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Durlan Katz Fleet Admiral
Joined: August 29, 2005 Posts: 150
| Posted: 2006-01-28 17:26  
We are all here to have fun, but some things decrease the morale thus making others unhappy.
a few things like:
-mirving/fighterbombing planets
-use of interdictos in dogfights
-use of unbalanced ships( Ed, picket)
these things make players, well atleast me, unhappy. we all know bombing is easy so why nuke?
there have been some "big" fights lately( over 4 ships,lol) but someone allways takes out a dictor. this is strange as you could earn more pres by NOT killing the enemy but let him escape, repair and come back to be a target again. instead they die and might choose not to come back due to the ammount of pres lost.
if going after (lone)bombers use of dictor is ok, that would just discourage further solobombs, but let the fights go on. we all like to fight but due to massive pres lost i don't go against dictorgangs if not atleast with same ammount of wingmen that enemy has
and the ships...well we all know what's wrong with them so let's not go there...
let's make this a happy place
_________________ The past tempts us, the present confuses us, the future frightens us.
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Lord DowneyBUM (UK) Fleet Admiral
Joined: January 13, 2003 Posts: 437 From: London England
| Posted: 2006-01-28 17:31  
Durlan Katz, i would agree with you all the above, except Dictors.
Dictors are a nice tactical weapon, and its a battle game. They are easy targets if ganged up on so its the enemies first target, or should be. They force fleets to fight as a unit, the way DS is designed to be played.
I dont usually use them, but they play a nice role.
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Durlan Katz Fleet Admiral
Joined: August 29, 2005 Posts: 150
| Posted: 2006-01-28 17:53  
yes, but why go for the kill?
tactical, yes, in some situations. but aswell as you an gang up on the dictor, the dictors buddies can gang up on you and protect the dictor.
the last fights i've seen they have done a good job,i don't thnk i have seen one blow up in a long time. all i've seen is that the one that was dictorkilled doesn't come back as long as the dictor is there.
just a while ago i was supping some icc fighting k'luth. there were atleast 5 luth and 3 icc. it was going nicely, the iccies came to me for sup when damaged and returned to the fight. but then the luth spawned a dictor. 2 icc cruisers were destroyed, neither came back. they just went to other sytems and did something else
now i bet all would have been happier without the dictor: nice combat with the possibility to jump out and repair. and more supping for me:)
_________________ The past tempts us, the present confuses us, the future frightens us.
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thundertongue Cadet
Joined: January 23, 2006 Posts: 18
| Posted: 2006-01-28 18:01  
Quote:
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On 2006-01-28 17:53, Durlan Katz wrote:
yes, but why go for the kill?
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Why?....Easy answer...bragging rights, so your stats say lots of kills little deaths...
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Durlan Katz Fleet Admiral
Joined: August 29, 2005 Posts: 150
| Posted: 2006-01-28 18:03  
gah, want a lot of kills? go to admiralserver and kill the stray noobs:)
_________________ The past tempts us, the present confuses us, the future frightens us.
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Light-of-Aurora Grand Admiral
Joined: December 01, 2003 Posts: 602 From: NJ, USA
| Posted: 2006-01-28 18:30  
IMHO, it's a good thing for the enemy to leave the fight and not return. It's them coming back that's bad during operations such as capturing a planet.
IMHO the Interdictor class ships are an essential part of fleet operations.
Prestige is the side 'reward' for having fun [sometimes ], not vice versa; and killing is undeniably fun
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thundertongue Cadet
Joined: January 23, 2006 Posts: 18
| Posted: 2006-01-28 18:56  
Noob farming?
Those arent honorable kills...even more so for some reason if you get fragged its embarrasing
Of course I cant very well farm myself now can I..."quit shootin' yourself, quit shootin' yourself"
[small][ This Message was edited by: thundertongue on 2006-01-28 19:04 ][/small]
[ This Message was edited by: thundertongue on 2006-01-28 19:05 ]
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James Bum007 Grand Admiral Pitch Black
Joined: April 23, 2003 Posts: 480 From: Queens, New York
| Posted: 2006-01-28 19:14  
Durlan, is just part of the game kill or be killed if you play in the MV better be ready for either one. I will suggest you to get use to this cause is not going away anytime soon.
