Welcome aboard Visitor...

Daily Screenshot

Server Costs Target


84% of target met.

Latest Topics

- The birth of Negavolt... »
- so i talked with Massi »
- See Commands »
- Now the fun begins »
- Qand answers have returned »
- Call to Arms »
- All Species 8572 Report in »
- hi there »
- Anyone still playing from a decade ago or longer? »
- Game still active. NICE! »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »

Combat Kills

Combat kills in last 24 hours:
No kills today... yet.

Upcoming Events

Search

Anniversaries

6th - Nistrim

Social Media

Why not join us on Discord for a chat, or follow us on Twitter or Facebook for more information and fan updates?

Network

DarkSpace
DarkSpace - Beta
Palestar

[FAQ
Forum Index » » English (General) » » Cloud Bombing
 Author Cloud Bombing
MoD
Grand Admiral

Joined: March 16, 2003
Posts: 112
From: CANADA
Posted: 2005-01-20 23:03   
There seems to be an issue with Cloud bombing. People can bomb a planet with full Defences and take the planet out easily. I think there should be a change, any change in the way bobming is done. Clouding makes bombers ruin the game for others, *Talking about non-MetaVerse*, and really make the game impossible to play. Laser Defence should be taken out if clouding is present becuase the Defences are good for nothing when it comes to bombers. The game is no fun at all when you have to fly around, protecting a planet for the 2 hour period to make sure a planet with 15 DEF II bases, does not get wiped out of the solar system.

Change the way bombing works, (eg. pulse DEF go thru ships?)...

Suggestions welcome.

MoD
_________________


Antdizzle


Joined: February 07, 2003
Posts: 860
Posted: 2005-01-20 23:25   
Try playing the beta or reading the logs of the development meeting.
_________________


Coleseus
Cadet

Joined: February 24, 2004
Posts: 39
Posted: 2005-01-21 00:08   
Hmm. If point defence could shoot through ships, and cloud bombing wasn't allowed. It would b almost impossible to bomb a planet? take sopposing a bomber trying to bomb a planet with 20 bios under him.. the point defence on the planet would easily wipe out all 20 before it even reaches 100gu of the planet? I'll stick to the current bombing system. At least there's no solo-capping ship around.. Yet. I would suggest that like IT's.. the bombs don't get wiped out with 1 hit from the point defence.
_________________


Tael
2nd Rear Admiral
Palestar


Joined: July 03, 2002
Posts: 3697
From: San Francisco Bay Area
Posted: 2005-01-21 00:12   
Um all this has been addressed in the beta...
_________________


  Email Tael
Fatal Command (CO)
Chief Marshal
Fatal Squadron


Joined: November 27, 2002
Posts: 1159
From: Back in Texas and noticing some ppl are like canoes.....they need to be paddled.
Posted: 2005-01-21 02:02   
you evidently didnt read azreal's post on him taking an entire SYSTEM by himself bombing.now go figure out how.He complained that no one responded to defend.I wonder ow he did it........NOT supposed to be able to....but then,kluth trannys do a LOT they shouldnt be able to..
_________________


  Email Fatal Command (CO)
Starfist
Chief Marshal
Galactic Navy


Joined: March 22, 2003
Posts: 574
Posted: 2005-01-21 04:02   
yea that little tranny is quite amazing it can bomb and drop 10 inf on a planet and cap it and it also can take a couple good alpha strikes from an AD and survive,
_________________


Page created in 0.014732 seconds.


Copyright © 2000 - 2024 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR