04-04 12:19  
We all know its murder on pres, but not that bad for the unamed GA that was doing it. i wont name them because this isnt a flame, but high rankers can afford the pres.
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Fluffy Bunny Grand Admiral
Joined: April 02, 2005 Posts: 39 From: Denmark
| Posted: 2006-04-04 13:43  
Well could just make it so you can only scrape if there is inf on planet perhaps, else noone to build it up, maybe require certain ammout of troops to scrape specifi buildings since it requires charges place lot of places...
FB
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2006-04-04 18:46  
yeah i had that same thing happen to me, i went looking for ugto factories since i need to get a few pc's and well every planet i started nueting as soon as i landed troops on it the planet was already scraped down to just a few buildings, then on top of that was flamed by ugto members for nuking.. so yes i agree stop scrapping
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2006-04-04 18:52  
scrapping is wrong unless it benifits you or your fleet/faction
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Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2006-04-04 19:23  
Infantry 1 look they are trying to Capture our planet!
infantry 2 Dude.....They Mirved us......we're all dead, lay back down.
infantry 1 Umm......oh yeah.
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-04-04 21:38  
I <3 scorched earth policy!
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shine Cadet
Joined: September 21, 2001 Posts: 153
| Posted: 2006-04-04 23:31  
Quote:
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On 2006-04-04 21:38, [AÐ]Light-of-Aurora wrote:
I <3 scorched earth policy!
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Yes and whoever activates it loses 1000 prestige=) I have to scrap facts at times...cause I will find like 6 kluth facts on a planet that shouldn't.
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doda *EP5 no longer exception...* Grand Admiral
Joined: December 11, 2005 Posts: 1012 From: happy land
| Posted: 2006-04-04 23:41  
Quote:
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On 2006-04-04 13:43, Fluffy Bunny wrote:
Well could just make it so you can only scrape if there is inf on planet perhaps, else noone to build it up, maybe require certain ammout of troops to scrape specifi buildings since it requires charges place lot of places...
FB
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wouldnt work because builders may be building on a planet without inf on it. Then there would be no way for builders to scrap their buildings to improve. This problem would be especially present in servers that have a new sinario every 2 hours or less which make it hard to obtain a large quantity of inf.
Have fun with 32 depots on a planet in admiral
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