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It's on the right track |
DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2005-10-02 12:56  
Just was playing for first time for some months now in th MV and I noticed something....no lagg
I had about 10 ships (enemies/friends) around, and there was no lagg at all, seems like it is truely getting better
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2005-10-02 18:26  
The wonders never cease
_________________ rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!
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Jaydawg Vice Admiral
Joined: October 11, 2003 Posts: 150 From: vermilion AB
| Posted: 2005-10-02 20:17  
Woohoo!
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Borgie Chief Marshal Pitch Black
Joined: August 15, 2005 Posts: 2256 From: close by
| Posted: 2005-10-02 21:45  
your lucky i get 1 ship on me and i can't do anything but die
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2005-10-03 08:32  
Quote:
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On 2005-10-02 21:45, Fatal Borgie wrote:
your lucky i get 1 ship on me and i can't do anything but die
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I'm with him ^^^^^
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Pope Fleet Admiral
Joined: June 11, 2002 Posts: 2449 From: World of tomorrow
| Posted: 2005-10-03 09:22  
Well, yes. In a way it is. After my initial bitching yesterday, i must say it works.
Just the community is still the same, hehe. Same old ICC, just different bugs. Whatever..
What i wanted to mention however is that the game design is yelling "Fleet Ops" all over. Well, ok it's pretty cracked that the bugs fight ICC with their own stragtegy more effectively than the rebels possibly could, but that's a balance problem, easily fixed by changing the missiles range and damage properties in favor of ICC. As for the UGTO, a powerful torpedo workhorse with advanced anti-missile systems would be fun. Agree? Easier to agree to than how K'luth should really work, i assume.
Well, yea, it's generally playable on a large scale. At least from my perspective.
Needs better and more players to work out tho
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Nim * Chief Marshal Courageous Elite Commandos
Joined: September 05, 2004 Posts: 295
| Posted: 2005-10-03 18:21  
Quote:
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On 2005-10-02 12:56, DOM700 [-IMO-] wrote:
Just was playing for first time for some months now in th MV and I noticed something....no lagg
I had about 10 ships (enemies/friends) around, and there was no lagg at all, seems like it is truely getting better
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I think the only good thing this version brought with is the no ship spawn bug...aside from that this ver sucks 10x compared to the last one. Lag didnt get better at all, infact a lot of players inc me gets desynced (a new to this ver) a lot, and even end up inside the planet
EDIT: the no flux and weak elf is good too..but doesnt make up for the much worse bugs in this current version
[ This Message was edited by: Nim {C?} on 2005-10-03 18:22 ]
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2005-10-04 04:58  
well Nim, I know that a lot of people complain about lagg, but I have been playing for about an hour and I didnt have/seen any lagg
Therefore I am fine with it
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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Banshee Grand Admiral Raven Warriors
Joined: August 28, 2001 Posts: 2181 From: Philadelphia, PA
| Posted: 2005-10-04 06:51  
Quote:
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On 2005-10-02 21:45, Fatal Borgie wrote:
your lucky i get 1 ship on me and i can't do anything but die
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I used to have that problem, then someone told me I could move around, imagine the shock I felt!
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Shigernafy Admiral
Joined: May 29, 2001 Posts: 5726 From: The Land of Taxation without Representation
| Posted: 2005-10-04 06:54  
Wait, what? All along I've been selling my drives first thing to pay for my weapon upgrades... no wonder I get beaten so easily.
_________________ * [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2005-10-05 03:53  
You can mount additional weapons in the free drive slots and get pulled around by tractor scouts
_________________ If the buildings on your planets disappear, guess who was there....
Never forget what you fight for
I have earned my betatester badge for being part of the open beta
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