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[FAQ
Forum Index » » Beta Testing Discussion » » Last fix to 1.7
 Author Last fix to 1.7
TheHunter
Marshal

Joined: July 05, 2005
Posts: 257
From: 3rd Star from the Left and keep going till Morning
Posted: 2013-07-17 16:39   
I know its not a big thing but it is a pimple or pain in some backsides ...

Problem signature:
Problem Event Name: APPCRASH
Application Name: DarkSpaceClient.exe
Application Version: 1.0.0.1
Application Timestamp: 51e5fd96
Fault Module Name: DisplayD3D.dll
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 51d9b503
Exception Code: c0000005
Exception Offset: 0002a94a
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 2057
Additional Information 1: 642e
Additional Information 2: 642ee98a79cb9ae28cabfd5aa89f2341
Additional Information 3: d638
Additional Information 4: d638ad5ae6467a4c3607851308eca904



you know that old chest nut when you log our of server its still a pain
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TheHunter
Marshal

Joined: July 05, 2005
Posts: 257
From: 3rd Star from the Left and keep going till Morning
Posted: 2013-07-17 16:49   
I think i just fixed this for myself ... copy displayd3d.dll from your darkspace install directory and put the copy into your windows/system32 folder

NOTE: if running Windows 7 64-Bit place a copy in c:/windows/system32 and also c:/windows/SysWOW64/

This resolved the exit out of darkspace displayd3d.dll error


Hope it helps some other person with same problem
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Pantheon
Marshal
Palestar


Joined: May 29, 2001
Posts: 1741
Posted: 2013-07-17 17:26   
Marking GCQL.exe and DarkSpaceClient.exe with administrator rights and installing DirectX 9.0c (even if you have 11) will solve the issue.

It's to do with DirectX 9L, which is a wrapped loaded by 11 which emulates DirectX 9. It's superior in some ways, but no so in others. For example, in older games simply exiting the game will end the DirectX functions, calls, etc. There doesn't need to be an elegant shutdown or exit. Installing DirectX 9.0c will place the correct files in the system32 folder.

It doesn't mean anything other than the application has ended before the rendering calls have finished, as far as I can tell (so there's nothing to reply back to). It would require a lot of work to fix it, and proper configuration should solve the problem anyway.

Easiest way is to either do as stated above, or simply ignore it.
[ This Message was edited by: Pantheon on 2013-07-17 17:58 ]
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