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Forum Index » » English (General) » » read, mostly for kluth
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 Author read, mostly for kluth
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-27 15:22   
A few mins ago, the Uggies launched an 8 shroom assault on Mycopia, Luyt from the Cinci gate. A devious dictor manuever by Borgie caused the shrooms to be separated, and trapped individually. Resulting in a bunch of Kluth dreads decloaking on each isolated station and killing them one by one.

6 stations and at least 2 dreads taken out.

Quick thinking by Borg.



I've logged, but the battle still goes on.




[ This Message was edited by: Kenny_Naboo[+R] on 2011-02-27 15:22 ]
_________________
... in space, no one can hear you scream.....


Knightfall
Grand Admiral

Joined: September 26, 2009
Posts: 14
Posted: 2011-02-27 16:34   
Quote:

On 2011-02-27 15:22, Kenny_Naboo[+R] wrote:
A few mins ago, the Uggies launched an 8 shroom assault on Mycopia, Luyt from the Cinci gate. A devious dictor manuever by Borgie caused the shrooms to be separated, and trapped individually. Resulting in a bunch of Kluth dreads decloaking on each isolated station and killing them one by one.

6 stations and at least 2 dreads taken out.

Quick thinking by Borg.



I've logged, but the battle still goes on.




[ This Message was edited by: Kenny_Naboo[+R] on 2011-02-27 15:22 ]




After that we pushed into Cinci, killed a few more stations/dreads, but were repulsed by a repaired fleet. Now we are fighting over Luyten, with heavy damage to both sides, but in favor of K luth.

Too bad I have to log now too.
_________________


CM7
Midshipman
Faster than Light


Joined: October 15, 2009
Posts: 1812
Posted: 2011-02-27 17:22   
War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling which thinks that nothing is worth war is much worse. The person who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself.

To Earth! We will not be free of the tyrants less we push them back to their home. Then, there when they are rocked back onto their heels, we shall see the fracture created by our defiance! Fight strong and brave; our numbers shall grow!
_________________
Defiance and Opposition, a tribute to teamwork. I will remember always
339,144

Admiral C. Wilson
Admiral

Joined: July 06, 2010
Posts: 262
From: Arkansas
Posted: 2011-02-27 19:47   
Admiral Wilson hangs on to his command chair as his ship slowly blows the shroom to bits.





C.S.S TITANIC, COMBAT DREAD, EAFS

WHAT!?!?!?!?!?!?!?!



LOL



-Admiral Wilson
_________________
Well boys it looks like we'll be home in time for coffee and donuts.
-Admiral Ricky Chance Wilson

  Email Admiral C. Wilson
Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-27 21:49   
Quote:

On 2011-02-27 16:34, JediMaster wrote:
Quote:

On 2011-02-27 15:22, Kenny_Naboo[+R] wrote:
A few mins ago, the Uggies launched an 8 shroom assault on Mycopia, Luyt from the Cinci gate. A devious dictor manuever by Borgie caused the shrooms to be separated, and trapped individually. Resulting in a bunch of Kluth dreads decloaking on each isolated station and killing them one by one.

6 stations and at least 2 dreads taken out.

Quick thinking by Borg.



I've logged, but the battle still goes on.




[ This Message was edited by: Kenny_Naboo[+R] on 2011-02-27 15:22 ]




After that we pushed into Cinci, killed a few more stations/dreads, but were repulsed by a repaired fleet. Now we are fighting over Luyten, with heavy damage to both sides, but in favor of K luth.

Too bad I have to log now too.




And logged back on an hour ago to find most of SA n PB logged and Luyt back in the Uggies hands.

If this swings back and forth, it's gonna be an exciting week!

pew pew pew pew pew.
_________________
... in space, no one can hear you scream.....


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-02-28 12:04   
Whenver I see more than 10 stations in F2, regardless red or green, I simply log. Not because I'm afraid of station, but my computer denies to progress (8 missles + 8 fighters) * 10 = 160 objects exchanging from side to side in game.
Damn, now I'm not waiting for new cruiser. I really want new station. What's the point to have 2 scanner on ICC SS?
_________________


Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-02-28 13:53   
Quote:

On 2011-02-28 12:04, chlorophyll wrote:
Whenver I see more than 10 stations in F2, regardless red or green, I simply log. Not because I'm afraid of station, but my computer denies to progress (8 missles + 8 fighters) * 10 = 160 objects exchanging from side to side in game.
Damn, now I'm not waiting for new cruiser. I really want new station. What's the point to have 2 scanner on ICC SS?




I thought about making a thread for the 2 scanners, but I realized I make too many threads as is, and that the devs probably already know.

Bet no1 else noticed tho, SS was pretty useless before .
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-28 19:06   
Quote:

On 2011-02-28 12:04, chlorophyll wrote:
Whenver I see more than 10 stations in F2, regardless red or green, I simply log. Not because I'm afraid of station, but my computer denies to progress (8 missles + 8 fighters) * 10 = 160 objects exchanging from side to side in game.

Damn, now I'm not waiting for new cruiser. I really want new station. What's the point to have 2 scanner on ICC SS?





This is the problem with StationSpace.
1. We need class limits for both dreads and stations.
2. Pres loss for losing stations and dreads should be increased dramatically



As for the new layouts, I hope they buff cruisers, and reduce the hull/armor repair rate across the board for all factions and ships. And of course, no buffs for dreads and stations pls. They're powerful enough as they are.

