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DarkSpace - Beta
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[FAQ
Forum Index » » English (General) » » OMG! Finally ships with FIREPOWER!
 Author OMG! Finally ships with FIREPOWER!
Entil-Zha the Starkiller
Chief Marshal
Ravenous Wolfpack Clan


Joined: May 02, 2005
Posts: 261
From: Arizona - Where DST is a myth
Posted: 2005-05-21 16:48   
This isnt an error report as I found none, otherwise this wouldnt be in this part of the forum. Checked out the BETA ships...for a moment I couldnt believe my eyes. The ships are finally getting proper firepower. Just one look at a cruiser (I forget what cruisr exactly) has as much firepower as a 1.482 station does. I'm not complaining. Even though Im a VA now, maybe being in a cruiser wont be so bad after all, now that the ship has the firepower to befit it. The fire exchange should make for some interesting battles, even 1 on 1 fights. Anyone else share this opinion?
_________________


\"Oh you could do that. And I could nail your head to the table, set fire to it,
and feed the charred remains to the Pak'ma'ra.\" - Capt. John Sheridan

  Email Entil-Zha the Starkiller
Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-05-21 16:51   
To be honest I'm really afraid that the fights are going to lose the speed & tact that I love oh so much & turn into spacebar mashing fests. I haven't been in beta in a while though so I'm not sure if its the same way it was during the stress test for me.
_________________


Darkspace: Twilight

  Goto the website of Coeus {NCX-Charger}
BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-05-21 17:06   
Power managment is now key for bigger ships, so their damaging weapons have the tradeoff that their power usage is imence, so you will have to pay attention to what your doing. Also armour has been boosted a lot, so battles should be a lot longer than before, which is fun. Also ships are being fixed, so now your missile dread HAS to be a missile dread, any other mods are just stupid as it doesnt really support that role (mass torps etc).
_________________


Bobamelius
Grand Admiral
Galactic Navy


Joined: October 08, 2002
Posts: 2074
From: Ohio
Posted: 2005-05-21 19:10   
The ships in 1483 have more guns, yes.

But shields and armor are much, much stronger as well.
_________________


  Email Bobamelius
Novacat
Grand Admiral

Joined: October 30, 2001
Posts: 2337
From: Starleague Cache
Posted: 2005-05-21 19:15   
Dreads and Cruisers take a long long time to kill, about damn time too...
_________________
Ghostly Specter of an Ancient Past.

  Goto the website of Novacat
Namra
Admiral

Joined: April 07, 2004
Posts: 37
Posted: 2005-05-21 19:18   
K'luth with weapon and armor supplements...
_________________


Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2005-05-21 21:48   
dont worry about kluth

they just got some new options their own type of armor organic

options to replace cloake / auto repair

they can make fighter swarms now

tradoffs

cloake autorepair sucks power like your sisters virabator

else they gotten downgraded a lot

anyway gona be fun to try out
_________________
P:@12 C:$38



LOVE the smell of human flesh in the morning smells like MVictory



  Goto the website of Ragglock
Coleseus
Cadet

Joined: February 24, 2004
Posts: 39
Posted: 2005-05-22 04:58   
hmm.. But i think armour is most important now. Without em your hull jumps down. Planetary defence is very vital too.
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