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This needs to end... |
UnknownWarrior Grand Admiral Raven Warriors
Joined: July 18, 2002 Posts: 724 From: North Carolina, USA
| Posted: 2005-06-22 22:41  
Just as the title says...This little problem of having ships in a garage, docked at a certain planet and not being able to bring them out because someone decided it would be funny to scrap the shipyard is seriously getting on my nerves. And i can probably bet its getting on everyone elses.
Now unlike some other players that would just say screw it and build a new Shipyard, i at least have a little respect for a fleets planet on the ICC faction or which ever im on. So it would really help if this little bad habbit of making ships un-usuable when the shipyard is scrapped but the planet is still friendly really needs to end because im not gonna waist credits remodding two perfectly good ships. Or the tip could either be if the planet is friendly and has a Shipyard...DONT SCRAP IT because someone MIGHT have very good ships docked there, and just like me becomming very ticked off because i cant pull them out now.
Flame me all you want, ive vented my steam and am now done ranting.
-Unknown Warrior
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Koda Marshal Fatal Squadron
Joined: August 29, 2002 Posts: 1384
| Posted: 2005-06-22 23:38  
Yeah thats a pain..
not to mention that the next logical reaction is to scrap the ship and mod a new one becuse building a new Ship Yard takes longer ( Because of all the Research buildings that need to be put back up ) than to mod a new ship. ( and thats having to sit there and WAIT for all new parts to be built )
well what can you do about it...
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JRE Grand Admiral
Joined: August 14, 2003 Posts: 571
| Posted: 2005-06-22 23:44  
Log the ships? Just a thought.
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Linna Yamazaka {Vice Admiral} Vice Admiral Raven Warriors
Joined: May 03, 2003 Posts: 415 From: killer
| Posted: 2005-06-22 23:46  
I Agree with Rayan with this FIX this to were IF the shipyard is SCRAPPED on a freandly planet then that ship will be moves to the CLOSEST shipyard. Now if the planet is taken over then you lose the ship that is in the shipyard. Now this might be hard to program into the game.
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Coeus {NCX-Charger} Admiral, I can't read, Sundered Weimeriners
Joined: February 16, 2004 Posts: 3635 From: South Philly
| Posted: 2005-06-23 00:38  
Gonna have to go with JRE on this one...
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Darkspace: Twilight
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Meko Grand Admiral
Joined: March 03, 2004 Posts: 1956 From: Vancouver
| Posted: 2005-06-23 04:22  
no im not with JRE. when ive got 3 AC's modded out, and im helping covering the trannys that are takign over planets in a system, im Not going to log my first damaged one before takign out my fresh ones. it just doesnt work like that.
also this is an issue that needs a fix.
sometimes if a SY gets scrapped, i can spawn the ship elsewhere even if it says i cant, so try that one Ryan.
however saying this, i havent been in beta for ages, so i dont know if this is fixed in the new version.
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Drow Fleet Admiral
Joined: June 06, 2003 Posts: 449 From: USA, WI
| Posted: 2005-06-23 08:17  
I was told this was a bug. It was suposed to be that if the sy was scraped or caped, the ship was then spawnable anyware.
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Shippo 1st Rear Admiral
Joined: July 04, 2004 Posts: 197 From: Texas, USA
| Posted: 2005-06-23 09:17  
Indeed, this can be a real pain most of the time. I don't care if the planet gets capped and I lose my ship THEN but, if some noob comes up and scraps the SY right off the planet, then we're gonna have problems. I'm not with JRE on this one myself as I think it'd be a better idea that if the SY gets scrapped, transfer the ship to the closest planet with an SY to that one and spawn there. That would at LEAST be more useful.
Now, if the SY gets capped, that's a different story because, then you'd lose the ship(s) docked at that particular SY rather transfering them to another. So, my words, implement the little fix to transfer ships if SY is scrapped or have a lot of people complaining there heads off because they can't spawn their ship because some noob decides it'd be 'fun' to scrap an SY off.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-06-23 09:24  
You can spawn at the home gate if your ship is locked in a SY or other.
[ This Message was edited by: BackSlash *Jack* on 2005-06-23 09:24 ]
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UnknownWarrior Grand Admiral Raven Warriors
Joined: July 18, 2002 Posts: 724 From: North Carolina, USA
| Posted: 2005-06-23 11:37  
Er Jack, sorry to bust your bubble but ive already tried that...Trying to spawn a ship out of the jumpgate when its locked at a friendly planet that has no shipyard doesnt work mate.
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2005-06-23 13:17  
Must just be UGTO only then...works for me..
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Bobamelius Grand Admiral Galactic Navy
Joined: October 08, 2002 Posts: 2074 From: Ohio
| Posted: 2005-06-23 14:18  
Funny, it doesn't work for me...
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Feralwulf Grand Admiral
Joined: January 24, 2004 Posts: 1729 From: sitting somewhere drinking beer
| Posted: 2005-06-23 15:09  
Doesn't work for me either Jack. I've always heard it will be for me it never has.
However I NEVER log off with a ship in a ShipYard.......NEVER. While I am on I may have as many as 6 in ShipYards , but when I leave for the day I log all my ships.
The reason? 1) some fool may come along a scrap that SY. 2) Some ICC or Kluth may come along and cap that SY.
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Don't mess with old dudes...age and treachery will always overcome youth and skill!
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Ospolos Grand Admiral
Joined: January 31, 2004 Posts: 567 From: ON, CANADA
| Posted: 2005-06-23 15:17  
ok here:
If a planet is capped, you can spawn it else where
If the planet is capped and SY removed before cap and recapped you can also spawn it else where.
If it was not capped the planet has not changed. And if the sy was scrapped, the ships are stuck until capped by another faction. Or a nother Sy is made.
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[ This Message was edited by: Ospolos on 2005-06-23 15:18 ]
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Osp
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