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News - 424 Articles, page 2 of 42 [PREVIOUS] [NEXT]
Please support DarkSpace...
- Posted on December 7th, 2012 - 11:00 by Faustus
Just reminding everyone that in order to keep the game servers running we need people to continue to buy credits or better yet subscribe to the game. Last month was probably the lowest amount of money I've seen come in in a long time. I know the last update has been a while, but we are working on a update to the game and I'm hoping to release a new version before the 25th of this month.

Anyway, again please support the game as much as possible.

Thanks,
Faustus
Holiday Credits Sale...
- Posted on November 29th, 2012 - 12:26 by Faustus
For a limited time, you can purchase 120,000 credits for $49.95 through the online store, which is x2 the number of credits you normally get for that amount.

This offer is limited and will no longer be available after December 25th.
New staff members
- Posted on July 10th, 2012 - 20:16 by Pantheon
For the past few weeks you've likely noticed a few new starlets on the staff list...

Developer wise, a year or so ago we opened up development slots for players we think are capable of giving us excellent feedback on things we change and ideas we throw around internally. We've since welcomed Bardiche and Walrus of Apathy into the fray of assistant content developers, who are there purely to help bounce ideas off of and around, and to help us write content descriptions.

I'd also like you to welcome Lithium and VideoScape into the development team. Lithium will be working mainly with BackSlash, Fattierob, and Faustus on game code, and VideoScape on the website. If you have queries or suggestions about the site (design or function), aim them at him.


Last but not least, I'd like to welcome both Enterprise and Fattierob to our moderation team. Fattierob has been an extreme help on the programming team for some time now, and Enterprise was the first assistant content developer - both have shown excellent ability, and as such have been added to the moderation staff.

Please join me in welcoming then to their new staff roles (and try to treat them fairly!).
WKA Event Competitions..
- Posted on June 27th, 2012 - 04:42 by Eledore Massis [R33]
For those of you that haven't heard of these before.
The "We Kick Arse" Fleet has been holding public Events for a long while. 5 Years actually. To celebrate this [WKA] has now opened up Two forum Events for everyone to enter. and earn Prizes in credits! (or even Cash if you prefere)

Join the events Now!
WKA 14th Competition
WKA 15th Competition

Competitions are over
Server Move Completed...
- Posted on May 1st, 2012 - 10:03 by Faustus
Our server is at it's new home, and hopefully you will see an improvement in speed and ping times. Please keep in mind, that we are now running DarkSpace servers in a new OS and we will continue to have numerous restarts and updates as we shake out the bugs.

-- Thanks for your patience.
Server Move...
- Posted on April 28th, 2012 - 19:47 by Faustus
We are moving DarkSpace to a new server this coming Sunday night. Expect the Website & Game to be down start ing at 9PM CST for a few hours.

UPDATE: The server move has been delayed until April 30th, 2012.
Please remember to donate to DarkSpace...
- Posted on April 20th, 2012 - 09:55 by Faustus
Known fact, Servers & Bandwidth cost money....

This is why even though the game is FREE we allow players to buy credits & subscriptions to keep DarkSpace running. If you can afford it, and you enjoy playing DarkSpace consider this a friendly reminder to buy some credits or subscribe!. We are very close to not being able to cover our costs this month.
Happy Holidays from Palestar!
- Posted on December 24th, 2011 - 21:15 by Pantheon
All the staff here at Palestar wish the community happy holidays and good tidings for the new year!

We've got some work ahead of us, but a lot of framework has been put in palce to build a much stronger DarkSpace for next year. So thank you players for supporting this niché MMO and it's volunteer staff through the highs and lows of years gone to celebrate seeing DarkSpace into 2012 and its 10th anniversairy!
DarkSpace Wiki is live!
- Posted on October 11th, 2011 - 21:53 by Mersenne Twister
We've set up our own wiki for DarkSpace.
Our aim here is to provide an alternative to, and (eventually) a replacement of the Manual, FAQ, and several other documents.

For the time being, the wiki is currently hosted off-site, by Backslash on his own domain, but we have plans to copy over the database to DarkSpace's own webserver at a later date.

This wiki is powered by the popular MediaWiki software, so if you frequent other wikis, it should feel familiar. As an added perk, Firefox and Chrome users can add the wiki to their list of search engines, making it easier to reference the manual or other content.

Naturally, there are a couple ground rules in effect, namely that the Rules of Conduct do apply (and will be enforced) and that we ask you register with your DarkSpace player name, just for the sake of keeping track of who's who.

One last point, until October 24th we're running a bit of a competition. Creators of the 10 most popular pages (exempting those that were staff-created) will get a nice chunk of credits. We'll also be randomly selecting a few pages, and the creators of those will get credits as well. BUT WAIT, THERE'S MORE: We're on the lookout for some skilled&prolific contributors to be tapped as a group of super users for moderating and maintaining the wiki.
Developer Blog - Fleet levels and more!
- Posted on June 13th, 2011 - 12:52 by Mr Black

BackSlash has started our official Development Blog with an article about some of the features he is currently working on for the game, and where we are aiming to take it in the future.

For quite some time players and the development staff have queried the usefulness of fleets outside of the obvious bringing together of players, the forums, and various communication facilities; and whilst those are all marvellous things, there has always been a deep wanting for more depth for fleeted players.

Now whilst you most likely won't see many of the things I'm going to talk about in this blog in the next patch, I figured it'd be nice to fill you in on something that I've been working on over the past week. Bear in mind that everything is still up in the air as far as design goes, and the level of integration with the game might be slow to start at first – but it's the thought that counts, right?

Read More...



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