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Heavy Engineers |
Arcanum {C?} Cadet
Joined: June 25, 2005 Posts: 222
| Posted: 2005-09-07 06:24  
I was considering the idea of having a "heavy engineering" class of ships, which are not only able to build planets, but can load 1 structure into their cargo bag, and haul it onto another planet and drop it there.
This way, if a faction captures technology from another faction (factories, shields, defense bases), one could transport these back to a home-sector to improve those planets.
This also reduces the incentive to Mirv planets, because the structures on these planets become very valuable.
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Knife Cadet
Joined: September 05, 2005 Posts: 2
| Posted: 2005-09-07 06:27  
Interesting idea. I'm not sure how practial that would be for the game developers to code.....but it sounds like it would make the game more interesting.
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Lord DowneyBUM (UK) Fleet Admiral
Joined: January 13, 2003 Posts: 437 From: London England
| Posted: 2005-09-07 06:28  
Very interesting idea,
Should be able to use the dreadnought class building ships for this
I.E Brood, command carrier etc.
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Virus Marshal Courageous Elite Commandos
Joined: August 18, 2003 Posts: 116
| Posted: 2005-09-07 08:52  
pointless..............
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-09-07 10:17  
Its an idea...
It would need some restrictions (im sure someone would find a way to abuse soemthing)
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Arcanum {C?} Cadet
Joined: June 25, 2005 Posts: 222
| Posted: 2005-09-07 10:26  
The only way I could think of that this could be used as abuse is to sabotage one's own faction...equivalent to scrapping strategic structures on friendly planets.
Heavy engineers should probably be only limited to Vice Admiral or higher to avoid newbie mistakes.
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We are many. We are one.
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Sixkiller Marshal Courageous Elite Commandos
Joined: May 11, 2005 Posts: 1786 From: Netherlands
| Posted: 2005-09-07 10:35  
arcanum they said that command dread and ships like that could do it, wich is above VA.
And thats still abusable, using a SY with new ships all the time taking off every structure..
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Lux (Polaris) Fleet Admiral Raven Warriors
Joined: April 20, 2004 Posts: 835 From: Asgard
| Posted: 2005-09-07 13:35  
Quote:
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On 2005-09-07 06:24, Arcanum {C?} wrote:
This also reduces the incentive to Mirv planets, because the structures on these planets become very valuable.
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Actually, this might not, because.. I mean, when you don't need any of the stuctures, or already have all the other faction tech. Speaking of factories, this would reverse the specific faction tech thing that most of us seem to want...at the least, it will make it too easy to get all tech from all factions.
IMO. (If I make some errors, it's because I'm in school)
_________________ ICC Security Councilor - Raven representative
Loyal Admiral of the Interstellar Cultural Confederation Navy.
Senior Commander of the Raven Warriors, the ICC elite.
Captain of the Assault Dreadnaught \"Gungnir\"
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-09-07 14:19  
What if someone logs out with a structure and it saves to garage. then someone could theoreticly spawn a extractor with 10 structures in it, and you'd have a planet ready made. Instant building.
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2005-09-07 14:38  
@Jack
then make the structure not save to the garage or only make the heavy builder acually load it.
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2005-09-07 14:41  
A way to abuse it..A) During combat, the Shipyard is blockaded. You get in there with your heavy engie, take the SY off and place it back on..and Walla, it's unblockaded for 30-40 seconds, giving time to spawn a ship..
B) Taking the Colony as soon as an enemy inf lands on it, causing the planet to revolt, after the enemy caps it..
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Jar Jar Binks Grand Admiral
Joined: December 25, 2001 Posts: 556
| Posted: 2005-09-07 14:45  
make it be impossible to remove structurs on a planet thats blockaded, and make removing building have the same affect as scrapping a building, IE pres lost. doubt it would be abused any more then scrapping planets thats about to get capped now
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