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[FAQ
Forum Index » » English (General) » » {Suggestion} Gravity
 Author {Suggestion} Gravity
Makani
Cadet

Joined: January 24, 2005
Posts: 29
Posted: 2005-09-21 13:55   
I had an idea for darkspace.... gravity! It's probably been discussed before, but my search-fu is weak.

Anyway, it would work like this. If a ship is withing anywhere from 100 gu to 1000 gu (depending on planet size) your ship would begin to drift towards it at a speed of, oh, 2 gu/sec. Orbiting the planet would negate this. Missiles and fighters would be affected too.

My thought is that this would make a noticable difference between fighting in open space and fighting near a planet. Now, I don't think it should affect people in mid-jump... you're moving too fast for gravity to affect you.

I honestly don't know how hard this would be to code. It was just an idea that I thought up in 15 minutes.

Comments? Flames? [insert reply type here]?
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Ramius
Fleet Admiral
Agents

Joined: January 12, 2002
Posts: 894
From: Ramius
Posted: 2005-09-21 14:17   
Lets have it so gravitational lensing can occur with cl beams too!
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2005-09-21 14:50   
do we really need another way to hit planets?
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Quietly confident
Admiral

Joined: June 28, 2005
Posts: 215
From: Luna, Sol.
Posted: 2005-09-21 15:00   
I think gravity would be a great idea!

Edition:

Gravity should effect jumps, so you would have to plan a proper jump so that it would not go through a planets gravity well... (BSG style)
If your far i nthe well, you hit the planet, if ur just the right distance ur fnie, and maybe at a certain distance and u could slingshot yourself at higher-then-normal-ship-speeds around it.

Star would also have gravity and small objects like moons could exert a little force too. Whcih again would mean more careful planning for jumps, nearby by feilds could also effect bombs.

maybe even a gravaity well based weapon? (homeworld1/2 Grav. Well generators)

I think this would allow for a better style of game play, as not only would you have to be good at fighting where there is no gravity, you would have to learn to compensate were there is, producing a better pilot and a better player.

The idea of gravity slightly effecting Lasers would be cool as well. but i think it might be a bit too much.


[ This Message was edited by: Screaming Chimera on 2005-09-21 15:01 ]
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Commander of the Carrier Dreanaught Meriwether Lewis

Commander of the Heavy supply Ship Laden

Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-09-21 15:04   
Yeah this would be Cool feature in2weeks, but im going to side with Doran on this one..

-Charz
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-09-21 15:12   
fix gamebreaking bugs/glitches/wtf's first, then add on realism

agree with doran as well.

http://img259.imageshack.us/img259/5439/yourdsidea2pt.jpg
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[small][ This Message was edited by: Fattierob (x2 Pistolet Makarov) on 2005-09-21 15:12 ][/small]


[ This Message was edited by: Fattierob (x2 Pistolet Makarov) on 2005-09-21 15:15 ]
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Quietly confident
Admiral

Joined: June 28, 2005
Posts: 215
From: Luna, Sol.
Posted: 2005-09-21 15:14   
okay, i dont understand... how is this another way to hit planets? if its by crashing.. well you should become a better pilot! i should know.. i've crashed enough times to learn from it....


[ This Message was edited by: Screaming Chimera on 2005-09-21 15:16 ]
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Commander of the Carrier Dreanaught Meriwether Lewis

Commander of the Heavy supply Ship Laden

Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-09-21 15:49   
Quote:

On 2005-09-21 14:50, Doran wrote:
do we really need another way to hit planets?




What twinky said.
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Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2005-09-21 15:53   
Well, first, take away planet collisions...just go above or under them...I think I heard this idea said in the lobby...

/me imagines UGTO station staying on top of a large gas giant, firing QSTs...
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ICC Security Councilor - Raven representative

Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"


  Email Lux (Polaris)
Alien Mastermind
Grand Admiral
Pitch Black


Joined: January 20, 2003
Posts: 242
From: Toronto
Posted: 2005-09-21 16:50   
If you hit planets with no lag, then you deserve to be pancaked.

If this gravity idea doesn't increase lag problems, then the increased chance to hit a planet could be compensated by just a little skill.

However.... I must agree with Fatty here. Good idea tough.
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-Arthur C. Clarke

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Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-09-21 22:49   
Yeah it is a great idea to have more Realism ie: Gravity,

but

just think of where it is on the mighty list of things to do.

In a perfect world,.. ( one being a heavily funded Darkspace ) these things would all be here. no lag, gravity, etc..

but as it stand id rather get a Y-Axis b4 Gravity gets put in.

not to mention Reverse Thrusters,, Side thrusters.. Yaw pitch role...


-Charzbot
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-09-21 23:26   
You have a role, char, its to shut yer mouth! But on that note, I wouldn't mind seeing some actual roll to go with yaw & pitch to increase turning...
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Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-09-21 23:38   
role.. roll same diff
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FAdm. Tim Webbers *S1*
Fleet Admiral
Courageous Elite Commandos


Joined: May 08, 2005
Posts: 69
Posted: 2005-09-24 09:22   
Okay, here's your way to bomb planets folks.

1. Fire bombs at gravity well of planet. Gravity will then accelerate your bombs to faster than their normal speeds.

2. Bombs will spiral around the planet, whether they missed or not, and eventually hit unless shot down by point defense.

3. Gravity will continue to accelerate the bombs until they are virtually impossible to hit by anything

4. Bombs slam into side of planet.

5. Bomber gets insanely cheap bombing pres.


Uhm, yeah.

I'm with Doran.
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