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Forum Index » » English (General) » » i think we should nerf
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 Author i think we should nerf
Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2004-11-28 06:51   
icc missile dred, kluth and ugto dont have one of those

icc bomber destoyer, kluth and ugto dont have a destoyer class bomber

ugto carrier dred, icc and kluth dont have one of those no dreds with more than 3 fighter bays

pcm, missiles kluth dont have those

eccm, not good for kluth and only icc and ugto can use it practical

ecm, all can use those icc ugto and kluth can bomb with it hide with it so all have to mount eccm , so it must go.

icc pulse beam, ugto and kluth dont have those must go

icc shild, you can rotate ugto and kluth cant rotate armor

armor, kluth dont have as much as icc and ugto and it cant be rotatet and ugto have to much of it

kluth ships, well they fighting machines and icc or ugto dont have those, do they ?

autorepair on kluth, only thing that keeps them from dieing in the first shot from an ugto ead or and icc ad

all transport ships, icc ugto and kluth that can carry 10 troups they capture planets thats realy bad

planets, they shoot back to hard to bomb and you die when you fly into i them

the good players, that can realy play icc, ugto and kluth and win battels strip them for their prestige so they can only fly scouts

Faustus, for making a good game, from now on he should only cook for his wife and learn to stepdance and host DS anynumous 3 times a week for the addicts.

more to come when i think about it







[ This Message was edited by: Ragglock on 2004-11-28 08:11 ]
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2004-11-28 06:52   
hell nerf all ships out of ds would ballance it completly only leave scouts

and then nerf the ugto scouts to many spicial slots
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Lain
Cadet

Joined: November 16, 2001
Posts: 140
Posted: 2004-11-28 06:58   
yeah only scouts with 8torps 4fighterbays 8heavybeams 3special slots 5bombslots 3reloads
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Zorg
Cadet

Joined: May 23, 2004
Posts: 19
Posted: 2004-11-28 08:41   
Let's nerf Ragglock
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Azreal
Chief Marshal

Joined: March 14, 2004
Posts: 2816
From: United State of Texas, Houston
Posted: 2004-11-28 08:47   
let's nerf the lobby

Let's nerf the Forum

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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-11-28 10:39   
Quote:

On 2004-11-28 08:47, Az! wrote:
let's nerf the lobby

Let's nerf the Forum






And what did the damn lobby and forum ever do to you?!?!?!?

p.s. Nerf space, its too black.
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Doran
Chief Marshal
Galactic Navy


Joined: March 29, 2003
Posts: 4032
From: The Gideon Unit
Posted: 2004-11-28 10:49   
Quote:

icc missile dred, kluth and ugto dont have one of those
it missiles modded siphons and ead and stations (sorta) can do a pretty good impression tho

icc bomber destoyer, kluth and ugto dont have a destoyer class bomber
icc bombers- scout frigate dessie dread . ugto- scout frigate cruiser (not counting cd due to lack of use). kluth- scout, frigate, cruiser(clavate and think theres one other with a single bomb slot), both trannys, (and doesnt one of the dreads have a bomb slot also?)

ugto probably the one lacking in the bomb department, icc bomber dessie and dread is what total? 4 pcms and 7 bombs? compared to a bomber cruiser and command dread, 2 pcms and 6 bombs (+/- 2 reloads depending on how the cd's modded). jump cruiser's got 3pcms (unless thats been changed) but it generally doesnt seem to be used for bombing


pcm, missiles kluth dont have those
come .483 and beyond i belive pcms are going to be more of a ship-ship weapon than ship-surface. and since kluth have quite a bit of front-mount firepower as is........

