Author |
Diffrent Factions? |
Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 22:29  
I think that there should be 3 or 4 more factions but like really minor ones such as::
Pirates :: ships built for speed and power not much esle
Traders:: well ships built for cargo and sheilds . hull protection and defense
Some high tech firm:: well with high tech ships lol
Some minor breakoff from the normal K'Luth factions...
I think if we add extra factiosn it will definatly add a new elemnets to the game.. piarates to came and quickly raid planets and stuff... etc etc .. trading contracts... i think it opens a lot of oertunites in fact. and could make it so that the events in the scenario servers or MV decides which factions these minors are hostil/fredinly too (if any)
S.C.
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Hybok Vice Admiral
Joined: January 28, 2004 Posts: 121
| Posted: 2005-07-18 22:31  
Lets not over-expand now.Let them get current problems sorted out.
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 22:34  
lol. maybe these factions could help balence evrything out again...
but by adding what im surgetsion will give the game a new look.
maybe if theres eve smaller "firms" who arnt really factions but if you control a system there based in you can get a sepical craft or weapon or something of some sort or another. lol
the ideas keep flowing....
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 22:35  
lol. maybe these factions could help balence evrything out again...
but by adding what im surgetsion will give the game a new look.
maybe if theres eve smaller "firms" who arnt really factions but if you control a system there based in you can get a sepical craft or weapon or something of some sort or another. lol
the ideas keep flowing....
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2005-07-18 22:35  
Pirates - marked for 484
Traders (civvies) - marked for 484
Uber race - marked for 484
Split off from k'luth - countrary to everything the K'Luth are.
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Darkspace: Twilight
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 22:36  
marked for 484??? whats that?
well the K'Luth idea was just a quick thing... to kinda of balance it out so that not all the "minors" are human.. maybe a mutant strain of K'Luth i dunno, lol... actully good idea for a stoery that,... neways abck to topic!
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 22:40  
hmmmm.... i might actully create stats and stuff for what im proposing... maybe a few ship designs out of bordom just to get peopel to see what im thinking of, lol
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 22:55  
Pirates::
2 or 3 diffrent guilds within this:
Void Raiders,
Terror Jihad,
Kusinaga syndicate.
noe the pirates being pirates would speicaise in the speed of there ships, surpirse (so they must have good jump engines.. maybe WHG or HMA as standerd) and also brute force impact but have little armor and sheilding.. mainly focosing on surpirse/ raid/ retreat tactics.
Traders::
not really any collective factions but single / groups of ships:
mainly Cargo.. and mining ships... being traders they will have better cargo and mining ships then thtavaible to play in but.. they should be lacking in speed and any offensive capabilities, they rely mostly on the strenggh of therie sheilds / armor/ hull. posses minor defesnsive capabilites..
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 23:02  
the High Tech Firim:
they should focus on Big, powerfull ships, lots of sheilds, weapons, and drives, plus all manors of sensor eqipment. ship should be a minium size of a small dessie.
The low tech brutel firm::
the should focus on fast, quick ships (much like the pirtaes) but packing a lot more guns and offensive capailties whilst vastly lacking in defenseive and sensor eqipment.
Theese two frims (or more) should be absed in diffrent systems... if you faction (ICC, UGTO ot K'Luth have comlete control over the system then you get 3/4 more diffrent ships from these firms which obviolsy look diffrent from the ocupiying fleet but have their insignia.
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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JackSwift Cadet Sundered Weimeriners
Joined: October 30, 2002 Posts: 1806 From: Where the Sun dont Shine (Seattle-ish)
| Posted: 2005-07-18 23:02  
It's like people forgot the entire Mir and pirate invasion. *sigh*
_________________ (too lazy to rehost that old sig)
\"Errare Human Est.\"
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 23:06  
there should also be smaller firms from earths past which are only single planet based or planet cluster based.. which if owned by amy faction gives them a slight "oomph" in somthing, or an extra upgrade, or diffrent drioves/guns/sensors etc etc etc.
The "other" K'Luth
these were a genetic mutantion from the origanl K'Luth breed and have consequntly been hunted buy the K'Luth... but seeing the K'Luth enage in the war with the humans has giving these mutants a "kick" into becoming active again and start fighting for there own turf. they should be life the K'Luth in everyway only appear more ragged, and more like a dying race... of some sort.
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 23:07  
lol. i was never here for the mir and pirate thing. and im surgesting these be premament addtions to the game klol. some things playable (like the traders nd priates and other k'luth) and some thigns not, such as the minor frims...
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 23:15  
i think you should be able to accept contracts from these smaller frims for such things as you trading stuff (from on place to another) and also pirate hunting.. this would mean that there would have to be allowed "neutrol" players allowd in the Mv...
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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Zeritu Grand Admiral Pitch Black
Joined: December 02, 2002 Posts: 264
| Posted: 2005-07-18 23:19  
Screaming Chimera They will be in 1.484 Patch when it comes out there are still bugs that need working out on the other Factions.
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Quietly confident Admiral
Joined: June 28, 2005 Posts: 215 From: Luna, Sol.
| Posted: 2005-07-18 23:20  
SHHHHHHHHHHH!!!! lol. you ruingin all my beautifull ideas!
still could have the minor firms though....
*looks at old notes for game, i was going to make with a freind*
[ This Message was edited by: Screaming Chimera {Lobby Camper} on 2005-07-18 23:21 ]
_________________ Commander of the Carrier Dreanaught Meriwether Lewis
Commander of the Heavy supply Ship Laden
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