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i think we should nerf |
Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2004-11-28 06:51  
icc missile dred, kluth and ugto dont have one of those
icc bomber destoyer, kluth and ugto dont have a destoyer class bomber
ugto carrier dred, icc and kluth dont have one of those no dreds with more than 3 fighter bays
pcm, missiles kluth dont have those
eccm, not good for kluth and only icc and ugto can use it practical
ecm, all can use those icc ugto and kluth can bomb with it hide with it so all have to mount eccm , so it must go.
icc pulse beam, ugto and kluth dont have those must go
icc shild, you can rotate ugto and kluth cant rotate armor
armor, kluth dont have as much as icc and ugto and it cant be rotatet and ugto have to much of it
kluth ships, well they fighting machines and icc or ugto dont have those, do they ?
autorepair on kluth, only thing that keeps them from dieing in the first shot from an ugto ead or and icc ad
all transport ships, icc ugto and kluth that can carry 10 troups they capture planets thats realy bad
planets, they shoot back to hard to bomb and you die when you fly into i them
the good players, that can realy play icc, ugto and kluth and win battels strip them for their prestige so they can only fly scouts
Faustus, for making a good game, from now on he should only cook for his wife and learn to stepdance and host DS anynumous 3 times a week for the addicts.
more to come when i think about it
[ This Message was edited by: Ragglock on 2004-11-28 08:11 ]
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2004-11-28 06:52  
hell nerf all ships out of ds would ballance it completly only leave scouts
and then nerf the ugto scouts to many spicial slots
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Lain Cadet
Joined: November 16, 2001 Posts: 140
| Posted: 2004-11-28 06:58  
yeah only scouts with 8torps 4fighterbays 8heavybeams 3special slots 5bombslots 3reloads
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Zorg Cadet
Joined: May 23, 2004 Posts: 19
| Posted: 2004-11-28 08:41  
Let's nerf Ragglock
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2004-11-28 08:47  
let's nerf the lobby
Let's nerf the Forum
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-11-28 10:39  
Quote:
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On 2004-11-28 08:47, Az! wrote:
let's nerf the lobby
Let's nerf the Forum
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And what did the damn lobby and forum ever do to you?!?!?!?
p.s. Nerf space, its too black.
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Doran Chief Marshal Galactic Navy
Joined: March 29, 2003 Posts: 4032 From: The Gideon Unit
| Posted: 2004-11-28 10:49  
Quote:
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icc missile dred, kluth and ugto dont have one of those
it missiles modded siphons and ead and stations (sorta) can do a pretty good impression tho
icc bomber destoyer, kluth and ugto dont have a destoyer class bomber
icc bombers- scout frigate dessie dread . ugto- scout frigate cruiser (not counting cd due to lack of use). kluth- scout, frigate, cruiser(clavate and think theres one other with a single bomb slot), both trannys, (and doesnt one of the dreads have a bomb slot also?)
ugto probably the one lacking in the bomb department, icc bomber dessie and dread is what total? 4 pcms and 7 bombs? compared to a bomber cruiser and command dread, 2 pcms and 6 bombs (+/- 2 reloads depending on how the cd's modded). jump cruiser's got 3pcms (unless thats been changed) but it generally doesnt seem to be used for bombing
pcm, missiles kluth dont have those
come .483 and beyond i belive pcms are going to be more of a ship-ship weapon than ship-surface. and since kluth have quite a bit of front-mount firepower as is........
eccm, not good for kluth and only icc and ugto can use it practicaly
ecm, all can use those icc ugto and kluth can bomb with it hide with it so all have to mount eccm , so it must go.
everyone can make use of it, kluth get a bit more use out of it, dont really need to nerf it or get rid of it. if theres a lot of ecm around, get a eccm boat, if theres a lot of eccm around, get a ecm boat. either one is pretty easily counted by the other
icc pulse beam, ugto and kluth dont have those must go
kluth have always been weak in the PD (one reason we love our carrier dreads so much }:) ) and since pulse beams and cl300/500 are beam1 devices, they are interchangeable. i carry a pulse beam on my engie, 2 on an ead, and recommed that bomber cruisers carry 2, tc's frigates and dessies at least one
icc shild, you can rotate ugto and kluth cant rotate armor
more of a faction role, icc have good defence, kluth have good offence, and ugto fall somewhere inbetween. just get a few elf beams and watch those shields dissappear
armor, kluth dont have as much as icc and ugto and it cant be rotatet and ugto have to much of it
also doesnt really need a nerf. kluth arent ment to stick around for the slugfest. jump or sneak it, get off a few salvos and bug out. rinse and repete. on the few icc ships that do mount armor, its either a single full or front mount. where as kluth tend to sport a full, and a front, most have 1 full, got a dessie with a full, front and a rear armor, and the hives got all of 5 armors, as much as a ead or tc
kluth ships, well they fighting machines and icc or ugto dont have those, do they ?
ac, tc, jc, ad, ead, mine dessie, sault dessie, missile dessies, missile dread, carrier dread, missile cruisers, assault scout, supplies, icc's 115 and 125 engies, ...... etc.
autorepair on kluth, only thing that keeps them from dieing in the first shot from an ugto ead or and icc ad
good reason to have multiple ships hitting a single target then. and autorepair doesnt repair hull that fast, especially up at cruiser and dread levels. it is pretty good at keeping systems operational, which is a tradeoff for being more easily affected by flux, emp, and the natural system failure that comes from getting damaged. if they arent dieing in the firsts shot, get a bigger first shot, or take a second shot.
all transport ships, icc ugto and kluth that can carry 10 troups they capture planets thats realy bad
dont forget extractors and stations
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Dempster Grand Admiral
Joined: August 03, 2003 Posts: 668
| Posted: 2004-11-28 11:52  
backys right make it a grey
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2004-11-28 12:40  
if you dont get that this is an rather sarcastic responce on all the this and that should be nerfed subjects
GO BACK TO SLEEP
as it list on dirversety and the tradeoffs on the diffrent factions
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-RevenG-
Raven Warriors
Joined: March 03, 2004 Posts: 2673
| Posted: 2004-11-28 14:08  
Let's nerf the stars.
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Proximity Cadet
Joined: October 04, 2004 Posts: 78 From: USA
| Posted: 2004-11-28 14:17  
It's funny that a Kluth will only acknowledge balance issues in the ICC and UGTO. But never admit the Kluth have serious advantages.
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Ragglock Marshal BIOnics Industry Syndicate
Joined: May 29, 2001 Posts: 1955 From: Denmark
| Posted: 2004-11-28 14:59  
someone cant read, have the kluth advantages there to
if you dont read the text dont respond
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LOVE the smell of human flesh in the morning smells like MVictory
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BackSlash Marshal Galactic Navy
Joined: March 23, 2003 Posts: 11183 From: Bristol, England
| Posted: 2004-11-28 15:40  
Lets ad a touch of Josef to DarkSpace
I have been working on this idea for a very long time...
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-RevenG-
Raven Warriors
Joined: March 03, 2004 Posts: 2673
| Posted: 2004-11-28 16:21  
Josef writes in yellow now. I'm the guy that writes in pink.
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Fattierob Vice Admiral
Joined: April 25, 2003 Posts: 4059
| Posted: 2004-11-28 16:54  
nerf everyship
everybody flies giant colored cubes (red for kluth, blue for ICC, white for UGTO).
cube has one weapon (geometric triangle thingy that does 1% hull and 1% shjield damage) and one jumpdrive with 100 jump fuel!...and one conventeal drive at .01gu/s!
planets are 20x's the distance apart they are now.
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