eccm, not good for kluth and only icc and ugto can use it practicaly

ecm, all can use those icc ugto and kluth can bomb with it hide with it so all have to mount eccm , so it must go.
everyone can make use of it, kluth get a bit more use out of it, dont really need to nerf it or get rid of it. if theres a lot of ecm around, get a eccm boat, if theres a lot of eccm around, get a ecm boat. either one is pretty easily counted by the other

icc pulse beam, ugto and kluth dont have those must go
kluth have always been weak in the PD (one reason we love our carrier dreads so much }:) ) and since pulse beams and cl300/500 are beam1 devices, they are interchangeable. i carry a pulse beam on my engie, 2 on an ead, and recommed that bomber cruisers carry 2, tc's frigates and dessies at least one

icc shild, you can rotate ugto and kluth cant rotate armor
more of a faction role, icc have good defence, kluth have good offence, and ugto fall somewhere inbetween. just get a few elf beams and watch those shields dissappear

armor, kluth dont have as much as icc and ugto and it cant be rotatet and ugto have to much of it
also doesnt really need a nerf. kluth arent ment to stick around for the slugfest. jump or sneak it, get off a few salvos and bug out. rinse and repete. on the few icc ships that do mount armor, its either a single full or front mount. where as kluth tend to sport a full, and a front, most have 1 full, got a dessie with a full, front and a rear armor, and the hives got all of 5 armors, as much as a ead or tc

kluth ships, well they fighting machines and icc or ugto dont have those, do they ?
ac, tc, jc, ad, ead, mine dessie, sault dessie, missile dessies, missile dread, carrier dread, missile cruisers, assault scout, supplies, icc's 115 and 125 engies, ...... etc.

autorepair on kluth, only thing that keeps them from dieing in the first shot from an ugto ead or and icc ad
good reason to have multiple ships hitting a single target then. and autorepair doesnt repair hull that fast, especially up at cruiser and dread levels. it is pretty good at keeping systems operational, which is a tradeoff for being more easily affected by flux, emp, and the natural system failure that comes from getting damaged. if they arent dieing in the firsts shot, get a bigger first shot, or take a second shot.

all transport ships, icc ugto and kluth that can carry 10 troups they capture planets thats realy bad
dont forget extractors and stations


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Dempster
Grand Admiral

Joined: August 03, 2003
Posts: 668
Posted: 2004-11-28 11:52   
backys right make it a grey
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2004-11-28 12:40   


if you dont get that this is an rather sarcastic responce on all the this and that should be nerfed subjects

GO BACK TO SLEEP

as it list on dirversety and the tradeoffs on the diffrent factions
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-RevenG-

Raven Warriors

Joined: March 03, 2004
Posts: 2673
Posted: 2004-11-28 14:08   
Let's nerf the stars.
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Proximity
Cadet

Joined: October 04, 2004
Posts: 78
From: USA
Posted: 2004-11-28 14:17   
It's funny that a Kluth will only acknowledge balance issues in the ICC and UGTO. But never admit the Kluth have serious advantages.
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Ragglock
Marshal
BIOnics Industry Syndicate

Joined: May 29, 2001
Posts: 1955
From: Denmark
Posted: 2004-11-28 14:59   
someone cant read, have the kluth advantages there to

if you dont read the text dont respond




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BackSlash
Marshal
Galactic Navy


Joined: March 23, 2003
Posts: 11183
From: Bristol, England
Posted: 2004-11-28 15:40   
Lets ad a touch of Josef to DarkSpace

I have been working on this idea for a very long time...


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-RevenG-

Raven Warriors

Joined: March 03, 2004
Posts: 2673
Posted: 2004-11-28 16:21   
Josef writes in yellow now. I'm the guy that writes in pink.
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Fattierob
Vice Admiral

Joined: April 25, 2003
Posts: 4059
Posted: 2004-11-28 16:54   
nerf everyship

everybody flies giant colored cubes (red for kluth, blue for ICC, white for UGTO).

cube has one weapon (geometric triangle thingy that does 1% hull and 1% shjield damage) and one jumpdrive with 100 jump fuel!...and one conventeal drive at .01gu/s!

planets are 20x's the distance apart they are now.
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