Since ICC are the weakest faction ATM (or so they claim), and by virtue of shielding that is supposed to provide an additional layer of protection, shield rep rates should remain where it is.







[
[ This Message was edited by: Kenny_Naboo[+R] on 2011-02-28 19:09 ]
_________________
... in space, no one can hear you scream.....


jamesbob
Grand Admiral

Joined: August 22, 2009
Posts: 410
Posted: 2011-02-28 20:31   
you know something i bet if everyone put their computer specs up when they make these post.

you would find at least 25 percent (that do the most whining about lag)

have a crappy gpu.

take a look at me i never get lag.

my frames however go through the floor when 10 stations log in. (per side so thats a total of 20 stations missles plus assortment ships)


now some one is either going to troll this or not use their brain and say its lag.

difference between lag and gpu backing up

[ This Message was edited by: jamesbob on 2011-02-28 20:39 ]
_________________


MarineKingPrime
Marshal
Exathra Alliance Fleet


Joined: October 04, 2010
Posts: 239
From: CSS CheezyBagels
Posted: 2011-02-28 20:53   
Quote:

On 2011-02-28 20:31, jamesbob wrote:
you know something i bet if everyone put their computer specs up when they make these post.

you would find at least 25 percent (that do the most whining about lag)

have a crappy gpu.

take a look at me i never get lag.

my frames however go through the floor when 10 stations log in. (per side so thats a total of 20 stations missles plus assortment ships)


now some one is either going to troll this or not use their brain and say its lag.

difference between lag and gpu backing up

[ This Message was edited by: jamesbob on 2011-02-28 20:39 ]




its lag
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-28 21:19   

I don't think it's lag as in a connection lag.

It's more of the server bogging down, handling all of the missiles and fighters being spammed.
_________________
... in space, no one can hear you scream.....


DiepLuc
Chief Marshal

Joined: March 23, 2010
Posts: 1187
Posted: 2011-02-28 22:39   
Quote:
On 2011-02-28 19:06, Kenny_Naboo[+R] wrote:
Since ICC are the weakest faction ATM (or so they claim), and by virtue of shielding that is supposed to provide an additional layer of protection, shield rep rates should remain where it is.


ICC is not weakest. The current layout is just wrong: 2 core weapon on ICC SS while 4 core weapon on UGTO SS and Hive. Same for other ship. When ICC has the same core weapon as 2 other factions, ICC is a monster with its highest DPS. You can dodge QST at 500gu in a des, but it's harder to to dodge IC. ICC also has the longest range and widest angle, making their ships extreme. And the mighty V.

What we have to do is to wait 1.7 as 1.6x is all about planets. It's 1.65 in beta so it won't be long.
_________________


Kenny_Naboo
Marshal
Pitch Black


Joined: January 11, 2010
Posts: 3823
From: LobsterTown
Posted: 2011-02-28 22:54   
Quote:

On 2011-02-28 22:39, chlorophyll wrote:
Quote:
On 2011-02-28 19:06, Kenny_Naboo[+R] wrote:
Since ICC are the weakest faction ATM (or so they claim), and by virtue of shielding that is supposed to provide an additional layer of protection, shield rep rates should remain where it is.


ICC is not weakest. The current layout is just wrong: 2 core weapon on ICC SS while 4 core weapon on UGTO SS and Hive. Same for other ship. When ICC has the same core weapon as 2 other factions, ICC is a monster with its highest DPS. You can dodge QST at 500gu in a des, but it's harder to to dodge IC. ICC also has the longest range and widest angle, making their ships extreme. And the mighty V.

What we have to do is to wait 1.7 as 1.6x is all about planets. It's 1.65 in beta so it won't be long.




Doesn't change the fact that repair rates are still stupid.

And that's what makes the UGTO stations nigh unstoppable. Because rep rates outstrips damage taken. And that's also why Kluth ships come back very fast because when depots/supp plats and AHR work together, the rep rate is incredible. But this is not as bad as the Shrooms because they aren't as durable.

Something needs to be done about the hull/armor rep rate. I hope they limit each ship to 3 drones max per ship (including their own drones, if any). While slow, this also might work out, as on a 12 depot planet, instead of one ship being repped quickly, 4 ships can be repped at a more realistic rate.


And yes, ICC needs more teeth in the form of guns, and not missiles.



_________________
... in space, no one can hear you scream.....


Talien
Marshal
Templar Knights


Joined: May 11, 2010
Posts: 2044
From: Michigan
Posted: 2011-03-01 18:24   
ICC will have more teeth when the Cruiser/Dread changes are in. HC with no missiles and more cannons will be very nice, and if the Combat Dread gets the same treatment.....well, it won't be useless anymore.
_________________
Adapt or die.

Reznor
Marshal

Joined: March 29, 2010
Posts: 316
Posted: 2011-03-01 21:36   
Quote:

On 2011-03-01 18:24, Talien wrote:
ICC will have more teeth when the Cruiser/Dread changes are in. HC with no missiles and more cannons will be very nice, and if the Combat Dread gets the same treatment.....well, it won't be useless anymore.




MD with 30 Phoenix missiles, make it so!

Then we'll see how close to fargo rock your station spam gets .
_________________
Indictor: 1. To accuse of wrongdoing

Interdictor: (DS) A planetary emplacement or Cruiser Class vessel capable of preventing FTL travel in a certain radius.

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