Author |
propose some changes to the entry lvl |
Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2005-07-27 21:50  
been playing as noob account a few days
and entry lvl for new players seams abit to hard
some things could use a change:
ok most entry lvl ships have in this version gotten overlooked
most of them could use review fixes on armor and weapons layout
i will post some observations here soon on this subject with the danger that this thread will get flamed i will post the ship issiues later since the one i startwith are more easy to apcept for all.
building:
so you lose points for building in the mv it just take to long building lvl 3
rebuilding have an very hig cost and with lets say 32 buildings = 32 points
you dont have a lot to give or gain from building at all
ok from there you need probaly to lvl half the buildings up and unless you have time 1- 2 hours for each planet (what most often not the case)
so you need to stay on the building on one structure for each build to recive the point 15 buildings x 3.5 min
most just turns on to the nextbuilding scraping over the top so they lose 15 points for the scrap then fully build planet risk give you 15 points only at max if you lucky.
i propose that you instead of first reciving the point at building end you recive it when you start it , but can select to stay with the build on the active building to speed up things or move on the the next right away without loseing the prestige point for doing so.
that would make it possible for not losing points, with garantie for rebuilding and be sure you get the full 32 for an fully buildplanet and not as now only 15 at max.
more to come
[ This Message was edited by: Ragglock on 2005-07-27 21:51 ]
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