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[FAQ
Forum Index » » English (General) » » Captering ships?
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 Author Captering ships?
Toxic
Vice Admiral

Joined: October 16, 2003
Posts: 18
From: Central Florida
Posted: 2005-02-07 11:18   
How do you do that?

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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-02-07 11:22   
/me goes nuts trying to look up "captering" in the dictionary...
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Webstar
Cadet

Joined: March 28, 2004
Posts: 110
From: Liverpool, England
Posted: 2005-02-07 11:27   
Capturing: Drop ur infantry on enemy ships heavy inf are the best

Duz that help?
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Toxic
Vice Admiral

Joined: October 16, 2003
Posts: 18
From: Central Florida
Posted: 2005-02-07 11:29   
yes thx

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SevSaint
Lieutenant Commander

Joined: January 31, 2005
Posts: 7
Posted: 2005-02-07 14:49   
How does this work.
I mean.
Once you capture it. Does it die and you get prest?
Do they side with your team?


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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2005-02-07 15:04   
it changes faction to yours, and starts firing on the enemy faction.
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Lux (Polaris)
Fleet Admiral
Raven Warriors

Joined: April 20, 2004
Posts: 835
From: Asgard
Posted: 2005-02-07 15:30   
Land infantry on enemy ships. Since they travel across ships thru space, and slowly, a ship going faster or PD may stop the infantry for ever getting to the other ship. A close fly-by at point blank is good. There is a small chance of capturing an enemy ship, and the chance gets smaller from the smallest, (scout) to the biggest. (station) You can increase the chance by using better and better infantry. From Green Infantry to Elite Heavy Infantry. If you land inf on an enemy ship, but are unable to capture it, it still does good, because random enemy systems are put to 0%.

Oh, and in my past experiences, when a ship is captured by you, you go to Ship Select Mode, and your ship and the captured ship stay alive, although you can't control either of them, and your ship flies aimlessly, without guidance.

[ This Message was edited by: ΩKitsuneΩ on 2005-02-07 15:32 ]
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-02-07 16:06   
It basically becomes an AI ship fighting for your side.

Hehe, I'll never forget the time an ICC captured a hive & we used it as orbital defense in Nicea... who was it that capped that? For some reason I'm thinking Axi... but I'm not sure....
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Anubis132
Vice Admiral

Joined: September 21, 2002
Posts: 65
From: San Jose
Posted: 2005-02-07 17:52   
yeh the best way is to have the enemy ship chase you at close range, and unload all ur infantry.

It is best to unload all ur infantry, since, for example, if u load 1 inf onto a scout, that's all you will be able to fit (as far as i know), but if u unload 4 infantry simultaneously, they will all land, and have a better chance of succeeding, or diabling more systems, because it is one sytem reduced to 0% per infantry.

The more and better infantry the better chance of succeeding, and i heard elite inf increase the chance about 5%. Heavy inf works better, as well.

once the ship is capped, it simply becomes an AI ship for ur team, though im not sure if you can give it orders. I had to kill myself once...
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Feralwulf
Grand Admiral

Joined: January 24, 2004
Posts: 1729
From: sitting somewhere drinking beer
Posted: 2005-02-07 18:29   
Quote:

On 2005-02-07 15:04, BackSlash *Jack* wrote:
it changes faction to yours, and starts firing on the enemy faction.





Actually it changes faction to yours THEN it commences to drift across the MV (quite uselessly) for as much as 4 days (in the case of TAXI's Dread ) until it finally is either destroyed or drifts off the map. I've only seen 2 ships drift though because most get destroyed. I never have seen a capped ship fire on anything.
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Don't mess with old dudes...age and treachery will always overcome youth and skill!

Starfist
Chief Marshal
Galactic Navy


Joined: March 22, 2003
Posts: 574
Posted: 2005-02-07 19:09   
it was antoni that capped the hive and it was cloaked


[ This Message was edited by: Cassius on 2005-02-07 19:10 ]
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Sops
Marshal
Galactic Navy


Joined: March 07, 2004
Posts: 490
Posted: 2005-02-07 21:41   
Does anyone remember Ruff's going away party with capping his support station?
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Coeus {NCX-Charger}
Admiral, I can't read,
Sundered Weimeriners


Joined: February 16, 2004
Posts: 3635
From: South Philly
Posted: 2005-02-07 23:42   
Oh they definately fire at the enemy. I've had to fight myself more than once, and I fought back =P

Heh... I had an AC capped once, brought out my HC to kill it, got my HC capped (both times by Mad John! Rawr!), had to kill it with an AC =P
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Hellza - master
Cadet

Joined: February 24, 2004
Posts: 556
Posted: 2005-02-08 05:44   
just unload infs... that is how u cap them

nuff said
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RedDoggy(1)
Fleet Admiral
Agents

Joined: August 14, 2004
Posts: 118
From: Oregon
Posted: 2005-02-08 12:02   
Funny part about that capped Hive was when we tractored it to a better spot to help block the bombing.

LMAO

What's with the capped ship going to some random planet? Or is that the last desperate orders of its commander, trying to make it back to friendly inf?

Also didn't someone issue orders to a capped ship/hive, and it worked???
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