Welcome aboard Visitor...

Daily Screenshot

Server Costs Target

Target met!

Latest Topics

- Reminiscing »
- Holly Cow Its alive!! »
- Messenger Battle Chat by T-Roy! »
- Getting our Player Base back »
- Fully customizable ships? »
- First Person view is possible in DS! »
- What's with the new Metaverse? »
- Carrier default loadouts - ships w/interceptors only? »
- 01001000 01100101 01101100 01101100 01101111 »
- the mi type ships cheat »

Development Blog

- Roadmap »
- Hello strangers, it’s been a while... »
- State of DarkSpace Development »
- Potential planetary interdictor changes! »
- The Silent Cartographer »
- Cloaking update... »
- Tools for tips »
- Fleet levels and more! »
- Game Mechanics Question and Answer Thread »
- Under Construction »

Combat Kills

Combat kills in last 24 hours:
Kills chart

Upcoming Events

- Weekly DarkSpace
08/24/19 +4.6 Days
- International Talk like a Pirate Day!
09/19/19 +29.8 Days
- Towel Day
05/25/20 +278.8 Days




No anniversaries today.

Facebook & Twitter

Why not follow us on Twitter or Facebook for more information and fan updates?

Forum Index » » Developer Feedback » » What I think of siege torpedos.
 Author What I think of siege torpedos.
Fleet Admiral

Joined: October 01, 2012
Posts: 88
From: Not in an asylum. Yet.
Posted: 2014-12-23 04:22   
Well I have tried siege torpedos for a little bit....I say they seem like they do whats intended of them. They prevent stat/plat spam from being the rampant issue it was and thats a really good thing.

They also seem to be easily avoidable for 'wary' dreads, and just about any cruiser or smaller class ship thats even caught off guard for a moment.

Theres just one problem though. I see it as being awfully abusable in one way. ECM bombing. There is nothing balanced about a few ships sitting in a planets orbit changing out gadgets or whatever....and suddenly torps explode next to you that you didn't see because an ecm'd cruiser is near and you didn't know. Suddenly several small ships are dead.

This is...potentially abusable in a terrible way.

Now to make it simple heres what i think should be done:

1. Halve both the damage,energy cost, and the recharge time. Why?

Because itll prevent it from one shotting cruisers and massively hulling dreads in just one volley while maintaining that useful lets smash the plats and stats policy. (it might still do so with larger dread class bombers but if you cant see a giant ship appearing and deploying its torps with 20 or so seconds to respond to the attempt then you deserve what you get.)

2.Make the weapon boost your ships signature by like...3 per gadget used. On top of what already exists. That way when you fire enemy sees blip and gets an actual warning before the torps come flying in.

These 2 changes would make it still do its original dps and function...while at the same time preventing it from being like the equivalent of tractor beaming people into planets suddenly.

Thar be my 2 cents matey arrrrrr

Chief Marshal

Joined: June 22, 2013
Posts: 92
Posted: 2014-12-23 06:25   
I agree 100%

Chief Marshal
T-Roy! and Friends

Joined: July 05, 2005
Posts: 263
From: Kentucky
Posted: 2014-12-23 10:51   
I couldn’t imagine this game being playable with even the slightest boost in player base as the game is now. I mean if 100 people played this game regularly then about 33 are going to be luthy, and of that 15 luthy’s would be abusing siege torps. If we have 15 planets I know a Luthy is going to be hanging around each one of my planets waiting for me to spawn, I’m out.

Faustus need to get rid of siege torps, and make plats weak against Singularity torps(Luthy ICC equivelent).

  Email TroyMars   Goto the website of TroyMars
Chief Marshal
Non Omnis Moriar

Joined: November 25, 2008
Posts: 162
Posted: 2014-12-23 15:55   
I agree with you guys but i dont think the torps need changed just removed plats arnt a problem they are very limited 30 per faction that cant cover every planet, so if you come to a planet with 30 plats or near to it hit another planet make them move and make them have to kill thier own plats to get up some extra defence. if a faction is down to one planet they should be able to spam hard to protect what they got.


  Email Steveyk
Powered by phpBB® Forum Software © phpBB Group
Page created in 0.007469 seconds.

Copyright © 2000 - 2019 Palestar Inc. All rights reserved worldwide.
Terms of use - DarkSpace is a Registered Trademark of PALESTAR