Ps. Im all about killing anything Red, if it gets away so be it but I always go for the kill, we cant take no prisoners our cargo hold are full with infantries.
"Nough Said"
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Obiwan Kenobi Grand Admiral
Joined: January 14, 2005 Posts: 99 From: Mooresboro , North Carolina United States
| Posted: 2006-01-28 19:40  
hate to say it but what your asking for isnt going to happen...people will fly what they want when they want and how they want and theres really nothing to do but suck it up and keep going...personally if i knew that i could take a ship out by flying dictor theres no stopping me im going for it
_________________ Do or Do Not, There is no Try.
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Grimith Grand Admiral Templar Knights
Joined: August 09, 2003 Posts: 836 From: Your local future farm.
| Posted: 2006-01-28 21:31  
Personally, I always thought (and still do think) that letting the enemy escape alive was better (and still is better) than killing the enemy. It generally takes more time for a combat ship to be repaired than for a new one to be rolled out and re-engage. Although I am rather frustrated at times when my ships are destroyed, when it meets the bottom line, losing one of my ships gets me back into combat much quicker.
Which is why, at times, I am happy to be locked in with an interdictor. I'm going to lose that prestige eventually, but it gives me a chance to try and dodge through the lag and the staggered fire and being close-jumped. Having three enemy ships after my one = good trade-off. And, after I die, I can pull out another one and re-engage those three enemy ships and lose that ship and come back with another one and... well... you get the drill.
On the other hand, if I'm allowed to escape, my damn sense of self-preservation will kick in, and, unless really necessary, I'll find myself unable to jump my 10% hull dread into a situation where I most definitely will not escape again. That's just the way I am.
...Did I digress from the main point? Sodding...
To make a long story less long: Interdictors are fine. Bombing is fine. Just play the game.
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_x$witchBladex_ [1.480 Fanboy] Grand Admiral
Joined: February 26, 2003 Posts: 849 From: Upstate New York
| Posted: 2006-01-28 22:36  
Flying a dictor = skill.
That is all.
~Switch
_________________ * [=TB=]Enterprise @39933 sent to Clan: "Thats a lie Switch, you'd never let anyone else drink rum if it were right there. You'd slip teh roofies in and start drinking it yourself and not even realize it."
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2006-01-28 23:20  
On Dictors :
I had a great large arguement on this a while back...and its more of a question on their actual power....
The problem with dictors - and the only problem - is their ability to run the dictor and maintain infinate energy at full speed - that shouldent be so.
However...
The dictor in itself is a wonderful weapon. To me, I kill my enemies, and if they can't away all the better. Nothing strike fear into an enemy quite like a dictor can.
For those who complain about them however:
If you get caught by a dictor, you deserve to die by whoever comes along and kills you. Its not exactly easy to get yourself caught in jaws of its field, and ill tell you why.
Dictors, cannot go near friendly planets or friendly space alone without risking death.
Dictors cannot, individually take on fleets of ships.
Dictors cannot, find and keep ships anywhere. Ships they snag cant be near gates, or shipyards, or other friendly planets without suffering the loss of their prey or their ship.
In other words, only if your alone, out in the middile of nowhere, and larger than a Destroyer, do you risk yourself at their hands. They are not, single, one man roving machines, as alone, they are powerless. In fleets, they are an awesome strategic weapon.
As stated before, the problem lies in that they can however, run their field indefinately and can keep up with their prey forever, which should not be.
However beyond that, and their use, you do have to LEAVE yourself vulnerable to a dictor, in order to be caught by one - as there is no other excuse otherwise.
Kluth especially indeed, who stay cloaked cannot even reveal to a dictor that they are indeed there as long as they stay cloaked. So that is that.
-Ent
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Veronw Marshal
Joined: December 13, 2004 Posts: 554
| Posted: 2006-01-28 23:52  
doesnt stop us from hating em
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