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Just a little idea for kluth... |
*Peanut* Admiral
Joined: October 24, 2004 Posts: 204
| Posted: 2005-07-26 14:06  
My idea is that when kluth are cloaked bullets should go through them and do no damage. when kluth dreads cloak they are easily seen from the sparkles comin from their windows and ICC or Ugto can easily manually shoot them.
-Peanut
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Crim Fleet Admiral Sundered Weimeriners
Joined: March 16, 2003 Posts: 1336
| Posted: 2005-07-26 14:18  
Nope, its already bad enough K'luth can kid under 30 million ECM, get the..omfg powerfull weapons, and auto rep. Bad Idea to even be thought of.
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Russian Roulette with Muskets Grand Admiral
Joined: September 04, 2002 Posts: 393
| Posted: 2005-07-26 14:23  
ecm does not affect kluth anymore, the weapons are kinda slow on the recharge, the autorepair got nerfed beyond sanity...
still, peanuts idea is.... well...
_________________ - In firepower we trust.
- I'm not buying this!
-we ran out of firepower.
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Nim * Chief Marshal Courageous Elite Commandos
Joined: September 05, 2004 Posts: 295
| Posted: 2005-07-26 14:50  
That would make kluth invinsible as even beconed kluth can cloak and avoid damage, so not a good idea
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Lark of Serenity Grand Admiral Raven Warriors
Joined: June 02, 2002 Posts: 2516
| Posted: 2005-07-26 16:36  
kluth fleet attacks
cloaks
impossible to kill
sit behind u, uncloaking, shooting, and becoming invincible
not fun
_________________ Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2005-07-26 16:50  
thats the most... nm, I'll be good.
No.
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Darkspace: Twilight
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RedDoggy(1) Fleet Admiral Agents
Joined: August 14, 2004 Posts: 118 From: Oregon
| Posted: 2005-07-26 17:03  
Well I saw 1 Claw flying around ICC fleet for a couple hours. He allied with UGTO (although they tried to kill him too by mistake Lmao).
He survived many a decloak and attacking an entire fleet. Then he would also yell chat a bunch of trash talk. He got to be annoying more than anything.
Then what I thought was crappy, and I hesitate to post this becasue it might encourage it more, he tractored at least 4 maybe 5 ships into planets as they were orbiting.
So the question I ask is, should one claw be able to hold up an entire fleet or make you never want to go afk?
I liked the fact that with enough Eccm you could detect a Kluth. I ALSO liked being Kluth and firing weapons with Ecm and in a cloud and still not being seen.
I liked the old way better, and it was more realistic IMO.
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Banshee Grand Admiral Raven Warriors
Joined: August 28, 2001 Posts: 2181 From: Philadelphia, PA
| Posted: 2005-07-26 17:17  
I gotta admit I do love the new cloak, except for the whole beacon issue.
Earlier on there was a frigate running round with ECM's firing 5/6 Beacons a salvo and just spamming anybody who uncloaked with them.
Something needs to be done about that.
Otherwise, its a very goddamn useful tool to have.
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Maskerade Grand Admiral Galactic Navy
Joined: March 21, 2002 Posts: 638 From: Canada
| Posted: 2005-07-26 17:26  
I don't like the idea personally Peanut.
and for the others...
For the record ECCM effects the current cloak. The higher the ECCM level in a given area the more power it takes to keep the cloak functioning. The higher the power requiremtn, the lower the speed and the less power reserve the Kluth have to draw upon in battle.
Just because you can't SEE the ECCM effects doesn't mean it is not there. As it stands, with the exception of a few ships the ECCM level given off by most planets hinder ship operations
_________________ - Maskerade
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