Author |
Suggestion: Real Command Ships |
Arcanum {C?} Cadet
Joined: June 25, 2005 Posts: 222
| Posted: 2005-09-02 16:52  
Command-class ships and stations are misnamed as they currently stand. They do not command. They build. Or they have fighter bays. These are not features which are consistent which a command ship. Command ships should exhibit some benefits of leadership and coordination.
But the idea of a command ship is actually very good, because each fleet SHOULD have a strategic and tactical center. Here's how it could be done:
Command-Class Ship
Required Rank: Fleet Admiral
Required Badges: Gold Support, Gold Navigation, Gold Combat, Gold Engineering
The essential feature of a command-class ship is its Command Bridge. This is a unique, special slot that can be fitted only on a Command-Class ship, and adds certain benefits for the FLEET (clan) of whomever is flying the ship. (Obviously, these benefits only apply to fleet ships in the same system). Effects do not stack.
UGTO Effects
- Projectiles have better accuracy (projectile speed increases 15%)
- Supply ship reload range increases 50%
ICC Effects
- Pulse wave reload times are reduced by 25%
- All sensors are 35% more effective (range AND signature effect)
K'luth Effects
- Decloak times are reduced by 35%
- Cloak times are reduced by 15%
Command-Class Station
Required Rank: Grand Admiral
Required Badges: Everything Gold - Including Privateering
The core element of a command-class station is a Command Hub. This is a unique, special slot that can only be fitted on a Command-Class station and adds benefits to all players belonging to the same faction as that command-class station who are within the Field of Command (5,000gu radius from the station). Effects do not stack.
UGTO Effects
- Energy regenerates 15% faster
- Ship acceleration increases by 15%
- Ship maximum speed increases by 10%
- Fighters deal 15% more damage
ICC Effects
- Shields regenerate 25% faster
- Missiles track 50% better (This is on top of the need for better missile tracking)
- Launcher weapons range increases 30%
- Pulse beam range increases 25%
K'luth Effects
- Ship turning rate increases by 20%
- Beam reload times are reduced by 15%
- Organic armour regenerates 15% faster
- Cloak energy drain reduced by 10%
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Please keep in mind that the values I have used are merely suggestions and are meant to give some idea of magnitude. They are obviously subject to testing and balancing.
I feel that the following changes will give a good reason to have command ships so-named, because currently, they offer no advantage other than to have alternate configurations.
Command ships should truly be the center of any fleet activity, and be the focal point of combat situations.
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2005-09-02 16:56  
Not bad, but I wish Command dreads would be something that enabled the pilot to see planets being attacked, and be able to organize the defense on it, and such..Which, would be a command ship.. With that aside, a good Idea, I like it.
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Bigwolfe Fleet Admiral
Joined: October 16, 2003 Posts: 156 From: Bland County
| Posted: 2005-09-02 17:18  
oh yeah, i like this idea awhole lot. It would add balance, because atleast one person from every fleet/faction would be tring to control it. Maybe even make it a limit, 2 per a faction on MV
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The Anarchist Grand Admiral
Joined: January 09, 2005 Posts: 83
| Posted: 2005-09-02 17:26  
Yes! great idea!
Im tired of seeing the command ships as a super-armored engineer or bomber or whatever the heck you people use those things for these days.
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Enterprise Chief Marshal Raven Warriors
Joined: May 19, 2002 Posts: 2576 From: Hawthorne, Nevada
| Posted: 2005-09-02 17:30  
Give them the ability to defend themselves (but their own benefits do not affect itself), reasonably well, and ill call it worth the while.
Sounds like that, + with grouping, it would give Command Ships an excellent purpose, kinda reminds me of Homeworld 2 Complex Mod..
-Ent
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-09-02 17:42  
Command interface is coming in the next few patches.
Wait for that, thats what being in a command ship is all about.
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Dom243 Fleet Admiral
Joined: December 11, 2002 Posts: 104
| Posted: 2005-09-02 18:04  
great idea! i fell the same way, command dreads should fulfill there set rolls as command vessels. however i think the numbers should be a bit more even (i dont feel that you favored any one faction) but i feel that every ship should give off a few of the same effects as every other faction so there are lets say 3 ( or more or less) basic effects that each ship will give off like say more damage, maybe more energy, faster speed (i just thought of those im not actually serious obout the 3 effects anything would work) and then a few more effects that have something to do with that certain faction like less energy drain for cloak, faster shield recharge, better projectile weapon range/ damage etc.
also i think command dread rank should be left at admiral. ive been stackin pres forever tryin to get one and im almost admiral less than 3000 pres more to go.
but once again, GREAT IDEA!
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Abandoned Mind Fleet Admiral
Joined: December 08, 2002 Posts: 130 From: Brattleboro, Vermont
| Posted: 2005-09-02 19:52  
Something like this would be a real benefit. Make it a focal point when in F2(nav screen).
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2005-09-02 23:21  
FYI, probably a good Idear to post your suggestions over in on the Beta side in the Suggestion fourm.... not sure why we dont have one here anymore.. but anywho..
Good ideas, very interesting. Ive been sitting on a few ideas for the command class ships also but like Jack mentioned the Command Interface is comming soon and I want to see how that plays out b4 I post them.
-Charz
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Ramius Fleet Admiral Agents
Joined: January 12, 2002 Posts: 894 From: Ramius
| Posted: 2005-09-02 23:45  
What jack said
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Tael 2nd Rear Admiral Palestar
Joined: July 03, 2002 Posts: 3697 From: San Francisco Bay Area
| Posted: 2005-09-03 01:03  
The goal, if i can get F to still put it in will be a command and control interface for the command ships that will see tactical data and allow better control.
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DOM700 [-IMO-] Fleet Admiral
Joined: July 26, 2001 Posts: 3175 From: Eckental, Germany, Sol-System
| Posted: 2005-09-03 02:35  
Although some games feature that kind of command bonus....why should I get reduces pulseshield reload times for example? I understand better sensors....but reload times or faster projectiles?
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