Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »
- help me »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
Kills chart
UGTO (1) ICC (0) K'Luth (0)

Upcoming Events

- Weekly DarkSpace
11/23/24 +2.0 Days

Search

Anniversaries

No anniversaries today.

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Prestige loss ideas...
 Author Prestige loss ideas...
Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-07-21 00:18   
*Edited - Removed non important stuif

These are values I came up with for reduced prestige loss...take a look...its spurred from the idea of removing resources lost but still having a way to lose prestige through dieing. These are base values that are always the same no matter what.

Essentially thats it, if you lose the ship, this is how much prestige you will lose :

    (and a riddle for you all too, try and figure out the formula you math heads)

  • Scout : 6 [+5 for SD]

  • Frigate : 16 [+10 for SD]

  • Destroyer : 24 [+15 for SD]

  • Cruiser : 40 [+20 for SD]

  • Dreadnought 64 [+35 for SD]

  • Assault Dreadnought 104 [+55 for SD]

  • Station 168 [+90 for SD]

  • Transport 8. [+6 for SD]

  • Engineer 8. [+6 for SD]

  • Supply 16. [+12 for SD]




Increased SD values that, you lost more prestige, however, your ship would do two-fold damage. Basically, in the hopes of disrupting a fleet, you could SD a ship and hope to take out a few ships as a last ditch effort, but no one could afford to do it again and again.


Make suggestions for this system...




-Ent



[ This Message was edited by: Enterprise on 2005-07-21 00:43 ]

[ This Message was edited by: Enterprise on 2005-07-21 00:50 ]

[small][ This Message was edited by: Enterprise on 2005-07-21 22:20 ][/small]

[ This Message was edited by: Enterprise on 2005-07-21 22:36 ]
_________________


GothThug {C?}
Fleet Admiral

Joined: June 29, 2005
Posts: 2932
Posted: 2005-07-21 00:23   
i happen to agree with Ent, Bring back the good ol days were you didnt lose that much res or none at all, and put the res back in prestige form. for instance, i have 12K lost add that back to pres bam im a VA or add back the countless Res lost in Ents profile he'll be a Grandadmiral twice over
_________________


  Email GothThug {C?}
sentryjs
1st Rear Admiral

Joined: April 03, 2003
Posts: 28
Posted: 2005-07-21 01:01   
For the record, there are those of us who dont agree. I personally think change is good and in the long run make for a better quality game. So theres a few flaws at the moment, doesnt mean you should give up on it.

We remember the past to ensure our future.
_________________


Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-07-21 04:32   
Quote:

On 2005-07-21 01:01, SentryIII {RAID} wrote:
I personally think change is good and in the long run make for a better quality game.



What indeed is the point of this thread? Change.

Quote:

So theres a few flaws at the moment, doesnt mean you should give up on it.



Few? I see so...

Losing 200 prestige for a cruiser isnt a problem?
How about for a Frigate?

I lost 70 for a fully modded scout...

1.482 : You would lose 70 for a DREAD...someone see the problem?

Loosing 1k for station : THATS supreme overkill...




-Ent
_________________


-Viper-
Fleet Admiral

Joined: July 26, 2001
Posts: 55
From: UK
Posted: 2005-07-21 04:36   
The pres loss removal is good, but the rest should stay. DS isn't an arcade game, there needs to be some risk in loosing your ship, which will be the resources of your faction.

Also they should keep pres loss for friendly fire for obvious reasons.

[ This Message was edited by: -Viper- on 2005-07-21 04:37 ]
_________________


Koda
Marshal
Fatal Squadron


Joined: August 29, 2002
Posts: 1384
Posted: 2005-07-21 05:38   
Why not make it so that Every 24 hours you are Allowed 1 of every ship you are Qualified to pilot. If you loose your EAD / AD / Siphon then you gotta wait 24 hrs or 12 hr or 6 hr or 3 hrs untill your allowed to pilot another of that Vessel.

-Charz
_________________






Creeper
Cadet

Joined: September 15, 2001
Posts: 243
From: New Orleans
Posted: 2005-07-21 05:47   
I wholeheartedly agree with Enterprise here

"No more worrying. No more hesitation. 100% crazy ass runnin combat/bombing/supply/capping you name it. It would make the game alot more fun ......
Not just that though, remove modding. Do away with it. Just get in a ship and go, or if keeping modding, KEEP IT SIMPLE.

I dream of thee old schooloage days..bring it back!! "

It was a lot more fun this way

_________________
When I'm done with you, you're gonna wish your daddy pulled out early

  Email Creeper
Enterprise
Chief Marshal
Raven Warriors

Joined: May 19, 2002
Posts: 2576
From: Hawthorne, Nevada
Posted: 2005-07-21 22:21   
*bump* -Edited some junk.



-Ent
_________________


Captain Sternn
Grand Admiral

Joined: March 18, 2004
Posts: 225
Posted: 2005-07-22 01:26   
Quote:

On 2005-07-21 05:38, CharAznable wrote:
Why not make it so that Every 24 hours you are Allowed 1 of every ship you are Qualified to pilot. If you loose your EAD / AD / Siphon then you gotta wait 24 hrs or 12 hr or 6 hr or 3 hrs untill your allowed to pilot another of that Vessel.

-Charz




/me thinks there might be some time tumbleweeds in the MV if that was implemented
_________________


Hybok
Vice Admiral

Joined: January 28, 2004
Posts: 121
Posted: 2005-07-22 06:38   
I agree with ents idea on this.
It would help newbie plyers alot more as they wont get like -34 pres from losing a couple of scouts after fighting eachother for half an hour.
_________________


WinterRose
Fleet Admiral

Joined: April 12, 2002
Posts: 126
From: WinterRose
Posted: 2005-07-22 06:56   
I like those numbers. At least far better than current.

I've always been the type that rarely risked my ship. New resource lost penalties has really added to that feeling, adding in the time it takes to mod a ship..

Let's just say if I see a interdictor anymore, I'm not going near it.

Well, with anything bigger than a cruiser, that is.

[ This Message was edited by: WinterRose on 2005-07-22 07:00 ]
_________________


  Email WinterRose
Page created in 0.021593 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR