Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
Kills chart
UGTO (1) ICC (0) K'Luth (0)

Upcoming Events

- Weekly DarkSpace
11/23/24 +2.0 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Just a little idea for kluth...
 Author Just a little idea for kluth...
*Peanut*
Admiral

Joined: October 24, 2004
Posts: 204
Posted: 2005-07-26 14:06   
My idea is that when kluth are cloaked bullets should go through them and do no damage. when kluth dreads cloak they are easily seen from the sparkles comin from their windows and ICC or Ugto can easily manually shoot them.

-Peanut
_________________


  Email *Peanut*
Crim
Fleet Admiral
Sundered Weimeriners


Joined: March 16, 2003
Posts: 1336
Posted: 2005-07-26 14:18   
Nope, its already bad enough K'luth can kid under 30 million ECM, get the..omfg powerfull weapons, and auto rep. Bad Idea to even be thought of.
_________________


Russian Roulette with Muskets
Grand Admiral

Joined: September 04, 2002
Posts: 393
Posted: 2005-07-26 14:23   
ecm does not affect kluth anymore, the weapons are kinda slow on the recharge, the autorepair got nerfed beyond sanity...




still, peanuts idea is.... well...
_________________
- In firepower we trust. - I'm not buying this! -we ran out of firepower.

Nim *
Chief Marshal
Courageous Elite Commandos


Joined: September 05, 2004
Posts: 295
Posted: 2005-07-26 14:50   
That would make kluth invinsible as even beconed kluth can cloak and avoid damage, so not a good idea
_________________


Lark of Serenity
Grand Admiral
Raven Warriors

Joined: June 02, 2002
Posts: 2516
Posted: 2005-07-26 16:36   
kluth fleet attacks

cloaks

impossible to kill

sit behind u, uncloaking, shooting, and becoming invincible

not fun
_________________
Admiral Larky, The Wolf
Don't play with fire, play with Larky.
Raven Division Command - 1st Division


Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-07-26 16:50   
thats the most... nm, I'll be good.

No.
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
RedDoggy(1)
Fleet Admiral
Agents

Joined: August 14, 2004
Posts: 118
From: Oregon
Posted: 2005-07-26 17:03   
Well I saw 1 Claw flying around ICC fleet for a couple hours. He allied with UGTO (although they tried to kill him too by mistake Lmao).

He survived many a decloak and attacking an entire fleet. Then he would also yell chat a bunch of trash talk. He got to be annoying more than anything.

Then what I thought was crappy, and I hesitate to post this becasue it might encourage it more, he tractored at least 4 maybe 5 ships into planets as they were orbiting.

So the question I ask is, should one claw be able to hold up an entire fleet or make you never want to go afk?

I liked the fact that with enough Eccm you could detect a Kluth. I ALSO liked being Kluth and firing weapons with Ecm and in a cloud and still not being seen.

I liked the old way better, and it was more realistic IMO.
_________________


Banshee
Grand Admiral
Raven Warriors

Joined: August 28, 2001
Posts: 2181
From: Philadelphia, PA
Posted: 2005-07-26 17:17   
I gotta admit I do love the new cloak, except for the whole beacon issue.

Earlier on there was a frigate running round with ECM's firing 5/6 Beacons a salvo and just spamming anybody who uncloaked with them.

Something needs to be done about that.

Otherwise, its a very goddamn useful tool to have.
_________________


Maskerade
Grand Admiral
Galactic Navy


Joined: March 21, 2002
Posts: 638
From: Canada
Posted: 2005-07-26 17:26   
I don't like the idea personally Peanut.



and for the others...

For the record ECCM effects the current cloak. The higher the ECCM level in a given area the more power it takes to keep the cloak functioning. The higher the power requiremtn, the lower the speed and the less power reserve the Kluth have to draw upon in battle.

Just because you can't SEE the ECCM effects doesn't mean it is not there. As it stands, with the exception of a few ships the ECCM level given off by most planets hinder ship operations
_________________
- Maskerade

Page created in 0.012624 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR