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[FAQ
Forum Index » » English (General) » » Fighter Lag....Abilities for one mabe?
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 Author Fighter Lag....Abilities for one mabe?
Merry
Fleet Admiral

Joined: February 27, 2003
Posts: 8
Posted: 2005-07-27 09:14   
Ok i know theres lag....and alot of lag...but i have a idea about fighters...instead of four popping out in once, out of each defense building.There could be one fighter...but with the added strength of the 4 or 3 combine together....but each lvl the building they gain another ability.

Example:
Defense building level one:
ICC Fighter:rail gun or misslie
Defense building level two:
rail gun and misslies
Defense building level three:
rail gun misslies and point defense system..

Each level of the fighter should become alittle more bulky and has more of chance to get hit by misslies and cannons.

Im not sure about ugto and kluth...so u guys work on that ;P

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Faustus
Marshal
Palestar


Joined: May 29, 2001
Posts: 2748
From: Austin, Texas
Posted: 2005-07-27 10:01   
Next update I'm going to put some serious limits on the number of a fighters a planet can emit...
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2005-07-27 11:02   
how bout NO fighters thats better thanx Faustus!
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-07-27 17:30   
Don't forget carriers & mass missiles as well... I think that a good way to think of it is this - a ship's targeting computer can only manage like 1 or 2 missiles at a time per launcher, and only has a certain number of pilots - 5 pilots per bay, so that reloading only lets you launch another fighter when the one from that bay has been destroyerd (similar to the way bomb limits work I believe...)
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Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2005-07-27 17:32   
uh how bout nooooooooooo
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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-07-27 17:56   
Fighters = UGTO's specialised weapon.

You take them away, you effectivly nerf two of our ships, and about 5-10% of some of our other ships. Not to mention 5-10% of your CC, and making your Carrier Cruisers useless.

Fighters rock, they need to be fixed, not removed . Faustus's fix of decreasing the number of them works (although range, RoF and damage will need to be increased to compensate, otherwise they are just going to get PD'd when they get in close range).
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2005-07-27 18:03   
Fighters=UGTO Specialised Weapon=Lag=Exploit therefore should be removed THANK YOU FOR PLAYING!
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Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2005-07-27 19:06   
Missilies=ICC Specialised Weapon=Lag=Exploit therefore should be removed THANK YOU FOR PLAYING!










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- In firepower we trust. - I'm not buying this! -we ran out of firepower.

Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2005-07-27 20:06   


cloak=k'luth specialised weapon=useless=Beacons=therefore should be removed THANK YOU FOR PLAYING







nublets.
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Drafell
Grand Admiral
Mythica

Joined: May 30, 2003
Posts: 2449
From: United Kingdom
Posted: 2005-07-28 08:46   
Players = exploit. Should be removed. THANKYOU FOR PLAYING!

Problem solved....
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It's gone now, no longer here...Yet still I see, and still I fear.rnrn
rnrn
DarkSpace Developer - Retired

  Goto the website of Drafell
Merry
Fleet Admiral

Joined: February 27, 2003
Posts: 8
Posted: 2005-07-28 08:55   
Rofl.....welll thanxs....I guess O.o
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Tikki
Cadet
Raven Warriors

Joined: March 10, 2005
Posts: 132
From: Canuckistan
Posted: 2005-07-28 16:28   
If missles had even a marginally better hit rate, there's be no need to spam them.

I mean really, even if a ship is sitting still or moving slow, unless it's a station or a dread, 1-2 out of a salvo will hit. That's without PD zapping them.
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Commander of the Missle Cruiser 'Nevermore'

Thorium
Grand Admiral

Joined: August 05, 2004
Posts: 185
Posted: 2005-07-28 16:48   
sugested this before... only i sugested covets to deffend the planets with each lvl fighter base incressing the wepons on it... and to limate them one one per base and to have no more spawn untill the first ones were destroyed... didnt go over well...
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Bandit
Cadet

Joined: May 25, 2004
Posts: 165
From: Under a rock
Posted: 2005-07-29 20:48   
Fighters are absolutely USELESS except fotr causeing LAG!! Don't you guys know that? Eveytime I build a planet, I build NO fighter bases. Only def bases. There is no lag around my planets with just planetary def missiles. They will get the job done in part of attacking enemy ships while the lasers take care of enemy bombs. NO NEED FOR FIGHTERS!! Get rid of them and you loose half the lag of battles!!!!!!
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GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2005-07-30 04:13   
well said bandit well said, i knew there was a reason i recruited you
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