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Sigh, ok third: Defense base issues. I believe all other defense bases besides ICC should have a pulse beam-type weapon: a rapid fire cl that necessarily wouldnt be as efficient as the icc pulse beam, but would be enough to disrupt clouds. Only the defense bases can use this. Hell, I mean, have you seen KLuth defense bases firing? It reminds me back in the day when defense bases used standard cls and would only kill 4 bombs in the cloud. Keep the offensive nature of the defense bases. Those are perfect for kluth. My bomber dread lost 55% hull because of those things on one run. This would also stop lesser ships from cloud bombing. Restrict the number of bombs that can be launched on the lesser ships. Have it scale accordingly. A bomber scout should not be able to drop the same amount of bombs as a dread or cruiser.
Now, I disagree that all factions should get a shield generator. Shields are ICC's domain only. However, other factions need a bonus of their own. For example, Kluth planets should be able to recover quickly from an attack, since they are all organic. UGTO structures should be able to withstand more attacks, but recover at the same rate as ICC... etc.
On 2005-07-23 16:57, Ramius {C?} wrote: This is very true, both Shiger and Charz. I focused too much on late game ships and tactics. I am sorry for the bias.
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