||An objection to the current state of Beta
Faster than Light
Joined: January 18, 2013
From: Keel Mountains
|Posted: 2013-06-22 23:27  |
Currently teh MI dreads and nodes are running around capping and making it generally impossible for the ICC players to leave the home system in beta. This is not conducive to fully testing the central area of the map because there are MI nodes and longheads running around shooting all of us up before we can even get close to capping the planets.
If it is not too much could this be resolved so that we can begin a proper testing and building of the planets for future tests of the new metaverse?
[ This Message was edited by: Sheraton *XO* on 2013-06-22 23:29 ]
Twilit Keel Mountains traversed at last we met a dragon who spoke thus: \"Sheraton am I who interprets the signs.\"
Joined: March 23, 2010
|Posted: 2013-06-22 23:43  |
Capture them first.
Joined: January 04, 2011
From: St. Petersburg, FL
|Posted: 2013-06-22 23:44  |
You must refill all tears used here. No exceptions!!!
Joined: May 29, 2001
|Posted: 2013-06-23 14:11  |
All AI have been disabled due to CPU load on beta (not indicitive of performance on release, as beta runs on much, much less beefier hardware than release). Expect the map to be wiped regularly as changes and fixes are made.
Joined: December 18, 2007
|Posted: 2013-06-27 05:29  |
dont think i should make whole new thread for this so ill just add here.
icc command dread jumpdrive itself doesnt recharge (hyper mass accelerator), the jumpdrive fuel is full
edit: this occurs when spawning at gate
cannot recall fighters anymore, new feature for shift n is nicely done though, can change their target. would be nice if shift some buttong would recall fighters. (launch fighters, other one jumps to 5K range, fighters make long trip)
[ This Message was edited by: Chillybong on 2013-06-27 16:08 ]
The greatest trick the devil ever pulled, was convincing the world he is a bot