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[Event Plan] Attack the MI sectors!! |
DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-11-09 12:11  
It's not hard to evade MI sector. I've captured a cluster there, alone. It's just the matter of time.
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Red Wolf Fleet Admiral
Joined: November 27, 2009 Posts: 52
| Posted: 2010-11-10 23:30  
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On 2010-11-09 12:11, chlorophyll wrote:
It's not hard to evade MI sector. I've captured a cluster there, alone. It's just the matter of time.
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It is kinda hard when nodes jump you o.0 but it can be done!
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Rebellion Marshal Faster than Light
Joined: June 20, 2009 Posts: 730 From: sol
| Posted: 2010-11-11 07:43  
It can be done its just a bit more of a challenge now, just wish we could hold plants in proc.
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-11-11 15:18  
The hard part of evading Procyon lies in the lack of spawn location. Sometimes I can select Sagi wormholes and spawn ship from there but sometimes I can't.
There are tricks to capture planets in Procyon.
The strategy to keep planets in Procyon is to capture them and delete the barracks, but keep all planets full of 32 structures and no sensor. This way, you can always easily capture them anytime.
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mandalore river 1st Rear Admiral
Joined: July 22, 2010 Posts: 95 From: port angeles, washington, earth, sol, milkyway
| Posted: 2010-11-12 08:39  
i think it would be fun havent fought mi in awhile so im all for
all though lag could be a problem but still a good idea
_________________ \"Mandalore is the name we give to our leader. Becoming Mandalore is the greatest honor any Mandalorian could aspire to.\"
¯Mandalore the Preserver
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SpaceAdmiral Grand Admiral
Joined: May 05, 2010 Posts: 1005
| Posted: 2010-11-12 12:15  
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On 2010-11-10 23:30, Red Wolf wrote:
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On 2010-11-09 12:11, chlorophyll wrote:
It's not hard to evade MI sector. I've captured a cluster there, alone. It's just the matter of time.
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It is kinda hard when nodes jump you o.0 but it can be done!
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nodes have a huge hp, but what you should be worried about is a longhead...more long range fire power than a node...(node has one energy torp and 20 beams, longhead is more energy torp heavy and is faster so it can actually use its beams)
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DiepLuc Chief Marshal
Joined: March 23, 2010 Posts: 1187
| Posted: 2010-11-12 13:19  
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On 2010-11-12 12:15, SpaceAdmiral wrote:
nodes have a huge hp, but what you should be worried about is a longhead...more long range fire power than a node...(node has one energy torp and 20 beams, longhead is more energy torp heavy and is faster so it can actually use its beams)
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Capture one node, baby. Has it not only 6 torps - as many as LH does - but also 360 degree - which LH doesn't have.
The advantage of node is also its disavantage. It has 18 FEPO - effective within range as Kluth assualt disruptor, and as powerful as human heavy beam at closest range. But, node is always moving so after 3-4 alphas, it's out of energy. Such a good cow to farm since it can rep itself.
Though, I agree with you, LH, just like other assualt class dread, is more dangerous than Node.
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Azreal Chief Marshal
Joined: March 14, 2004 Posts: 2816 From: United State of Texas, Houston
| Posted: 2010-11-13 08:41  
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On 2010-11-12 13:19, chlorophyll wrote:
Capture one node, baby. Has it not only 6 torps - as many as LH does - but also 360 degree - which LH doesn't have.
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This will backfire, when they make the MI uncapable like they already threatened to (and may have already done for all I know).
MI used to be pretty fun, before they decided they didn't really want us to play with them.
And its INVADE. To evade means to run from. To invade means to forcefully enter. Big difference, considering the players are already evading the MI, and the poster was interested in invading the MI.
Sorry, hate to be a spelling Nazi, its just that really does change the meaning of it all lol.
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Xydes Grand Admiral
Joined: August 07, 2009 Posts: 276 From: England
| Posted: 2010-11-13 10:18  
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On 2010-11-08 20:54, Azreal wrote:
No thanks.
Reasons, you ask?
1. Lag
3. Lag
5. Lag
6. Lag deaths when fighting against a ship with one shot kill capabilities.
8. Lag
The end.
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+1 to all of these except number 8.
Suggestion: Why not pop out a CD/DVD version of Darkspace with Single Player and Multiplayer Capabilities?
Will make a thread about this. Please Hold. And don't flame me on this
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