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[FAQ
Forum Index » » English (General) » » It's on the right track
 Author It's on the right track
DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2005-10-02 12:56   
Just was playing for first time for some months now in th MV and I noticed something....no lagg
I had about 10 ships (enemies/friends) around, and there was no lagg at all, seems like it is truely getting better
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If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2005-10-02 18:26   
The wonders never cease
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rnrn
Don't mess with old dudes...age and treachery will always overcome youth and skill!

Jaydawg
Vice Admiral

Joined: October 11, 2003
Posts: 150
From: vermilion AB
Posted: 2005-10-02 20:17   
Woohoo!
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Borgie
Chief Marshal
Pitch Black


Joined: August 15, 2005
Posts: 2256
From: close by
Posted: 2005-10-02 21:45   
your lucky i get 1 ship on me and i can't do anything but die
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2005-10-03 08:32   
Quote:

On 2005-10-02 21:45, Fatal Borgie wrote:
your lucky i get 1 ship on me and i can't do anything but die




I'm with him ^^^^^

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Pope
Fleet Admiral

Joined: June 11, 2002
Posts: 2449
From: World of tomorrow
Posted: 2005-10-03 09:22   

Well, yes. In a way it is. After my initial bitching yesterday, i must say it works.

Just the community is still the same, hehe. Same old ICC, just different bugs. Whatever..
What i wanted to mention however is that the game design is yelling "Fleet Ops" all over. Well, ok it's pretty cracked that the bugs fight ICC with their own stragtegy more effectively than the rebels possibly could, but that's a balance problem, easily fixed by changing the missiles range and damage properties in favor of ICC. As for the UGTO, a powerful torpedo workhorse with advanced anti-missile systems would be fun. Agree? Easier to agree to than how K'luth should really work, i assume.

Well, yea, it's generally playable on a large scale. At least from my perspective.
Needs better and more players to work out tho

_________________


Nim *
Chief Marshal
Courageous Elite Commandos


Joined: September 05, 2004
Posts: 295
Posted: 2005-10-03 18:21   
Quote:

On 2005-10-02 12:56, DOM700 [-IMO-] wrote:
Just was playing for first time for some months now in th MV and I noticed something....no lagg
I had about 10 ships (enemies/friends) around, and there was no lagg at all, seems like it is truely getting better



I think the only good thing this version brought with is the no ship spawn bug...aside from that this ver sucks 10x compared to the last one. Lag didnt get better at all, infact a lot of players inc me gets desynced (a new to this ver) a lot, and even end up inside the planet

EDIT: the no flux and weak elf is good too..but doesnt make up for the much worse bugs in this current version

[ This Message was edited by: Nim {C?} on 2005-10-03 18:22 ]
_________________


DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2005-10-04 04:58   
well Nim, I know that a lot of people complain about lagg, but I have been playing for about an hour and I didnt have/seen any lagg
Therefore I am fine with it
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

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Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2005-10-04 06:51   
Quote:

On 2005-10-02 21:45, Fatal Borgie wrote:
your lucky i get 1 ship on me and i can't do anything but die




I used to have that problem, then someone told me I could move around, imagine the shock I felt!
_________________


Shigernafy
Admiral

Joined: May 29, 2001
Posts: 5726
From: The Land of Taxation without Representation
Posted: 2005-10-04 06:54   
Wait, what? All along I've been selling my drives first thing to pay for my weapon upgrades... no wonder I get beaten so easily.
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* [S.W]AdmBito @55321 Sent \"I dunno; the French had a few missteps. But they're on the right track, one headbutt at a time.\"

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DOM700 [-IMO-]
Fleet Admiral

Joined: July 26, 2001
Posts: 3175
From: Eckental, Germany, Sol-System
Posted: 2005-10-05 03:53   
You can mount additional weapons in the free drive slots and get pulled around by tractor scouts
_________________
If the buildings on your planets disappear, guess who was there....

Never forget what you fight for
I have earned my betatester badge for being part of the open beta

  Email DOM700 [-IMO-]   Goto the website of DOM700 [-IMO-]
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